Search found 4797 matches

by SunBeam
Sun May 12, 2024 4:34 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 153
Views: 37993

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

Exodiaa wrote:
Sun May 12, 2024 4:02 pm
Hi SunBeam, is your link down? I can't find it to get to the ko-fi page
You might be having issues. Works fine for me.
by SunBeam
Sun May 12, 2024 4:31 pm
Forum: Tables
Topic: The Invincible [Engine:Unreal 4.27.2]
Replies: 0
Views: 49

The Invincible [Engine:Unreal 4.27.2]

Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus, OCD, 3DM forums). Much like you prefer those places, I prefer FRF and I have created this exclusively for this community. If you want to spread the news and let others enjoy all of this, help them, etc. then please link them to...
by SunBeam
Sun May 12, 2024 3:38 pm
Forum: Single Player Cheat Requests
Topic: Unity Flyhack
Replies: 3
Views: 82

Re: Unity Flyhack

CaioX wrote:
Sun May 12, 2024 3:19 pm
Does anyone have an unity flyhack? like its for a game that you cant move your character, only rotate the character and camera, also it has a lot of different items that you can grab, use, and throw
An online game, right?...
by SunBeam
Sat May 11, 2024 10:46 pm
Forum: General Gamehacking
Topic: Question about assembler commands in games on the Unity engine
Replies: 4
Views: 300

Re: Question about assembler commands in games on the Unity engine

The lea rbp,[rbp+00] is just Cheat Engine showing it wrong there should not be anything there. CE isn't showing anything wrong. That's the mnemonic representation of the ASM bytes displayed on that line. Look for the same bytes in this snippet: https://masm32.com/board/index.php?topic=11153.msg1227...
by SunBeam
Sat May 11, 2024 10:27 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 421
Views: 82765

Re: Horizon Forbidden West [Engine:Decima]

Pain101 wrote:
Sat May 11, 2024 2:27 pm
SunBeam wrote:
Fri May 10, 2024 6:13 pm
...
Thank you for the update, so far everything is working beside burst size. It just crashes the game
Line 282 in [ Initialize ] script: replace "offset_WieldableItem" to "WieldableOrDroppableItemOffset".. or redownload table from main post.
by SunBeam
Fri May 10, 2024 6:13 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 421
Views: 82765

Re: Horizon Forbidden West [Engine:Decima]

It's a different issue. The FindNamedComponentByRTTIClass hook isn't working, as I reported. I don't have time to fix it, nor does SunBeam AFAICT. Look at lines 463-480 of the Initialize code, the offsets or byte arrays it's scanning for are wrong. Need to find the correct offsets. That wasn't the ...
by SunBeam
Tue May 07, 2024 12:09 pm
Forum: Tables
Topic: Lies of P [Engine:Unreal 4.27]
Replies: 202
Views: 73754

Re: Lies of P [Engine:Unreal 4.27]

Just FYI: when I say "it works with Steam and GamePass" I mean those specific Store versions.. and not 'cracked' packages someone put together. I mean the OFFICIAL builds from those Stores. I do not support 'cracked'-branded versions. P.S.: I say 'cracked' because these new-age teams love to teach t...
by SunBeam
Tue May 07, 2024 1:22 am
Forum: Cheat Engine Lua Scripting
Topic: Correctly using autoAssemble()?
Replies: 4
Views: 417

Re: Correctly using autoAssemble()?

You don't need to do the last two:

Code: Select all

scan = nil
mem = nil
And this is incorrect:

Code: Select all

deAlloc(mem, 0x1000)
It's just deAlloc(getAddress("mem")) ([DISABLE] won't read the symbols from [ENABLE]; you need to declare them as global, before the [ENABLE]). No need for a size when deallocating.
by SunBeam
Mon May 06, 2024 10:57 pm
Forum: Single Player Cheat Requests
Topic: [Request] Hades II Early Access
Replies: 19
Views: 4777

Re: [Request] Hades II Tecnical Test

The game shipped with a pdb. How hard is it to load it into a debugger and use the debug symbols to get to the functions of interest? Always CE.. non-stop CE.. T_T
by SunBeam
Mon May 06, 2024 9:49 pm
Forum: Cheat Engine Lua Scripting
Topic: Correctly using autoAssemble()?
Replies: 4
Views: 417

Re: Correctly using autoAssemble()?

There is no assembly mnemonic that would directly write a float into a SSE2 instruction: "movss xmm8,float_val". You need a memory immediate address that holds the float you want, which you would then read it from: {$lua} if syntaxcheck then return end [ENABLE] scan = "GameAssembly.dll+173031B" regi...
by SunBeam
Mon May 06, 2024 8:00 pm
Forum: Tables
Topic: Lies of P [Engine:Unreal 4.27]
Replies: 202
Views: 73754

Re: Lies of P [Engine:Unreal 4.27]

Yo, I'm playing on a version of the game where the file in -Lies of P\LiesofP\Binaries\Win64- is called "LOP-Win64-Test" instead of "LOP-Win64-Shipping". I think this is the reason why the table isnt working but im not sure. I Have a problem too... My LOP Version has a "LOP-Win64-Test.exe". I Dont ...
by SunBeam
Sat May 04, 2024 2:04 am
Forum: Single Player Cheat Requests
Topic: Age of Mythology: Tale of the Dragon Cheat Table Needed Pls !!
Replies: 2
Views: 221

Re: Age of Mythology: Tale of the Dragon Cheat Table Needed Pls !!

... If you're playing a specific version (I know you mentioned, but it's not enough), please post a reference to where you got it from. It doesn't help whomever will pick this up to read "I play version from 8 years ago". Specify the EXACT ISO/pack/image/link/etc. so they use the exact same stuff y...
by SunBeam
Sat May 04, 2024 1:45 am
Forum: Single Player Cheat Requests
Topic: Undertale Debug Mode
Replies: 2
Views: 2055

Re: Undertale Debug Mode

What the guy is saying is "tailor the tables/cheats to MY version of the game" instead of going "I should fucking update my version to MATCH the existing tools out there". Today cheater's logic. Check this out https://tcrf.net/Undertale/Debug_Mode#:~:text=A%20debug%20mode%20can%20be,ios%20(Mac%20OS%...
by SunBeam
Tue Apr 30, 2024 11:25 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2698
Views: 401130

Re: HELLDIVERS 2

Exemplify1524 wrote:
Tue Apr 30, 2024 10:10 pm
for ZoDDler
Sometimes the stuff you write really makes it questionable how you appreciate some user here and what they do (when you mangle their nick-name). That above tells me "nah, he gives a fuck who ZoDDeL is.. just passing by".
by SunBeam
Tue Apr 30, 2024 4:54 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 153
Views: 37993

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

... Thanks for the heads-up. I've had already included details about it in the instructions file from the Ko-Fi bundle, but I'm not sure how many people actually use it. A pre-made dump was made available, though, but I did say I won't maintain it because my table is not an "inventory editor". That...