Search found 24 matches

by 321123
Wed Jun 24, 2020 8:13 am
Forum: Tables
Topic: Trials of Mana (Steam)
Replies: 244
Views: 57139

Trials of Mana (Steam)

It can be pasted now.

Thanks very much.
by 321123
Tue Jun 23, 2020 3:30 pm
Forum: Tables
Topic: Trials of Mana (Steam)
Replies: 244
Views: 57139

Trials of Mana (Steam)

well actually the posted code doesnt have the " <CheatTable> bunch of code </CheatTable> " part so i am confused but it.<br /> It is merged with my post and if you can look at it i will appreciate advice regarding pasting it.<br /> to be clear I dont mean the code doesnt activate, it just doesnt sho...
by 321123
Tue Jun 23, 2020 10:38 am
Forum: Tables
Topic: Trials of Mana (Steam)
Replies: 244
Views: 57139

Trials of Mana (Steam)

yea i know

i am asking about the code copying not any technical modification stuff

when i pasted i couldnt get the script in ce so i thought someone can help me with what to copy if i made a mistake copying thats all.

since a similar issue was discussed a few lines back.
by 321123
Tue Jun 23, 2020 9:40 am
Forum: Tables
Topic: Trials of Mana (Steam)
Replies: 244
Views: 57139

Trials of Mana (Steam)

been trying to copy the code but cant seem to paste it.<br /> started from [enable] untill [<br /> "YuGiOh.exe"+7B1846: CC - int 3<br /> } ]<br /> that is inside the spoiler tag<br /> <br /> so am I copying wrong?<br /> <br /> [automerge]1592905372[/automerge]<br /> [QUOTE="FistMeSenpai, post: 13308...
by 321123
Tue Jun 23, 2020 6:25 am
Forum: Tables
Topic: Yu-Gi-Oh! Legacy of the Duelist Link Evolution (Steam)
Replies: 58
Views: 16977

Yu-Gi-Oh! Legacy of the Duelist Link Evolution (Steam)

[QUOTE="FistMeSenpai, post: 133081, member: 12636"]<br /> Something i found while i'm creating scripts<br /> <br /> <br /> [COLOR=#000000][spoiler=Always Win Rock/Paper/Scissors][ENABLE]<br /> <br /> // 1 = you always win<br /> // 2 = enemy always win<br /> // 3 - tie<br /> <br /> aobscanmodule(RPC_...
by 321123
Sat Jun 20, 2020 11:28 am
Forum: Tables
Topic: Persona 4 Golden (Steam)
Replies: 190
Views: 101888

Persona 4 Golden (Steam)

Thx man

Appreciating proper crediting here!
by 321123
Thu Jun 18, 2020 8:37 am
Forum: Tables
Topic: Trials of Mana (Steam)
Replies: 244
Views: 57139

Trials of Mana (Steam)

[QUOTE="deathfisaro, post: 139290, member: 43025"]<br /> Is it possible to gain the effect of 35 Lil Cactus (reveal chests locations) without setting the Lil Cactus count to 35+?<br /> Just want to from the beginning of game not jump around the whole map or backtrack after getting 35.<br /> [/QUOTE]...
by 321123
Thu Oct 31, 2019 11:25 am
Forum: Tables
Topic: Digimon Story Cyber Sleuth Complete Edition (2019-10-29)
Replies: 8
Views: 4085

Re: Digimon Story Cyber Sleuth Complete Edition (2019-10-29)

I cant seem to get the table to work, when I use a script ce freezes for a bit then it unfreezes with the script not running, tried both uploaded tables to no avail. If any of you guys managed to get it to run a step by step procedure is much appreciated. P.S. I can run the other table by drummerx j...
by 321123
Sat Apr 06, 2019 10:00 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 469
Views: 287849

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Just some ideas that I had for some cheats. -is it possible to have an instant full charge for skills like empowered mortal draw - double ichimonji - dragon flash - axe and shuriken. the jest is to have the full charge flag always active I guess -is it possible to have a skill list toggle for access...
by 321123
Sun Jan 27, 2019 12:08 pm
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 26
Views: 15080

Re: SoulCalibur VI v01.10.01 CODEX table+13

Much appreciated friend!
by 321123
Wed Jan 23, 2019 5:13 pm
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 26
Views: 15080

Re: SoulCalibur VI v01.10.01 CODEX table+8

SoulcaliburVI_old.CT okaaay, that was pretty fast and easy i guess. first i fixed the health value thingy (changed 2byte chaotic value to clean float) for the initial table and then i updated all pointers for the 01.10.01 codex version. i guess updating my own tables is much easier then fixing othe...
by 321123
Wed Jan 23, 2019 1:35 pm
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 26
Views: 15080

Re: SoulCalibur VI v01.01.00 CODEX table +8

CeLioCiBR wrote:
Wed Jan 23, 2019 10:45 am
ZoDDeL wrote:
Fri Oct 26, 2018 6:01 pm
Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD
SECONDED!
by 321123
Tue Nov 13, 2018 6:22 pm
Forum: Tables
Topic: Please Delete
Replies: 28
Views: 12759

Re: Soul Calibur 6 LoS Table v0.9

hi eddy, thx for providing the table edit! wanted to ask about how you managed to edit the older code to get the adjusted one you provided. upon finding the address offset i found a 2E91DC difference but the 1st line perplexes me (aobscanmodule(_wuqi,SoulcaliburVI.exe,48 C1 E1 * 39 1C 11 74 11) name...
by 321123
Wed Nov 07, 2018 7:39 am
Forum: Single Player Cheat Requests
Topic: Soul Calibur VI Guard Break Request
Replies: 1
Views: 605

Re: Soul Calibur VI Guard Break Request

Cyber wrote:
Mon Nov 05, 2018 4:16 pm
I will just leave my simple table here for codex release

option: inf hp, inf soul gauge, ohko, infinite guard stamina, zero guard stamina
by 321123
Wed Nov 07, 2018 7:31 am
Forum: Tables
Topic: Please Delete
Replies: 28
Views: 12759

Re: Soul Calibur 6 LoS Table v0.9

I will just leave my simple table here for codex release option: inf hp, inf soul gauge, ohko, infinite guard stamina, zero guard stamina Thx very much. That is exactly what i was looking for. I am curious now about weapon editing in LoS tried searching for the min-max atk walues for equipped weapo...