Search found 20 matches

by cryosaur
Fri May 10, 2024 2:54 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Compatible with 1.05

... To answer some older questions: Recovery Time (RT) is a calculated statistic that Units cannot grow/shrink via Level. There is no RT modifier field in a Unit record to be saved as part of a save game. All sources of RT that you can tamper with are part of hardcoded data that the game re-reads ev...
by cryosaur
Fri May 10, 2024 1:40 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Compatible with 1.05

Sorry for the delayed reply. I got a few PMs, but it would probably help others if I answered them here instead. The v1.0.7 address of the Skills table pointer is: Tactics Ogre Reborn.exe+D682D8 I might have done so before, but here is part of my custom CT and an explanation of what each part is/doe...
by cryosaur
Fri Dec 08, 2023 10:26 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Compatible with 1.05

Does anyone know how to makes the stats stay whenever you change them cause as soon as i exit the game the stats revert back to normal? As I mentioned before, the author(s) of this CT did not do a great job at naming data fields and structures. "Current Stats/Highlight" should be named something li...
by cryosaur
Tue Aug 29, 2023 4:52 am
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Compatible with 1.05

I'm a totally blind gamer who has just gotten into Tactics Ogre, and am wondering if Cheat Engine might be able to help with improving its accessibility. I'm not really interested in cheating, per se, but want to use CE to help make certain parts of the game easier to understand. I struggle with re...
by cryosaur
Sat Jun 10, 2023 9:58 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Compatible with 1.05

I have seen numerous problems when you give a unit a certain sprite, and then you enter battle against that unit while one of yours has their portrait. Basically your own unit takes over dialogues, etc. and if the enemy unit dies, the match is not ending as intended, unless you kill your own unit w...
by cryosaur
Mon Mar 20, 2023 10:46 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Compatible with 1.05

Yeah, let me find it again for v1.06 and explain how. I did a lot of hacking around with the PSP Let Us Cling Together version of Tactics Ogre, and Reborn is largely a port of that game. The data I was interested in--records of classes, equipment, skills, etc.--are stored in contiguous blocks of the...
by cryosaur
Tue Feb 28, 2023 2:22 am
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Yes, I messed up in my earlier directions. I do think the unit data gets loaded in the same spot, but the game's base address gets changed. To get around this, you need to use an address formatted like so: Tactics Ogre Reborn.exe+OFFSET To calculate this offset value for Denam's portrait, use the "C...
by cryosaur
Mon Feb 27, 2023 6:13 am
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Goofy question....so while I have the portrait and sprite codes that I've been helped with earlier working.....the addresses seem to reset with each play and I have to re-create them again. Any idea what gives? The character address for Denam and Vyce are different each time and I don't understand ...
by cryosaur
Sun Feb 26, 2023 2:31 am
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Does anyone know what cheat I can use to reset all character's level and stats? I want to restart a new game playthrough with all my recruited characters in low levels and choose a different class for their stat growth I don't think there is a Script for this, but you can do it manually for each un...
by cryosaur
Wed Feb 15, 2023 9:00 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Oh? Did you want help finding the pointer to the Skills table for your game version? It's not too difficult to find.
by cryosaur
Wed Feb 15, 2023 7:53 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Sorry, I think I am doing something wrong. I copied this entry you posted, entered it into my ct as a text file, the table boots, the hotkey works, inputs the values, but nothing happens. 7FF781321660 shows a value of ?C1? is that supposed to be this way? I think I knew where the issue was, First a...
by cryosaur
Wed Feb 15, 2023 4:02 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Alright. I modified the Mods section of my CT a bit from my previous post(s). Here is the part that adds First Aid to the Rune Fencer class: <CheatEntry> <Description>"Mods"</Description> <Options moHideChildren="1"/> <Color>800080</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <De...
by cryosaur
Wed Feb 15, 2023 10:49 am
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Folks, can you somehow force the game to recognize for instance First Aid skill, the one that restores HP every tick, on a warrior but without using learn all skills script? Or is this only possible with using learn all skills script, whcih unlocks every skill in the game? You can, but the game doe...
by cryosaur
Mon Feb 13, 2023 1:15 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+119] Updated for Ver.1.04

Folks, can you somehow force the game to recognize for instance First Aid skill, the one that restores HP every tick, on a warrior but without using learn all skills script? Or is this only possible with using learn all skills script, whcih unlocks every skill in the game? You can, but the game doe...
by cryosaur
Thu Jan 12, 2023 9:02 pm
Forum: Tables
Topic: Tactics Ogre: Reborn [+119] Compatible with 1.05
Replies: 451
Views: 158391

Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

I did successfully overwrite a blank unit template with custom values, and it appears to work fine when assigned to one of the five generic units you get at the start of the game. He has Denam's class list, and looks like a Rogue. Would you like me to whip up something for you? Send me a PM with th...