Search found 8 matches

by skalool
Fri Aug 30, 2019 9:40 am
Forum: Tables
Topic: Control +14 (table Update4.1)
Replies: 225
Views: 144261

Re: Control +8 (table Update1.1)

so got a weird issue... using dx12 ver, I tried the "set materials to xxx". but it just set everything to 0. (I was using 6.8) so I downloaded 7.0.. but the "set materials to xxx" doesn't do anything when I click it. other stuff on the table works.. set currency, upgrade points, etc. my save game se...
by skalool
Wed Aug 28, 2019 11:17 pm
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 104
Views: 28366

Re: Wolfenstein: Youngblood [Engine:idTech 6]

1.05 was supposed to add checkpoints, balance changes, and improve companion AI.

I don't have the patch yet so haven't been able to try. That stuff really wasn't added?
by skalool
Sat Aug 24, 2019 2:30 pm
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 104
Views: 28366

Re: Wolfenstein: Youngblood [Engine:idTech 6]

Trying to use CE on 1.03. Can't get the tables working, so I was trying to modify silver coins. I found the value, but everytime I change it it just reverts back:( I forgot what to do in cases like that.. Any ideas? Why you don't download the table on page 1 and apply what's said? Works fine on CDX...
by skalool
Sat Aug 24, 2019 9:05 am
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 104
Views: 28366

Re: Wolfenstein: Youngblood [Engine:idTech 6]

Trying to use CE on 1.03. Can't get the tables working, so I was trying to modify silver coins.

I found the value, but everytime I change it it just reverts back:( I forgot what to do in cases like that..

Any ideas?
by skalool
Sat Aug 24, 2019 8:33 am
Forum: Tables
Topic: Wolfenstein: Young Blood (Steam)
Replies: 16
Views: 25123

Re: Wolfenstein: Young Blood (Steam)

Could someone post the 1.03 table please? Thanks
by skalool
Tue Mar 26, 2019 8:59 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 457
Views: 220691

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

no_kon wrote:
Tue Mar 26, 2019 4:31 am
Is there any way to modify the "Amount to next Skill Points"?

The xp multiplier bugged out and gave me a ridiculous number of skill points and now my exp amount to next skill point is stupid high and messing with my OCD.
also would be interested in this
by skalool
Mon Mar 04, 2019 6:57 am
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 133
Views: 37199

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

first off, thanks for the work on the table. much appreciated. just letting you know as an fyi -- "instant action hold" seems to make ghost/stealth activate w/ normal press (using a gamepad), might not be the same using kb/mouse. so when you crouch or press R3 it activates the specials w/o a long pr...
by skalool
Wed Feb 07, 2018 7:26 am
Forum: Tables
Topic: The Surge
Replies: 75
Views: 93842

Re: The Surge

For some reason the [Player] script doesn't activate for me.

Everything else seems to work (except maybe the enemy values section, doesn't seem to get populated)

I'm running SVN 39977 (update 8) w/ walk in the park DLC (and 2 other random ones). it's cracked.