Search found 96 matches

by pox911
Fri Jun 28, 2019 2:25 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 235
Views: 57820

Re: Bloodstained: Ritual of the Night +11+1 (table Update7.1)

I planned on making it display the proper names eventually. I just need to find the translation table, parse it, and patch it up to the raw id. A bit easier said than done. I figured a working tool with odd names was better released than waiting for the translation junk to work :P. Here's hoping it ...
by pox911
Wed Jun 26, 2019 9:40 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 235
Views: 57820

Re: Bloodstained: Ritual of the Night +11 (table Update7)

Image


Edit: Got it to be in a decent working stat so far :D. here is the table. I just attached it to current version as of this post.
Some base names are different than their in game name but it's pretty straight forward.
by pox911
Wed Jun 26, 2019 8:19 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 235
Views: 57820

Re: Bloodstained: Ritual of the Night +11 (table Update7)

I just need to find the main area for text now as well. The id dump is consistent. I can easily pull the raw name, index, and its sort type. Getting the proper names would be nice though SeedPotato:189521:17 ShipMap:184673:19 Certificationboard:189074:19 IDphoto:189313:19 Silverbromide:189547:19 Key...
by pox911
Wed Jun 26, 2019 6:55 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 235
Views: 57820

Re: Bloodstained: Ritual of the Night +11 (table Update7)

yeah, that's half the battle, getting it to be the actual item list instead of the inventory or something. The first test i had was pulling random strings instead of inventory :P On an unrelated note, i managed to summon a butt load of dalahan familiars. it lagged the game hard I don't think the DLC...
by pox911
Wed Jun 26, 2019 5:42 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 235
Views: 57820

Re: Bloodstained: Ritual of the Night +11 (table Update7)

looks like i should try building a basic item id dump script. If the game is storing this the way i hope it is, it should be doable. Hopefully something like that wont break so easy ids can be dumped on dlc release.
by pox911
Sun Feb 17, 2019 5:52 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

Memory32 wrote:
Sun Feb 17, 2019 5:28 am
will the breakable bonds be available anytime soo...i've search every code.....i can find it i would really like for that to be available i know the weapon editin will be late soo no rush pls
what do you mean? as in easy bond break?
by pox911
Sat Feb 16, 2019 11:20 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

there seem to be a few broken hashes in your doc as far as items go. I posted some comments on them to point them out, and a few that i could actually correct i mentioned as well. I'm sure these could be just easily found and fixed, though i'm not sure how long it would take. yeah, i made a mistake...
by pox911
Wed Feb 13, 2019 7:23 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

i should have a dump of the skill hashes later today. I'm currently trying to find the gender flag on hair and remove it :P edit: No gender restriction on hair. Some hair clips but most looks fine. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>150</ID> <Descript...
by pox911
Tue Feb 12, 2019 7:28 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

after you changed it, did you unequip the weapon and re equip it?
by pox911
Tue Feb 12, 2019 7:03 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

budboy wrote:
Tue Feb 12, 2019 8:48 am
If you are able to get the values for the skill slot, are you also able to get the values to modify the Pierce/Crush/Slash values of the weapon?
If i'm reading the weapon info right, those are stored elsewhere in the game data and not part of the weapon itself. i could be wrong though
by pox911
Tue Feb 12, 2019 2:08 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

nope, that entry point was only changing the text not the end result. The hash i replaced the first time was just the text. Im currently testing for the hash that should be the actual condition edit: https://i.imgur.com/erJjvNH.png I have it broken down into two codes. 100% drop chance, and ignore m...
by pox911
Tue Feb 12, 2019 1:28 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

Image

Definitely found the post mission reward info. I didnt swap it out, i just added it to the list. I should be able to have a 100% mission drop without conditions soon.


edit:
Image

:P guess my entry point wasn't perfect
by pox911
Tue Feb 12, 2019 12:42 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

Azure wrote:
Tue Feb 12, 2019 12:19 am
amazing work!

any chance we get something like "have all items" or a 100% drop rate for every reward on missions?
Image

it's in the works ;). Im just testing to make sure it works and to see if i can remove the conditions required for it to drop.
by pox911
Tue Feb 12, 2019 12:16 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

Anyone mind telling me how exactly to use the item hashIDs to get items? in the item prep screen you can use the "Highlighted Item Pointer" to get the item that you hover over. The item id is the item hash. Squall just doesnt have it in hex format. You can right click the ID code and tell it to vie...
by pox911
Mon Feb 11, 2019 7:12 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 189
Views: 62487

Re: God Eater 3 (Steam)

you select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others :D One thing I noticed when testing this just now is that if your new code name i...