Search found 4698 matches

by SunBeam
Thu Mar 28, 2024 1:06 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

The game shows a lot of signs of Co-Op and Multiplayer. There are AIFaction groups called PvP Team1, PvP Team2, PvP Tower. Are they working on introducing such features.. or started coding this shit for the next game in the series? If there's even gonna be a third..

Image
by SunBeam
Wed Mar 27, 2024 9:22 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

windgale wrote:
Wed Mar 27, 2024 6:24 pm
Nothing has been posted yet, aside from people asking for it.
Busy figuring out adding items to inventory.

Meanwhile:



BR,
Sun
by SunBeam
Wed Mar 27, 2024 1:57 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

maifa2022 wrote:
Wed Mar 27, 2024 11:46 am
It would be nice if there was one file.
BoehserOnkel wrote:
Wed Mar 27, 2024 12:41 pm
there a nice documentations about how to merge scripts
Just in case this wasn't clear: viewtopic.php?p=343971#p343971. Love how you guys read only the last page...
by SunBeam
Tue Mar 26, 2024 9:33 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

iLeonidze wrote:
Tue Mar 26, 2024 9:01 pm
Actually, there a lot of hidden content there.
Alright, gotcha. But still can't do anything about it. Am focusing on Inventory::AddItem, which you can use to get any item by template (I date to think that if the exclusive items I've been hearing about are in the data, you can gain those too).
by SunBeam
Tue Mar 26, 2024 4:28 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

With [Game Progression] Disable All Bound Checks the games stucks sometimes on shaders compiling, when going to far area. In HZD there were no such issue, because shaders compiled before playing the game. Now they compiled dynamically, seems there some lack of data, nothing compiles and game "stuck...
by SunBeam
Mon Mar 25, 2024 11:53 am
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 139
Views: 32891

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

Sultanhoaxe wrote:
Sun Mar 24, 2024 5:33 am
How to add this outfit with addSingelItem CT sunbeam v1.06 ?
If you bought my table, it comes with instructions.txt. Please read it.
matthew wrote:
Mon Mar 25, 2024 11:43 am
but for the people who bought first (me too) i need only to download or buy again ?
Download again.
by SunBeam
Mon Mar 25, 2024 10:19 am
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

... I dunno what you're trying to do, but it's been several posts now :D Each Entity (Humanoid) has a Destructibility member at 0xD0 offset. In that member, you will find Health at 0x74 offset. With the table I provided on main page, you can use LocalPlayer as a symbol and read Entity from 0x48 lik...
by SunBeam
Mon Mar 25, 2024 3:19 am
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

SunBeam wrote:
Mon Mar 25, 2024 12:39 am
...
Solved it, we now have perfect tension :D Also ability to add items:





EDIT: Oh, lol. And auto-firing as well :D
by SunBeam
Mon Mar 25, 2024 12:39 am
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

Anyone have code for Instant Bow Tension? Yes. It will not fast shrink the reticle, but bow will fire as if tensioned: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>256894</ID> <Description>"Bow Fires Tensioned"</Description> <LastState Activated="1"/> <Variabl...
by SunBeam
Sun Mar 24, 2024 8:41 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

Shredder ammo doesn't get caught with the infinite/fast fire script on. And Aloy dies after running out of air with invulnerability on (but with line 16 //'ed). 1] Dunno about this one, haven't yet found that weapon. Set DebugSettings + 0x28 to 1 and see if that does it. 2] I am aware about the las...
by SunBeam
Sun Mar 24, 2024 4:17 pm
Forum: Tools
Topic: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )
Replies: 657
Views: 62461

Re: Helldivers 2 Hack ( DLL Proxy - Proof Of Concept )

XeAkira wrote:
Thu Mar 21, 2024 10:31 pm
yall still having trouble? just dm if you want a working .dll
How about you stop selling other people's work in DMs? Reported.
by SunBeam
Sat Mar 23, 2024 9:42 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 139
Views: 32891

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

... EDIT: Please re-download from Ko-Fi and let me know if you still encounter issues. I tested everything on my end, now all's good ;) Can confirm, that it works now. I still have crashes tho but it is clearly not related to the table, as i get them even without CE. Thank you! You're welcome: Unli...
by SunBeam
Sat Mar 23, 2024 9:12 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 144
Views: 20409

Re: Horizon Forbidden West [Engine:Decima]

ZeroS wrote:
Sat Mar 23, 2024 8:52 pm
Any cheat to change difficulty from Ultra Hard to any other difficulty?
What would be the point, with all the cheats lying around?
by SunBeam
Sat Mar 23, 2024 8:26 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 139
Views: 32891

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

... Yeah, that's what tipped me off to check everything. The reason for this is the signature I look for returns 2 results in the new exe now :) So that's a possibility that leads to crashes: getting the wrong function. In general, I strive to come up with unique arrays, but I cannot account for wh...
by SunBeam
Sat Mar 23, 2024 6:08 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 139
Views: 32891

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

Mexyn wrote:
Sat Mar 23, 2024 6:08 pm
Sorry for bothering you, hope you didn't start investigating yet
You're not bothering me at all. I did get a crash just now when enabling the rest. Let me find WTF is up :D Checking that everything is in proper, working condition and will notify you when to re-download from Ko-Fi.