Search found 3655 matches

by SunBeam
Mon Sep 20, 2021 10:11 pm
Forum: Tables
Topic: Deathloop
Replies: 10
Views: 777

Re: Deathloop

... idQuat::operator* -- go to prologue, scroll up F3 41 0F 59 C2 F3 44 0F 5C C0 0F 28 C3 F3 41 0F 59 C3 F3 45 0F 58 C9 F3 0F 5C F0 F3 45 0F 58 C0 41 0F 28 C9 F3 0F 59 CC F3 0F 58 F6 F3 0F 58 CB 41 0F 28 C0 F3 0F 59 C5 41 0F 28 D9 F3 45 0F 59 CB 0F 28 D6 F3 0F 59 DD F3 41 0F 59 D3 arkCpntPlayerPhys...
by SunBeam
Mon Sep 20, 2021 9:38 pm
Forum: Tables
Topic: Deathloop
Replies: 10
Views: 777

Re: Deathloop

... See if this helps :) { Game : Deathloop.exe Version: Date : 2021-09-17 Author : SunBeam This script does blah blah blah } define(address,"Deathloop.exe"+104CCD5) define(bytes,80 B8 30 A7 06 00 00) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"Deathloop.exe"+104CCD5) label(code) label(retur...
by SunBeam
Mon Sep 20, 2021 7:20 pm
Forum: Tables
Topic: Deathloop
Replies: 10
Views: 777

Re: Deathloop

Can't seem to get the cVars though, every time I think I found one it turns out to not be accessed. Some of them are still in-game and used, like gp_manaInfinite . Note that setting this to 1 will disable any mana drops etc., but it's a profiling CVar so it will affect some shit that causes your ga...
by SunBeam
Sun Sep 19, 2021 7:53 pm
Forum: Tables
Topic: Deathloop
Replies: 10
Views: 777

Re: Deathloop

Not sure what you use for Infinite Mana, but I discovered that if you hook arkCpntMana::Update function, the game will crash on a map end (when you hit Enter to get back to Campaign menu). So I chose to kill about 4 mana functions: RequestManaDrain, AddOrLock, UseManaUnit and some other function tha...
by SunBeam
Sat Sep 18, 2021 11:06 pm
Forum: Trainers
Topic: DEATHLOOP Trainer
Replies: 11
Views: 1247

Re: DEATHLOOP Trainer

There is an internal CVar called gp_manaInfinite . Once toggled to 1, it will bypass anything Mana-related (you would even be able to use it when fully depleted; much like an ignore version). I'll soon update my table here: https://fearlessrevolution.com/viewtopic.php?f=4&t=17421. EDIT: Ooops, looks...
by SunBeam
Wed Sep 15, 2021 11:52 am
Forum: Tables
Topic: Deathloop [Engine:VoidEngine]
Replies: 13
Views: 4740

Re: Deathloop [Engine:VoidEngine]

It's being review bombed on steam because Denuvo is (as usual) causing stuttering. There are rumours that Denuvo has affected the games sales pretty badly and it being considered to be removed. To be fair.. the majority of people who own an AIRPLANE of a rig are plainly retarded. They spend an enor...
by SunBeam
Wed Sep 15, 2021 1:10 am
Forum: Tables
Topic: Deathloop [Engine:VoidEngine]
Replies: 13
Views: 4740

Deathloop [Engine:VoidEngine]

[ 16 Sep '21 - First Table Release ] Added some basic scripts: [ Enable ] script The script will scan the game's memory for several hook spots. Once done, it will automatically hook idGameLocal_GetLocalPlayer function. This function is called (run) constantly from at least 12 locations. The result ...
by SunBeam
Mon Sep 13, 2021 8:40 pm
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 145
Views: 56199

Re: [Request] Tales of Arise

... While you're accusing him of "harassing" you and reporting his post behind his back, I consider you're way too sensitive for 2021. Please grow a pair and stop wasting both management and users' times with your sensitivity. Hopefully there's nothing harassing in my reply and you won't do what ea...
by SunBeam
Fri Sep 10, 2021 3:26 pm
Forum: Tables
Topic: MDK 2 [Engine:Omen]
Replies: 0
Views: 221

MDK 2 [Engine:Omen]

[ 10 Sep 21 - First Release ] https://i.imgur.com/7L0ko2K.png Game Name : MDK 2 Game Vendor : GOG Game Process : mdk2Main.exe Game Version : 1.003 Game File Size : 768 KB [ Context ] Hello, folks. I've recently started looking at old games from my childhood, simply because at the time I was just en...
by SunBeam
Fri Sep 10, 2021 12:51 pm
Forum: Tables
Topic: MDK [Engine:Shiny]
Replies: 1
Views: 257

MDK [Engine:Shiny]

[ 10 Sep 21 - First Release ] https://i.imgur.com/yjNT8s6.png Game Name : MDK Game Vendor : GOG Game Process : MDK3DFX.EXE (the 3DFx Glide version -- I so remember my very first Voodoo 3 3000 GFX card! so many fond memories) Game Version : Thursday, June 5, 1997 12:19:37 AM (PE header reads: 0x3396...
by SunBeam
Thu Sep 09, 2021 9:35 am
Forum: Tables
Topic: Halo: Master Chief Collection - EAC bypass
Replies: 145
Views: 44820

Re: Halo: Master Chief Collection - EAC bypass

^ Sorry, I've uninstalled the 100+ GB and am not interested anymore in checking this out. You'll have to make do. Cheers.
by SunBeam
Wed Sep 08, 2021 5:22 pm
Forum: Tables
Topic: Halo: Master Chief Collection - EAC bypass
Replies: 145
Views: 44820

Re: Halo: Master Chief Collection - EAC bypass

... I've just tried the modified Oni Sword Base map in Reach with no bypass whatsoever (EAC loaded). Map starts loading and as soon as that's finished and the loading screen fades out, the game gets back to previous menu. So it's not the bypass causing this T_T. I'd appreciate it if you didn't spre...
by SunBeam
Sun Sep 05, 2021 2:52 am
Forum: General Discussions
Topic: Game that you're most satisfied of cheating at
Replies: 11
Views: 769

Re: Game that you're most satisfied of cheating at

I play game Engines :) The rest of the playing is pretty much like watching some movie where you kinda know what's gonna happen. Hence no joy.
by SunBeam
Thu Sep 02, 2021 1:21 pm
Forum: Tables
Topic: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]
Replies: 72
Views: 18698

Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

^ This forum is not about multiplayer. Please stop asking :) Thanks.