Search found 4803 matches
- Thu May 16, 2024 12:52 pm
- Forum: Tables
- Topic: Halo: Master Chief Collection Account Based Mods
- Replies: 2
- Views: 557
- Thu May 16, 2024 1:47 am
- Forum: Tables
- Topic: Homeworld 3 [Engine:Unreal 4.27.2]
- Replies: 8
- Views: 589
Re: Homeworld 3 [Engine:Unreal 4.27.2]
It's not in the dll/table. And yeah, finished the game too. Kinda annoying playing on hard with the Titan warping everywhere :D But heh, "cheat spawn destroyer02 20" did the trick to cover all its teleport points, lol :D Yeah, you should watch the Extras > story of Homeworld. The narrative is mad ni...
- Tue May 14, 2024 11:05 pm
- Forum: Tables
- Topic: Homeworld 3 [Engine:Unreal 4.27.2]
- Replies: 8
- Views: 589
Re: Homeworld 3 [Engine:Unreal 4.27.2]
Damn nice work!. Is the game fun? didn't think this was your type of game. I love Homeworld to death. It is "fun", yes, story driven space RTS game ;) Quite nice, I recommend all the old ones as well. EDIT : OK, so there is a DEBUG MENU :) https://i.imgur.com/Xy8OCYF.png You can do some limited stu...
- Tue May 14, 2024 10:38 pm
- Forum: Tables
- Topic: Homeworld 3 [Engine:Unreal 4.27.2]
- Replies: 8
- Views: 589
Re: Homeworld 3 [Engine:Unreal 4.27.2]
Console commands: Common Unreal Engine commands: slomo [float] Slows down, accelerates or sets game speed back to normal, depending on the supplied value. (e.g.: slomo 0.5; slomo 1; slomo 1.5) toggledebugcamera This will detach current camera from the player (in reality, it changes controller to th...
- Tue May 14, 2024 10:37 pm
- Forum: Tables
- Topic: Homeworld 3 [Engine:Unreal 4.27.2]
- Replies: 8
- Views: 589
Homeworld 3 [Engine:Unreal 4.27.2]
Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus, OCD, 3DM forums). Much like you prefer those places, I prefer FRF and I have created this exclusively for this community. If you want to spread the news and let others enjoy all of this, help them, etc. then please link them to...
- Mon May 13, 2024 4:52 pm
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 156
- Views: 39546
Re: Assassin's Creed Mirage [Engine:AnvilNEXT]
Can you give me a link for your Ko-Fi or Patreon? The link on this page no longer works it just says "[Link]". Thanks. There is a big as a house text on the first page with a link. Even that doesn't work?... (Ko-Fi version of the table). Ultimately, please disable any ad-blocker you use (Adblock Pl...
- Sun May 12, 2024 4:34 pm
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 156
- Views: 39546
- Sun May 12, 2024 4:31 pm
- Forum: Tables
- Topic: The Invincible [Engine:Unreal 4.27.2]
- Replies: 0
- Views: 127
The Invincible [Engine:Unreal 4.27.2]
Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus, OCD, 3DM forums). Much like you prefer those places, I prefer FRF and I have created this exclusively for this community. If you want to spread the news and let others enjoy all of this, help them, etc. then please link them to...
- Sun May 12, 2024 3:38 pm
- Forum: Single Player Cheat Requests
- Topic: Unity Flyhack
- Replies: 3
- Views: 178
- Sat May 11, 2024 10:46 pm
- Forum: General Gamehacking
- Topic: Question about assembler commands in games on the Unity engine
- Replies: 6
- Views: 533
Re: Question about assembler commands in games on the Unity engine
The lea rbp,[rbp+00] is just Cheat Engine showing it wrong there should not be anything there. CE isn't showing anything wrong. That's the mnemonic representation of the ASM bytes displayed on that line. Look for the same bytes in this snippet: https://masm32.com/board/index.php?topic=11153.msg1227...
- Sat May 11, 2024 10:27 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 423
- Views: 86971
Re: Horizon Forbidden West [Engine:Decima]
Line 282 in [ Initialize ] script: replace "offset_WieldableItem" to "WieldableOrDroppableItemOffset".. or redownload table from main post.
- Fri May 10, 2024 6:13 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 423
- Views: 86971
Re: Horizon Forbidden West [Engine:Decima]
It's a different issue. The FindNamedComponentByRTTIClass hook isn't working, as I reported. I don't have time to fix it, nor does SunBeam AFAICT. Look at lines 463-480 of the Initialize code, the offsets or byte arrays it's scanning for are wrong. Need to find the correct offsets. That wasn't the ...
- Tue May 07, 2024 12:09 pm
- Forum: Tables
- Topic: Lies of P [Engine:Unreal 4.27]
- Replies: 202
- Views: 74878
Re: Lies of P [Engine:Unreal 4.27]
Just FYI: when I say "it works with Steam and GamePass" I mean those specific Store versions.. and not 'cracked' packages someone put together. I mean the OFFICIAL builds from those Stores. I do not support 'cracked'-branded versions. P.S.: I say 'cracked' because these new-age teams love to teach t...
- Tue May 07, 2024 1:22 am
- Forum: Cheat Engine Lua Scripting
- Topic: Correctly using autoAssemble()?
- Replies: 4
- Views: 552
Re: Correctly using autoAssemble()?
You don't need to do the last two:
And this is incorrect:
It's just deAlloc(getAddress("mem")) ([DISABLE] won't read the symbols from [ENABLE]; you need to declare them as global, before the [ENABLE]). No need for a size when deallocating.
Code: Select all
scan = nil
mem = nil
Code: Select all
deAlloc(mem, 0x1000)
- Mon May 06, 2024 10:57 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Hades II Early Access
- Replies: 19
- Views: 4987
Re: [Request] Hades II Tecnical Test
The game shipped with a pdb. How hard is it to load it into a debugger and use the debug symbols to get to the functions of interest? Always CE.. non-stop CE.. T_T