Search found 14 matches

by Shi117
Tue Apr 06, 2021 1:43 am
Forum: Tables
Topic: z Evil Genius 2 [DX12]
Replies: 189
Views: 91250

Re: z Evil Genius 2 [DX12]

You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that th...
by Shi117
Mon Apr 05, 2021 10:03 pm
Forum: Tables
Topic: z Evil Genius 2 [DX12]
Replies: 189
Views: 91250

Re: z Evil Genius 2 [DX12]

Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all ...
by Shi117
Sun Apr 04, 2021 11:32 am
Forum: Tables
Topic: z Evil Genius 2 [DX12]
Replies: 189
Views: 91250

Re: z Evil Genius 2 [DX12]

Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all e...
by Shi117
Tue Mar 09, 2021 5:27 pm
Forum: Single Player Cheat Requests
Topic: [REQ] Rance Quest Magnum
Replies: 37
Views: 41205

Re: [REQ] Rance Quest Magnum

Anyone had any luck with inventory or absorbed item manipulation?
by Shi117
Sat Mar 06, 2021 9:19 am
Forum: Single Player Cheat Requests
Topic: [REQ] Rance Quest Magnum
Replies: 37
Views: 41205

Re: [REQ] Rance Quest Magnum

Sorry I'm noob, where is this "local variable assignments" located? I'm not entirely sure this is right, but I stuck that bit right under the local skills="100:Melee Attack line and above local list,k,rec,tec=getAddress(addr),0 Nothing seems to have broken as a result and the table's CharSkill List...
by Shi117
Wed Feb 19, 2020 4:36 pm
Forum: Tables
Topic: Warriors Orochi 4
Replies: 169
Views: 108361

Re: Warriors Orochi 4

Any chance there's a way to edit the weapon crafting materials (Plum Flower etc)? It's not exactly hard to do (I'm pretty sure it's just a straight 4 byte number) but it is very time consuming to put in say 3 (if you have 3 plum flowers) and then run tower missions until you get another one, then se...
by Shi117
Fri Nov 08, 2019 10:01 pm
Forum: Tables
Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
Replies: 903
Views: 768169

Re: Total War Warhammer 2 v1.1.0/v1.7.2 (GM and More) 2019-Oct-16

Sorry to be a bother, but when I try and activate the script, I get a "the bytes at warhammer2.exe are not what was expected" message. I've triple-checked and both table and game are v1.7.2, so that shouldn't be the problem.
by Shi117
Tue May 28, 2019 4:40 am
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372155

Re: Total War: THREE KINGDOMS Cheat Engine Table

For instant construction, just give yourself infinite money. The game already has an instant construction button where you can just pay more once a construction is started to instantly finish it, and if you lock your money/give yourself infinite money you can just use that function without worrying ...
by Shi117
Mon May 27, 2019 11:30 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372155

Re: Total War: THREE KINGDOMS Cheat Engine Table

Two questions/resquests: Could we have a "instant replenish troops" (which works for both battle losses and having starting units start at full strength) and/or some way to mess with prestige? The last one might not be possible with Cheatengine, though...
by Shi117
Tue Oct 09, 2018 12:18 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 677635

Re: Pathfinder: Kingmaker (Steam)

@Niedzielan FIrst thing I love your table, it´s great and full of options. I need a bit of help because I want to change the time that takes to do projects and events. I mean, if a project takes 14 days to finish it I want to change it to 1 day, for example. How can I do that? Pretty sure it works ...
by Shi117
Wed May 16, 2018 4:25 am
Forum: Tables
Topic: [RPCS3] Persona 5
Replies: 109
Views: 151448

[RPCS3] Persona 5

The Compendium segments of the tables (well, the EU table anyways, given my game is the EU version) doesn't seem to have the various DLC persona on it (Asterius, Kaguya etc).

Or am I missing something?
by Shi117
Sat Apr 28, 2018 10:01 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 155665

Battletech

[QUOTE="Lord Blade, post: 43887, member: 911"]<br /> <br /> You want SteamSteamAppsCommonBattletechBattleTech_DataStreamingAssetsdatasimGameConstantsSimGameConstants.json<br /> <br /> Open that file with Notepad+ and you can tweak most aspects of the game.<br /> The other folders in data will have s...
by Shi117
Tue Feb 13, 2018 4:06 am
Forum: Tables
Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Replies: 672
Views: 630911

Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Negate Threat Increased Attribute Range to 255 Instant Build - Enable Instant Builder and press Alt B while hovering the cursor over a building in the holding. - Instant build requires 2 things, one to already have a Town or Village built and also to have free expansion slots available. If it doesn...
by Shi117
Wed Feb 07, 2018 1:15 am
Forum: Tables
Topic: Final Fantasy XII The Zodiac Age (Steam)
Replies: 784
Views: 553301

Re: Final Fantasy XII The Zodiac Age (Steam)

A question regarding the two Extra Mist Time options in the second table...how do I activate it/them? I assume it's supposed to give extra time in the quickening QTE section so that it's easier to enter more commands (and get the Black Hole combo attack), but I can't seem to figure out how to get it...