Search found 3503 matches

by SunBeam
Fri May 14, 2021 9:00 pm
Forum: Single Player Cheat Requests
Topic: Mass Effect Legendary Edition
Replies: 7
Views: 463

Re: Mass Effect Legendary Edition

Most of these games are remasters of the old ones. I've not read anything about an Engine switch, so it's still UE3. And in UE3, if I remember correctly, the UObjects need to be dumped to access them individually. Otherwise you will be stuck with hooking read/write functions that work globally. And ...
by SunBeam
Tue May 11, 2021 10:09 am
Forum: Single Player Cheat Requests
Topic: Resident Evil Village ingame timer manipulation
Replies: 1
Views: 180

Re: Resident Evil Village ingame timer manipulation

OCD alert, ding ding ding ding.
by SunBeam
Tue May 11, 2021 10:08 am
Forum: Specific Game Discussions
Topic: Assassin's Creed: Black Flag
Replies: 0
Views: 110

Assassin's Creed: Black Flag

< Anvil symbols incoming! >
by SunBeam
Tue May 11, 2021 10:08 am
Forum: Specific Game Discussions
Topic: Assassin's Creed: Revelations
Replies: 0
Views: 54

Assassin's Creed: Revelations

< Anvil debug symbols incoming! >
by SunBeam
Tue May 11, 2021 8:36 am
Forum: Tables
Topic: Assassin's Creed Valhalla [Engine:AnvilNEXT]
Replies: 340
Views: 205576

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

RGBGuy wrote:
Mon May 10, 2021 9:56 pm
Just to confirm @SunBeam, Is this table up to date for game version 1.2.1 on your Patreon?
Confirming.
by SunBeam
Sun May 09, 2021 10:23 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
Replies: 133
Views: 73214

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

TheyCallMeTim13 wrote:
Sun May 09, 2021 4:56 pm
Sadly it looks like the indexes are the same.
I don't see any identical indexes. I don't know what you mean by that statement above. If you're looking for a filtering method, you have it right there: the name :D
by SunBeam
Sun May 09, 2021 10:15 pm
Forum: Tables
Topic: Resident Evil: Village
Replies: 70
Views: 22377

Re: Resident Evil: Village

Considering this comes from 2 new users both having 1 post, hence you don't pretty much give a shit game-hackers here do other things too, so no time to handle these kinds of requests.. would you donate to aSwedishMagyar to invest his time into making something in particular for the two of you (the ...
by SunBeam
Sat May 08, 2021 10:47 pm
Forum: Tables
Topic: Metro Exodus [STEAM/EPIC]
Replies: 194
Views: 142014

Re: Metro Exodus [STEAM/EPIC]

I am assuming "CDTs" means "crashing desktop tos", right?
by SunBeam
Sat May 08, 2021 10:41 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.5 CT
Replies: 133
Views: 73214

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

Hey, just noticed you do this in your "Rarity Drop Hook" script in your last post: " mov ecx,[rcx+48] cmp ecx,6DDD " If that's what I think it is, then the (what's called as) FName id will change when a game updates or UEngine allocates UObjects differently for different users. Just keep this in min...
by SunBeam
Sat May 08, 2021 6:39 pm
Forum: Single Player Cheat Requests
Topic: [Request] Pine
Replies: 79
Views: 37133

Re: [Request] Pine

What I'm trying to understand is why there are always 3-4 people who request updates WHEN EVERYTHING IS STILL WORKING FINE T_T. How about you fucking test if a table works, then ask for updates? Just cuz a game updated or some different store version is out.. doesn't mean the table needs to update t...
by SunBeam
Sat May 08, 2021 6:56 am
Forum: Trainers
Topic: OUTRIDERS Trainer
Replies: 548
Views: 122390

Re: OUTRIDERS Trainer

like for example, Gun editing or Armor editing and also instant quest completions, also no clip. The editing stuff isn't really trainer friendly so that's why I didn't include it. As for the rest, if it's possible I'm not going to look into it, sorry. Just don't have the time. Like Zanzer used to s...
by SunBeam
Fri May 07, 2021 1:32 am
Forum: Tables
Topic: Tomb Raider 2013 "blink" teleport [bow teleport]
Replies: 2
Views: 1320

Re: Tomb Raider 2013 "blink" teleport [bow teleport]

stevexxx007 wrote:
Thu May 06, 2021 4:15 pm
Not working ????
STN's post: 2017. Your post: 2021. 3 big ass years in between and that's your reply??.. I give you 3 more years to learn getting by..
by SunBeam
Fri May 07, 2021 1:30 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 197
Views: 86214

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Husk wrote:
Thu May 06, 2021 3:46 pm
...
Welcome to 2021. And maybe you comb through the topic, reading here and there. Don't have the time to.. never mind me then. You can also check my signature, if you'd like.
by SunBeam
Fri May 07, 2021 1:28 am
Forum: Tables
Topic: Oddworld: Munch's Oddysee [Engine:A.L.I.V.E 2 (modified Gamebryo)]
Replies: 2
Views: 273

Re: Oddworld: Munch's Oddysee [Engine:A.L.I.V.E 2 (modified Gamebryo)]

OK, apparently some people still don't know how to use simply listed addresses/values: a) Your idea of changing Max Spooce is to what? There are 2 items listed: Spooce and Max Spooce. Those values are READ from current Player's memory space. Those are not scripts, therefore there's nothing that "wor...