Search found 11 matches

by Walsen
Wed Mar 21, 2018 2:32 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

Table for Final Fantasy XV Steam Game Version Made with CE 6.7 64bit Table Notes - As Cielos and Sunbeam mentioned, enabling scripts in the Title Menu helps. As Cielos just stated, the game is crashing due to the long jump issue. If you are still experiencing crashing or bugs with the scripts then ...
by Walsen
Tue Mar 20, 2018 2:56 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

No update on my end either. Maybe cause we were still using the dev exe? I also saw you work with the dev menu. Sweet stuff. I have barely had the time over the last couple days to keep looking into this. Anyways, is the menu still fully functional for you? There are certain sub-menus that have los...
by Walsen
Thu Mar 15, 2018 4:26 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

So I'm not sure if this is still needed, but I managed to find hunter rank points. I tried to make a pointer scan for it, but my goodness this game eats away at your memory, and especially with cheat engine involved, my pc almost exploded. You unfortunately can't just scan your current total that a...
by Walsen
Thu Mar 15, 2018 6:27 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

00000004:Ardyn not tested 00000005:AraneaHighWind Work - gear tech is locked 00000008:Umbra not tested 00000009:Gentiana not tested 0000000A:Titan Locked in party menu - doesnt appear 0000000B:Glaive not tested 0000000F:Ravus Work - GEAR AND TECH ARE SWAPPABLE 00000010:Lunafreya Locked in party men...
by Walsen
Thu Mar 15, 2018 5:55 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

but codex cracked the steam ver, isn't that the same? he used same game coming from steam The exe files are different, so some addresses are different. If you want a table, you're going to have to make one yourself, or adapt the ones here. They aren't going to make one for the pirated copies of the...
by Walsen
Thu Mar 15, 2018 4:15 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

Walsen wrote:
Thu Mar 15, 2018 4:03 am
Edit: Fixed my problem.
by Walsen
Thu Mar 15, 2018 4:03 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

Edit: Fixed my problem.
by Walsen
Thu Mar 08, 2018 9:54 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

This game seems weird when deciding to do 5 byte jmps or 14 byte jumps. I added in both options in the table I posted on the previous page. Hope that helps. Thanks for the quick update; also, items work, weapon effects also work. Thank you. (Side note for anyone wanting to add x99 of each accessory...
by Walsen
Thu Mar 08, 2018 8:58 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

I was letting the others do most of the hacking for this game, but thought a Shop Override Item ID option would be useful. Here it is. The jmps produced by CE were 14 bytes for me in my testing, so I accounted for that. I enabled it after loading a save game. Big thanks to Squall8 for the Item ID's...
by Walsen
Thu Mar 08, 2018 6:24 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

NukeZen wrote:
Thu Mar 08, 2018 6:15 pm
Anyone figured out how to make the script Have All Treasures to work? [Link]
It's incomplete. It won't until Squall finishes the script.
by Walsen
Thu Mar 08, 2018 4:53 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1796
Views: 1190829

Re: Final Fantasy XV (Steam)

Shit, just came across a rather nasty 'bug' with the Accessories finder and this possibly applies to weapon finder too (maybe) If you give yourself anything that isn't a direct numerical stat modifier ie anything like prevents status ailments, auto dodge, etc. The effect DOES NOT WORK if you give y...