Search found 281 matches
- Thu Feb 08, 2024 7:49 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235772
Re: Granblue Fantasy Relink (Steam)
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>86</ID> <Description>"Money Pointer?"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : granblue_fantasy_relink.exe Version: Date : 2024-02-01 Auth...
- Thu Jan 11, 2024 12:52 pm
- Forum: Tables
- Topic: Neptunia: Sisters VS Sisters
- Replies: 12
- Views: 4356
Re: Neptunia: Sisters VS Sisters
sorry for asking. I'm new to the cheat engine. How did you manage to find the character's exp? or find code to increase exp gain? I have difficulty cheating when the total exp gained is not shown. sorry for any mistakes. use translator. :) EXP is simple you start from 0 thats level 1 and it keeps i...
- Thu Jan 11, 2024 11:57 am
- Forum: Tables
- Topic: Neptunia: Sisters VS Sisters
- Replies: 12
- Views: 4356
Re: Neptunia: Sisters VS Sisters
I tried to make something preliminary but I'm not being pointed in the "right directions"
all I know EXP value is now "somewhat encrypted" I'll try if my proding is true cause the tables will not work as I can't get a "gameassembly hook" to pop
it could also be from my side cause my game is modded
all I know EXP value is now "somewhat encrypted" I'll try if my proding is true cause the tables will not work as I can't get a "gameassembly hook" to pop
it could also be from my side cause my game is modded
- Sat Dec 02, 2023 3:14 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 199778
Re: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
I got some money and familiar exp multiplier going again
Spoiler
- Mon Aug 21, 2023 7:29 am
- Forum: Tables
- Topic: Akiba's Trip: Undead & Undressed
- Replies: 23
- Views: 17473
Re: Akiba's Trip: Undead & Undressed
something I cooked up using what I know
should work for the Kati Route DLC
should work for the Kati Route DLC
Re: Sun Haven
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>108861</ID> <Description>"Unlimited Gifting to NPCs"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] {$lua} LaunchMonoDataCollector() {$asm} //Wish.NPCAI:Gift+...
- Fri Jul 14, 2023 10:24 am
- Forum: Tables
- Topic: Vanquish +18 [Steam][Version 1.0]
- Replies: 1
- Views: 1957
Re: Vanquish +18 [Steam][Version 1.0]
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>23</ID> <Description>"Inf Cigs"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Vanquish.exe Version: Date : 2023-07-14 Author : Algester This script does blah...
Re: Lost Epic
my table is somewhat updated but I'm lazy to test all the cheats now -_-
- Wed Apr 26, 2023 8:44 am
- Forum: Tables
- Topic: Spacelines from the Farout table
- Replies: 2
- Views: 584
Spacelines from the Farout table
well... uhh its a unity engine game and yeah.... its not a very "popular" game at most but here's my table to use the "powergrid" you need to activate the cheat and then manipulate your reactor so you get your current value I'm having a hard time getting the Ship hull cheat to stick as they are gene...
- Tue Feb 14, 2023 11:00 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Dynasty Warrior 9 Empire
- Replies: 40
- Views: 29701
Re: [Request] Dynasty Warrior 9 Empire
{ Game : DW9Emp.exe Version: Date : 2023-02-16 Author : Algester This script does blah blah blah } [ENABLE] aobscanmodule(ActionPoints,DW9Emp.exe,41 88 40 01 C3 CC CC CC CC) // should be unique alloc(newmem,$1000,ActionPoints) label(code) label(return) newmem: mov al,#6 code: mov al,[r8+01] //mov [...
- Sat Feb 11, 2023 2:46 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Dynasty Warrior 9 Empire
- Replies: 40
- Views: 29701
Re: [Request] Dynasty Warrior 9 Empire
my cheat table already gives you infinite arrows ja? IIRC arrow count is 2 bytes big I see now. Apologies, didn't see it mentioned in a post so didn't think it would be included! Crazy how much this game slows down when Explosive Arrows are spammed lol I was playing with Trigger/Flow range an set i...
- Thu Feb 09, 2023 3:33 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Dynasty Warrior 9 Empire
- Replies: 40
- Views: 29701
Re: [Request] Dynasty Warrior 9 Empire
my cheat table already gives you infinite arrows ja?
IIRC arrow count is 2 bytes big
IIRC arrow count is 2 bytes big
- Mon Feb 06, 2023 8:24 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Dynasty Warrior 9 Empire
- Replies: 40
- Views: 29701
Re: [Request] Dynasty Warrior 9 Empire
Spouse and PC sibblings
are generated by activating the Officer Pointers and then adding
[genderofficerptr2]+A8 as an address or
add address manually set genderofficerptr2 as the offset and then A8 to AE offset
each 2byte
are generated by activating the Officer Pointers and then adding
[genderofficerptr2]+A8 as an address or
add address manually set genderofficerptr2 as the offset and then A8 to AE offset
each 2byte
- Sat Jan 28, 2023 2:02 pm
- Forum: Tables
- Topic: Neptunia: Sisters VS Sisters
- Replies: 12
- Views: 4356
Re: Neptunia: Sisters VS Sisters
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>115473</ID> <Description>"99 Items on change"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : neptunia-sisters-vs-sisters.exe Version: Date : 2023-01-28 Author...
- Wed Jan 25, 2023 7:53 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Dynasty Warrior 9 Empire
- Replies: 40
- Views: 29701
Re: [Request] Dynasty Warrior 9 Empire
so while the Officer data is "working" you can not freely fudge the values until I can find a way to do that I guess IE move officers from one place to another change their rank here is my observation for Defense Level (its loaded) immediately per territory (its 1-2 steps up from Money and Food outp...