Search found 22 matches

by Las0mbra
Sat Jun 02, 2018 5:07 pm
Forum: Tables
Topic: Graveyard Keeper
Replies: 83
Views: 85755

Graveyard Keeper

Simple script to get a pointer to the Item Count. It would be probably best to save before playing around with it.



After activating the script you should be able to click on an item in your inventory to see the Item count.
by Las0mbra
Thu Nov 16, 2017 10:16 pm
Forum: Cheat Engine Lua Scripting
Topic: Please proofread my script
Replies: 4
Views: 9621

Re: Please proofread my script

Replaced the RepeatTimer.enabled = false with RepeatTimer.destroy(). Thanks.
by Las0mbra
Thu Nov 16, 2017 8:52 pm
Forum: Cheat Engine Lua Scripting
Topic: Please proofread my script
Replies: 4
Views: 9621

Re: Please proofread my script

Seems good, Thanks for looking it over. I'm glad there is nothing major wrong with it. though you could probably do it with autoassembler instead of lua in a much easier way by finding some code that's accessing the current troops and injecting there. Yeah probably. At the time lua seemed easier to...
by Las0mbra
Thu Nov 16, 2017 3:08 pm
Forum: Cheat Engine Lua Scripting
Topic: Please proofread my script
Replies: 4
Views: 9621

Please proofread my script

The script appears to work as it should but I have just a bit of experience with lua and almost no experience using it in CE. So if anyone has the time to look it over I'd appreciate it. The "bpointer" was found using a AA script beforehand. [ENABLE] {$lua} errorOnLookupFailure(false) isAlly = "[bpo...
by Las0mbra
Thu Nov 16, 2017 2:55 pm
Forum: Tables
Topic: Eiyuu*Senki
Replies: 14
Views: 12629

Re: Eiyuu*Senki

Updated both tables in the first post with a "God Mode".
by Las0mbra
Tue Nov 14, 2017 8:57 pm
Forum: Tables
Topic: Eiyuu*Senki
Replies: 14
Views: 12629

Re: Eiyuu*Senki [English, Patch 1.7 Final]

Thanks for the info. :D I'm personally not interested because it's untranslated Yeah would be the same for me. As good as the gameplay is I would like to understand the dialog. I'll try to make something similar for the "Eiyuu Senki: The World Conquest - Version 1.02" (wich as I found out is the off...
by Las0mbra
Tue Nov 14, 2017 8:19 pm
Forum: Tables
Topic: Eiyuu*Senki
Replies: 14
Views: 12629

Re: Eiyuu*Senki [English, Patch 1.7 Final]

Though I still have the trainer version over here . I actually stumbled across that video while searching for cheats yesterday. But seems I somehow missed the link... I need new glasses... :geek: Maybe you can make one for the official english release too? That or Gold version, I've seen many peopl...
by Las0mbra
Tue Nov 14, 2017 7:25 pm
Forum: Tables
Topic: Eiyuu*Senki
Replies: 14
Views: 12629

Eiyuu*Senki

I don't know if anyone plays this. Just in case here is a small table I created for my own playthrough. Static addresses: - Turn - Action Points and Max Action Points - Gold Script that give you these pointers for the selected unit in the Troops screen: - Set if the unit was on a mission this turn -...
by Las0mbra
Sun Oct 15, 2017 3:28 pm
Forum: Tables
Topic: Dungeons 3
Replies: 35
Views: 31117

Re: Dungeons 3

That % thingie posted above is client-side only and hence, cosmetic only -> useless: just try slapping your heroine to death using that script and you will see what I mean. I don't know what you mean. Freezing "DamageTakenPercent" at 0 keeps my Dungeon Heart and all units alive forever. Testet it i...
by Las0mbra
Sat Oct 14, 2017 2:12 pm
Forum: Tables
Topic: Dungeons 3
Replies: 35
Views: 31117

Re: Dungeons 3

Since I hate Godmodes with an inbuilt one-hit-kill I tried to create one myself. I found the code that writes the damage to the unit but I simply could not find a way to differentiate player units from enemy units. Maybe someone with more experience has more luck. The damage is stored as a "DamageTa...
by Las0mbra
Tue Aug 29, 2017 6:57 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 134
Views: 141312

Re: Xcom 2 War of the Chosen

I tried to find a way to cheat ActionPoint but didn't have any luck ingame. Instead I found a config file containing "AbilityPointCosts" and "StartingValueAbilityPoints". So you can if you want start the game with as many XCom Ability Points as you want or change how much the Abilities of each rank ...
by Las0mbra
Tue Aug 29, 2017 6:16 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 134
Views: 141312

Re: Xcom 2 War of the Chosen

Wolfman217 wrote:
Tue Aug 29, 2017 6:05 pm
Disabling them didn't work, it still did it anyway, but I edited the values to my liking :D So sorted hopefully.

Cheers :D
I'm confused that one worked and the other one didn't but doesn't really matter as long as you are happy. :)
by Las0mbra
Tue Aug 29, 2017 5:59 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 134
Views: 141312

Re: Xcom 2 War of the Chosen

@gear2002 Here's how I use the script: First I edited the script as described 3 posts back. Disabling the options I don't want and changing the values to my liking. Then I set a hotkey to toggle the script. This is optional but safes a lot of clicking and alt-tabing. On the Avenger having the list o...
by Las0mbra
Tue Aug 29, 2017 4:58 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 134
Views: 141312

Re: Xcom 2 War of the Chosen

Anyway to remove the automatic change to soldier stats when you open it so it the soldier dosent become god-like with crit chance, detection etc? Double click <script> to open it. Lines 69 to 110 contain the starting values for the variables the script uses. dd 1 means it's enabled when activating ...
by Las0mbra
Sun Aug 27, 2017 1:49 pm
Forum: Tables
Topic: West of Loathing
Replies: 1
Views: 1279

Re: West of Loathing

Thank you for the table. It works great.