Search found 4699 matches
- Thu Mar 28, 2024 6:27 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
I do want to say that the newest update has changed something You mean the game update 1.0.43 that was just released? Yeah well, game updates usually break trainers and cheats. That's known and thus it's recommended to disable automatic updates if one relies on playing with a trainer or cheats. Whi...
- Thu Mar 28, 2024 1:06 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
The game shows a lot of signs of Co-Op and Multiplayer. There are AIFaction groups called PvP Team1, PvP Team2, PvP Tower. Are they working on introducing such features.. or started coding this shit for the next game in the series? If there's even gonna be a third..
- Wed Mar 27, 2024 9:22 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
- Wed Mar 27, 2024 1:57 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
Just in case this wasn't clear: viewtopic.php?p=343971#p343971. Love how you guys read only the last page...BoehserOnkel wrote: ↑Wed Mar 27, 2024 12:41 pmthere a nice documentations about how to merge scripts
- Tue Mar 26, 2024 9:33 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
Alright, gotcha. But still can't do anything about it. Am focusing on Inventory::AddItem, which you can use to get any item by template (I date to think that if the exclusive items I've been hearing about are in the data, you can gain those too).
- Tue Mar 26, 2024 4:28 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
With [Game Progression] Disable All Bound Checks the games stucks sometimes on shaders compiling, when going to far area. In HZD there were no such issue, because shaders compiled before playing the game. Now they compiled dynamically, seems there some lack of data, nothing compiles and game "stuck...
- Mon Mar 25, 2024 11:53 am
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 139
- Views: 32958
Re: Assassin's Creed Mirage [Engine:AnvilNEXT]
If you bought my table, it comes with instructions.txt. Please read it.Sultanhoaxe wrote: ↑Sun Mar 24, 2024 5:33 amHow to add this outfit with addSingelItem CT sunbeam v1.06 ?
Download again.
- Mon Mar 25, 2024 10:19 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
... I dunno what you're trying to do, but it's been several posts now :D Each Entity (Humanoid) has a Destructibility member at 0xD0 offset. In that member, you will find Health at 0x74 offset. With the table I provided on main page, you can use LocalPlayer as a symbol and read Entity from 0x48 lik...
- Mon Mar 25, 2024 3:19 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
- Mon Mar 25, 2024 12:39 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
Anyone have code for Instant Bow Tension? Yes. It will not fast shrink the reticle, but bow will fire as if tensioned: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>256894</ID> <Description>"Bow Fires Tensioned"</Description> <LastState Activated="1"/> <Variabl...
- Sun Mar 24, 2024 8:41 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
Re: Horizon Forbidden West [Engine:Decima]
Shredder ammo doesn't get caught with the infinite/fast fire script on. And Aloy dies after running out of air with invulnerability on (but with line 16 //'ed). 1] Dunno about this one, haven't yet found that weapon. Set DebugSettings + 0x28 to 1 and see if that does it. 2] I am aware about the las...
- Sun Mar 24, 2024 4:17 pm
- Forum: Tools
- Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
- Replies: 657
- Views: 63017
- Sat Mar 23, 2024 9:42 pm
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 139
- Views: 32958
Re: Assassin's Creed Mirage [Engine:AnvilNEXT]
... EDIT: Please re-download from Ko-Fi and let me know if you still encounter issues. I tested everything on my end, now all's good ;) Can confirm, that it works now. I still have crashes tho but it is clearly not related to the table, as i get them even without CE. Thank you! You're welcome: Unli...
- Sat Mar 23, 2024 9:12 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 164
- Views: 23571
- Sat Mar 23, 2024 8:26 pm
- Forum: Tables
- Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
- Replies: 139
- Views: 32958
Re: Assassin's Creed Mirage [Engine:AnvilNEXT]
... Yeah, that's what tipped me off to check everything. The reason for this is the signature I look for returns 2 results in the new exe now :) So that's a possibility that leads to crashes: getting the wrong function. In general, I strive to come up with unique arrays, but I cannot account for wh...