Search found 118 matches

by pox911
Fri Oct 04, 2019 5:54 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

How does one make it so the effect of a gift/skill buff lasts forever? Can't figure it out. Or maybe I'm retarded. I see: Base Cost Delay Cooldown Buff length hasn't been quite figured out. The reason for this is the way that skills work. Each skill has a series of functions that are called. Ive be...
by pox911
Thu Oct 03, 2019 7:44 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

Welp, both CH and Fling said they couldn't figure out weight or buff duration. Oh well. i planned on looking into buff duration and weight after work. I have an idea where the buff length info might be in the base skill info. I just need to poke it and test that theory. weight may or may not be sim...
by pox911
Wed Oct 02, 2019 10:15 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

shit, forgot to post that one as well. I did fix it :P <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1241</ID> <Description>"Current Highlighted Skill"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <A...
by pox911
Wed Oct 02, 2019 9:38 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

It works for veils as well. I thought i posted the fixed one but i may not have. Just in case. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1223</ID> <Description>"Current Highlighted Weapon"</Description> <Options moHideChildren="1"/> <LastState/> <VariableTyp...
by pox911
Wed Oct 02, 2019 9:10 pm
Forum: Tables
Topic: Borderlands 3 +30
Replies: 911
Views: 347183

Re: Borderlands 3 +30

im currently working on the framework for it, but i hope to get an in game part swapper working. Mostly it's just trying to find a base pointer to certain things so i can properly generate shit with game updates not breaking it
by pox911
Wed Oct 02, 2019 8:21 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

Oh, that weapon should be DA_WeaponArticle_Bayonet_H_Col2 Is there a list somewhere of all the weapons for summoning? DA_WeaponArticle_Hammer_D DA_WeaponArticle_Hammer_Oliver DA_WeaponArticle_Hammer_F DA_WeaponArticle_Hammer_G DA_WeaponArticle_Hammer_A_Col2 DA_WeaponArticle_Hammer_A DA_WeaponArticl...
by pox911
Wed Oct 02, 2019 7:29 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

Exfrost wrote:
Wed Oct 02, 2019 6:54 pm

thanks my friend, but I actually mean the bayonett weapon "libertador", you can buy it for 50 points from eva, but only if you saved her, which I did not, so it is the only weapon I am missing
Oh, that weapon should be DA_WeaponArticle_Bayonet_H_Col2
by pox911
Wed Oct 02, 2019 7:14 pm
Forum: Specific Game Tutorials
Topic: Code Vein Item Swapping
Replies: 7
Views: 16074

Code Vein Item Swapping

For this tutorial we will need the cheat table posted here and the console injected from here Follow the steps on the Universal Unreal Engine 4 Console Injector and get it attached to your instance of Code Vein Hit Control + / . The console injector will dump a list of objects from the game in a tex...
by pox911
Wed Oct 02, 2019 6:44 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

The blackblood liberator veil has the id of DA_JinkakuArticle_Gauntlet6. Here is an updated current selected skill code since i didnt get a good aob the first time and it broke in the update. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1241</ID> <Description>"...
by pox911
Wed Oct 02, 2019 3:18 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

Does anyone know how to modify the physique slider in the character creator like this person has done here? https://www.reddit.com/r/codevein/comments/dbxaow/physique_slider_modifications/ I havent made a pointer to it but it's just a simple float value. Set the slider to the max and so a float sea...
by pox911
Tue Oct 01, 2019 7:17 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

Zanzer made the tabe so he just needs to update it with the current info :P. As for the item thing, i just need to write a basic tutorial on how to us the console dumper and the current selected weapon code together.
by pox911
Tue Oct 01, 2019 5:22 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1215</ID> <Description>"Bypass Customziation Reset"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(CustBypassAOB,CodeVein-Win64-Shipping.exe,41 ...
by pox911
Mon Sep 30, 2019 8:35 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

honestly i have no idea what those numbers are and they dont match up with anything i have. Weapon, items, and armor all used pointers so i would assume bloodcodes are the same. I'm working on a minor tutorial via the console dumper on how to swap items. Not sure about adding new ones though edit: H...
by pox911
Mon Sep 30, 2019 7:32 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

Yeah, the stats save because it's an actual in game item that you normally cant get. Without the string parser its harder to do and even with it it is hard to tell what item is which. They come out with names like this DA_WeaponArticle_Halberd_I DA_WeaponArticle_Hammer_A_Col2 DA_WeaponArticle_Halber...
by pox911
Mon Sep 30, 2019 6:42 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 138672

Re: Code Vein

It honestly depends on if you hit or not. I can't test it on PC since I don't have the core, but on Xbox it didn't really do a whole lot to the enemy it was tested on. Though that was further in the game, and the enemy tested might have been resistant to it. It's still a desperate measure skill eve...