Search found 14 matches
- Tue Apr 06, 2021 1:43 am
- Forum: Tables
- Topic: z Evil Genius 2 [DX12]
- Replies: 190
- Views: 92274
Re: z Evil Genius 2 [DX12]
You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that th...
- Mon Apr 05, 2021 10:03 pm
- Forum: Tables
- Topic: z Evil Genius 2 [DX12]
- Replies: 190
- Views: 92274
Re: z Evil Genius 2 [DX12]
Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all ...
- Sun Apr 04, 2021 11:32 am
- Forum: Tables
- Topic: z Evil Genius 2 [DX12]
- Replies: 190
- Views: 92274
Re: z Evil Genius 2 [DX12]
Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all e...
- Tue Mar 09, 2021 5:27 pm
- Forum: Single Player Cheat Requests
- Topic: [REQ] Rance Quest Magnum
- Replies: 37
- Views: 41374
Re: [REQ] Rance Quest Magnum
Anyone had any luck with inventory or absorbed item manipulation?
- Sat Mar 06, 2021 9:19 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Rance Quest Magnum
- Replies: 37
- Views: 41374
Re: [REQ] Rance Quest Magnum
Sorry I'm noob, where is this "local variable assignments" located? I'm not entirely sure this is right, but I stuck that bit right under the local skills="100:Melee Attack line and above local list,k,rec,tec=getAddress(addr),0 Nothing seems to have broken as a result and the table's CharSkill List...
- Wed Feb 19, 2020 4:36 pm
- Forum: Tables
- Topic: Warriors Orochi 4
- Replies: 169
- Views: 109036
Re: Warriors Orochi 4
Any chance there's a way to edit the weapon crafting materials (Plum Flower etc)? It's not exactly hard to do (I'm pretty sure it's just a straight 4 byte number) but it is very time consuming to put in say 3 (if you have 3 plum flowers) and then run tower missions until you get another one, then se...
- Fri Nov 08, 2019 10:01 pm
- Forum: Tables
- Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
- Replies: 903
- Views: 772647
Re: Total War Warhammer 2 v1.1.0/v1.7.2 (GM and More) 2019-Oct-16
Sorry to be a bother, but when I try and activate the script, I get a "the bytes at warhammer2.exe are not what was expected" message. I've triple-checked and both table and game are v1.7.2, so that shouldn't be the problem.
- Tue May 28, 2019 4:40 am
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 373854
Re: Total War: THREE KINGDOMS Cheat Engine Table
For instant construction, just give yourself infinite money. The game already has an instant construction button where you can just pay more once a construction is started to instantly finish it, and if you lock your money/give yourself infinite money you can just use that function without worrying ...
- Mon May 27, 2019 11:30 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 373854
Re: Total War: THREE KINGDOMS Cheat Engine Table
Two questions/resquests: Could we have a "instant replenish troops" (which works for both battle losses and having starting units start at full strength) and/or some way to mess with prestige? The last one might not be possible with Cheatengine, though...
- Tue Oct 09, 2018 12:18 pm
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 680240
Re: Pathfinder: Kingmaker (Steam)
@Niedzielan FIrst thing I love your table, it´s great and full of options. I need a bit of help because I want to change the time that takes to do projects and events. I mean, if a project takes 14 days to finish it I want to change it to 1 day, for example. How can I do that? Pretty sure it works ...
- Wed May 16, 2018 4:25 am
- Forum: Tables
- Topic: [RPCS3] Persona 5
- Replies: 109
- Views: 152293
[RPCS3] Persona 5
The Compendium segments of the tables (well, the EU table anyways, given my game is the EU version) doesn't seem to have the various DLC persona on it (Asterius, Kaguya etc).
Or am I missing something?
Or am I missing something?
- Sat Apr 28, 2018 10:01 pm
- Forum: Specific Game Discussions
- Topic: Battletech
- Replies: 133
- Views: 156263
Battletech
[QUOTE="Lord Blade, post: 43887, member: 911"]<br /> <br /> You want SteamSteamAppsCommonBattletechBattleTech_DataStreamingAssetsdatasimGameConstantsSimGameConstants.json<br /> <br /> Open that file with Notepad+ and you can tweak most aspects of the game.<br /> The other folders in data will have s...
- Tue Feb 13, 2018 4:06 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 635686
Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18
Negate Threat Increased Attribute Range to 255 Instant Build - Enable Instant Builder and press Alt B while hovering the cursor over a building in the holding. - Instant build requires 2 things, one to already have a Town or Village built and also to have free expansion slots available. If it doesn...
- Wed Feb 07, 2018 1:15 am
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 556794
Re: Final Fantasy XII The Zodiac Age (Steam)
A question regarding the two Extra Mist Time options in the second table...how do I activate it/them? I assume it's supposed to give extra time in the quickening QTE section so that it's easier to enter more commands (and get the Black Hole combo attack), but I can't seem to figure out how to get it...