Search found 138 matches

by Algester
Fri Sep 17, 2021 11:04 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Replies: 32
Views: 5346

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Cake san's trainer does have freeze time option you just need to freeze current time value through a hotkey

Now I kinda want to poke about and see what happens when you adjust timescale I just want to make faster maker or an "overclocked" maker speed
by Algester
Fri Sep 17, 2021 7:10 am
Forum: Tables
Topic: Tales of Arise
Replies: 143
Views: 47665

Re: Tales of Arise

no the one you meet in Menancia is a gigant mob so if you defeat it you get an astral flower for your efforts at the same time its also a hunt quest in the capital
by Algester
Fri Sep 17, 2021 6:33 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Replies: 32
Views: 5346

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger? You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're...
by Algester
Thu Sep 16, 2021 2:31 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Replies: 32
Views: 5346

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

what you mean 90-100??

I corrected the offset of your slot 8 since for that reason it was moving to slot 16 the correct offset for slot 8 is D8

its a bummer that your makers are tied to how much time has passed and there's no way to probably set a boolean variable to make them go instant... -_-
by Algester
Thu Sep 16, 2021 1:01 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Replies: 32
Views: 5346

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?
by Algester
Thu Sep 16, 2021 10:10 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Replies: 32
Views: 5346

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

inside BokuMono.GameController there's a nowWeather field... could that be current weather?
by Algester
Thu Sep 16, 2021 6:13 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)
Replies: 32
Views: 5346

Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

right now I only have this

everything located in Bokumono.UserInfo... I'm trying to get weather and field data so far I have no idea where to start
by Algester
Tue Sep 14, 2021 7:38 am
Forum: Tables
Topic: Tales of Arise
Replies: 143
Views: 47665

Re: Tales of Arise

like arte proficiency multiplier maybe?? Nah, two different things. There's a proficiency multiplier for already unlocked Artes ie usage count, that cheat has been made already. There's a thing 'titles' in this game where you have to complete crap like 'use a boost attack to knock down aerial enemi...
by Algester
Tue Sep 14, 2021 7:36 am
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

question about camp bond skits has anyone figured out how to make it be "ground faster" I have a hunch it runs on an "internal clock" that prevents you from activating the bonding events one after the another
by Algester
Tue Sep 14, 2021 5:48 am
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

Not sure if my game is broken due to jumping to places I shouldn't, but I explored a lot of places that ended up with me getting to Lavtu Mashlands (jumping over the drawbridge in Frozen Valley). Seems like my game puts a star to enter Lavtu, but doesn't seem like it pushes events now. Perhaps I'm ...
by Algester
Sun Sep 12, 2021 1:28 pm
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

so anyone tried their knack at the fishing minigame? I'm getting a hunch everything there are float values?
by Algester
Sun Sep 12, 2021 8:08 am
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

so I took a look at Arte Proficiency (not the amount your ougi has been used but the key to unlock other ougis besides title) the float values are far in between.... right now I know the addresses are dynamic on boot but yeesh in my initial findings for example Alphen's proficiencies are by 27103AF6...
by Algester
Sun Sep 12, 2021 3:02 am
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

So I tried to make an accessory editor, and I found the EXP for it, and found what I think are abilities, but I've got no clue how to properly edit them. So if any of you that are smarter than I want to take a whirl, feel free: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <Che...
by Algester
Fri Sep 10, 2021 5:45 pm
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

I've been editing it in the script xpmp: dd (float)2 As for the stats, I thought that but then shouldn't the raw base numbers also include the added stats from the herbs? After all, his weapon only accounts for 137 of the 1198 elemental attack at level 14. I would assume the game also tracks the st...
by Algester
Fri Sep 10, 2021 1:27 pm
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 54601

Re: [Request] Tales of Arise

XP multiplier has to be edited in the script because other wise it will always default on max value (since you didnt adjust it in the script itself) which is weird....

the reason why the stats dont match up I have a hunch you are only slapped with the RAW stat number it doesnt account for equipment