Search found 7 matches
- Mon Aug 28, 2023 1:31 pm
- Forum: Cheat Engine
- Topic: Need help with clearing allocate memory problem, please take a look.
- Replies: 4
- Views: 582
Re: Need help with clearing allocate memory problem, please take a look.
ok guys, I have done this work by other way, thanks you for the visit and idea.
- Sun Aug 27, 2023 12:52 pm
- Forum: Cheat Engine
- Topic: Need help with clearing allocate memory problem, please take a look.
- Replies: 4
- Views: 582
Re: Need help with clearing allocate memory problem, please take a look.
", please take a look" how are we supposed to take a look and help? there's no code/script included. no offense but... I am trying to find a way reset all the bytes in an allocated memory to zero after every time a fight is over. The trigger has been setup in script, so I want to know which call ha...
- Sat Aug 26, 2023 12:19 pm
- Forum: Cheat Engine
- Topic: Need help with clearing allocate memory problem, please take a look.
- Replies: 4
- Views: 582
Need help with clearing allocate memory problem, please take a look.
In a battle of game, I used a script create an allocate memory for use to Record bunch of info into address and reconfirm them at another script. after the fight is over, I want to make all those addresses in that allocate memory to zero bytes to make sure it always has enough space to record addres...
- Wed Sep 07, 2022 3:57 pm
- Forum: General Gamehacking
- Topic: got a problem while set up damage reduction, please take a look
- Replies: 7
- Views: 44752
Re: got a problem while set up damage reduction, please take a look
i want to tidy up the topic. I can get damage value by first script I had send here except hit point take its last hit (xmm0 goes to zero then mov to health address), let me describe the issue completely. ///////////////////////////////////////////////////////////// assume xmm0 value -500f, health v...
- Tue Sep 06, 2022 4:03 pm
- Forum: General Gamehacking
- Topic: got a problem while set up damage reduction, please take a look
- Replies: 7
- Views: 44752
Re: got a problem while set up damage reduction, please take a look
I would not try to infer damage from that move instruction, since as you noted the new health already has accounted for damage being more than old health. Instead, go back a few instructions and look for the real damage value. If I had to guess, it might be a comiss instruction followed by a jump. ...
- Mon Sep 05, 2022 5:50 pm
- Forum: General Gamehacking
- Topic: got a problem while set up damage reduction, please take a look
- Replies: 7
- Views: 44752
Re: got a problem while set up damage reduction, please take a look
Give it a minimum threshold to mean zero or below? cmp dword ptr[old value],(float)0.99 jg short @f mov dword ptr[old value],(float)0 @@: or make the modified damage has a minimum 1 dmg after div (the code is left as an exercise :-] ) thanks for help, I am thinking about replace damage value by com...
- Sat Sep 03, 2022 10:03 am
- Forum: General Gamehacking
- Topic: got a problem while set up damage reduction, please take a look
- Replies: 7
- Views: 44752
got a problem while set up damage reduction, please take a look
code: //////////////////////////////// original: movss [old value] , [new value] damage reduction: subss [new value] , [old value] divss [new value] (damage) , 2 addss [new value] , [old value] movss [old value] , [new value] *[new value] — [old value] = [damage] //////////////////////////////// the...