Search found 4886 matches
- Wed Sep 11, 2024 8:34 pm
- Forum: Trainers
- Topic: Warhammer 40,000: Space Marine 2 Trainer
- Replies: 304
- Views: 43113
Re: Warhammer 40,000: Space Marine 2 Trainer
>posts question >uses information from other users that they provide for everyone >gets it working >"It works" >refuses to elaborate :D :D :D :D I don't get why you're so ironic, considering he followed written guidance. If he could do it, why can't you? And belittling him will not encourage him to...
- Tue Sep 10, 2024 11:27 pm
- Forum: Tables
- Topic: Star Wars Outlaws
- Replies: 39
- Views: 7223
Re: Star Wars Outlaws
@SunBeam If you are interested in making the option I need for payment, happy for that to happen also. I have bought tables from you in the past, happy to do it again. I'd have done something by now if the game ran on my end. Sadly, it crashes the moment I hit New Game. And nah, it doesn't need AVX...
- Tue Sep 10, 2024 8:31 pm
- Forum: Tables
- Topic: Warhammer 40,000 Space Marine 2 table v: 1.1 CT
- Replies: 31
- Views: 10517
Re: Warhammer 40,000 Space Marine 2 table v: 1.0 CT
I'm jealous you can put this guy on ignore (as an admin) because I don't have that luxury or I would have done it a long time ago. It's a feature anyone can use: click the user's name to the right (in any post) > "Add foe" > Yes. All their posts will be hidden from view in any topics they post in. ...
- Tue Sep 10, 2024 6:37 pm
- Forum: Tables
- Topic: Star Wars Outlaws
- Replies: 39
- Views: 7223
Re: Star Wars Outlaws
I applaud you, kind sir. No joke.
- Tue Sep 10, 2024 4:32 pm
- Forum: Tables
- Topic: Star Wars Outlaws
- Replies: 39
- Views: 7223
Re: Star Wars Outlaws
When you lack the social skills in real life, you flaunt around exclusive unlocks in virtual life /shrugs. I wonder what it would take for you guys and girls to say "thank you" and use what was given to you to the extent of reasonability. Is it that hard to live your lives without "can you please ad...
- Sun Sep 08, 2024 4:59 am
- Forum: Trainers
- Topic: Warhammer 40,000: Space Marine 2 Trainer
- Replies: 304
- Views: 43113
Re: Warhammer 40,000: Space Marine 2 Trainer
The game uses the ECS system, just like Unity. Don't bother scanning for pointers, as the objects are reinitialized even in mid-map (there are invisible triggers that reload objects when passing from one area to another of a map, for example). https://en.m.wikipedia.org/wiki/Entity_component_system ...
- Thu Sep 05, 2024 6:20 pm
- Forum: Single Player Cheat Requests
- Topic: Amnesia The Bunker
- Replies: 46
- Views: 19751
Re: Amnesia The Bunker
Why am I mad? Did it ever occur to you that they disappear because said owners are not respected? You're talking as if a trainer maker is a slave. If they leave, another slave should come in and pick up his work, right? Zero modicum sense in respecting authorship. If the author doesn't give a fuck: ...
- Tue Sep 03, 2024 2:11 pm
- Forum: Tables
- Topic: Lies of P [Engine:Unreal 4.27]
- Replies: 212
- Views: 94836
Re: Lies of P [Engine:Unreal 4.27]
... Please read the entirety of the first post, as you're told what you can use and how to get the list of items (either from the link to that guy's post -OR- by using FModel -- you will have to experiment with it like I did, there's no holding hands here, sadly; nor a direct link between internal ...
- Sat Aug 31, 2024 9:13 pm
- Forum: Tables
- Topic: Lies of P [Engine:Unreal 4.27]
- Replies: 212
- Views: 94836
Re: Lies of P [Engine:Unreal 4.27]
Was the DLL completely revamped from the original version on page1 that you had released, or is there any chance I could sloppily make it work with the latest version of LoP? The public DLL was tailored to the very first version of the game which had Denuvo. Because of that, when they removed the D...
- Sat Aug 31, 2024 9:09 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 450
- Views: 118187
Re: Horizon Forbidden West [Engine:Decima]
Any news about updating the table? No. I asked what doesn't work. Since no one said anything, I will assume the table is working just fine. That notification that the versions don't match is a WARNING. Learn the difference between warning and error. I am getting sick and tired of explaining how the...
- Thu Aug 29, 2024 2:16 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 450
- Views: 118187
Re: Horizon Forbidden West [Engine:Decima]
However, if I remove the item, it still appear as crafted already. Even if I remove all items, is still there. Yes, known side-effect. Once you get the item, the Engine stores that "unlock" somewhere (no idea where, player profile [?]) and even if you use the table to remove the item from inventory...
- Tue Aug 27, 2024 10:23 pm
- Forum: General Discussions
- Topic: detection logic in mark of ninja
- Replies: 8
- Views: 1431
Re: detection logic in mark of ninja
Check what happens before "Ninja.exe+30FB37" when that JNE is taken or not. That's your condition, if r12b is 0 or 1. Then, while there, determine what the structure the x64 register is accessed refers to. I am pretty sure that if you do "Find out what addresses this instruction accesses" you will f...
- Tue Aug 27, 2024 9:24 pm
- Forum: Cheat Engine
- Topic: Why don't I have the "MemuHeadless.exe" process?
- Replies: 1
- Views: 1111
Re: Why don't I have the "MemuHeadless.exe" process?
Why don't you post on the developers' website/forum or send them an email? o_O I don't get you, people...
- Fri Aug 23, 2024 6:20 pm
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 171
- Views: 50080
Re: Assassin's Creed Mirage [Engine:AnvilNEXT]
The pre-made scripts to add resources are using the same AddItem function. Do those those work? My point: if you can get at least 1 item, whatever its type, then there's nothing wrong with the table. That you can't get something in particular.. there can be several reasons for that. I still think yo...
- Thu Aug 22, 2024 11:19 pm
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 171
- Views: 50080
Re: Assassin's Creed Mirage [Engine:AnvilNEXT]
I am using the latest Ko-Fi version and "Initialize" works, but "View ItemHashNames List" does nothing and "+Single AddItem" to get the Twitch drops also doesn't work. Is there any fix for this? Hi there. The "View" issue was already discussed (https://fearlessrevolution.com/viewtopic.php?p=350234#...