Search found 4881 matches

by SunBeam
Sun Sep 08, 2024 4:59 am
Forum: Trainers
Topic: Warhammer 40,000: Space Marine 2 Trainer
Replies: 121
Views: 14510

Re: Warhammer 40,000: Space Marine 2 Trainer

The game uses the ECS system, just like Unity. Don't bother scanning for pointers, as the objects are reinitialized even in mid-map (there are invisible triggers that reload objects when passing from one area to another of a map, for example). https://en.m.wikipedia.org/wiki/Entity_component_system ...
by SunBeam
Thu Sep 05, 2024 6:20 pm
Forum: Single Player Cheat Requests
Topic: Amnesia The Bunker
Replies: 46
Views: 19597

Re: Amnesia The Bunker

Why am I mad? Did it ever occur to you that they disappear because said owners are not respected? You're talking as if a trainer maker is a slave. If they leave, another slave should come in and pick up his work, right? Zero modicum sense in respecting authorship. If the author doesn't give a fuck: ...
by SunBeam
Tue Sep 03, 2024 2:11 pm
Forum: Tables
Topic: Lies of P [Engine:Unreal 4.27]
Replies: 212
Views: 94001

Re: Lies of P [Engine:Unreal 4.27]

... Please read the entirety of the first post, as you're told what you can use and how to get the list of items (either from the link to that guy's post -OR- by using FModel -- you will have to experiment with it like I did, there's no holding hands here, sadly; nor a direct link between internal ...
by SunBeam
Sat Aug 31, 2024 9:13 pm
Forum: Tables
Topic: Lies of P [Engine:Unreal 4.27]
Replies: 212
Views: 94001

Re: Lies of P [Engine:Unreal 4.27]

Was the DLL completely revamped from the original version on page1 that you had released, or is there any chance I could sloppily make it work with the latest version of LoP? The public DLL was tailored to the very first version of the game which had Denuvo. Because of that, when they removed the D...
by SunBeam
Sat Aug 31, 2024 9:09 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 450
Views: 117195

Re: Horizon Forbidden West [Engine:Decima]

Any news about updating the table? No. I asked what doesn't work. Since no one said anything, I will assume the table is working just fine. That notification that the versions don't match is a WARNING. Learn the difference between warning and error. I am getting sick and tired of explaining how the...
by SunBeam
Thu Aug 29, 2024 2:16 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 450
Views: 117195

Re: Horizon Forbidden West [Engine:Decima]

However, if I remove the item, it still appear as crafted already. Even if I remove all items, is still there. Yes, known side-effect. Once you get the item, the Engine stores that "unlock" somewhere (no idea where, player profile [?]) and even if you use the table to remove the item from inventory...
by SunBeam
Tue Aug 27, 2024 10:23 pm
Forum: General Discussions
Topic: detection logic in mark of ninja
Replies: 8
Views: 1363

Re: detection logic in mark of ninja

Check what happens before "Ninja.exe+30FB37" when that JNE is taken or not. That's your condition, if r12b is 0 or 1. Then, while there, determine what the structure the x64 register is accessed refers to. I am pretty sure that if you do "Find out what addresses this instruction accesses" you will f...
by SunBeam
Tue Aug 27, 2024 9:24 pm
Forum: Cheat Engine
Topic: Why don't I have the "MemuHeadless.exe" process?
Replies: 1
Views: 1059

Re: Why don't I have the "MemuHeadless.exe" process?

Why don't you post on the developers' website/forum or send them an email? o_O I don't get you, people...
by SunBeam
Fri Aug 23, 2024 6:20 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 171
Views: 49812

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

The pre-made scripts to add resources are using the same AddItem function. Do those those work? My point: if you can get at least 1 item, whatever its type, then there's nothing wrong with the table. That you can't get something in particular.. there can be several reasons for that. I still think yo...
by SunBeam
Thu Aug 22, 2024 11:19 pm
Forum: Tables
Topic: Assassin's Creed Mirage [Engine:AnvilNEXT]
Replies: 171
Views: 49812

Re: Assassin's Creed Mirage [Engine:AnvilNEXT]

I am using the latest Ko-Fi version and "Initialize" works, but "View ItemHashNames List" does nothing and "+Single AddItem" to get the Twitch drops also doesn't work. Is there any fix for this? Hi there. The "View" issue was already discussed (https://fearlessrevolution.com/viewtopic.php?p=350234#...
by SunBeam
Thu Aug 22, 2024 11:17 pm
Forum: Tables
Topic: Tales of Kenzera ZAU
Replies: 1
Views: 306

Re: Tales of Kenzera ZAU

ndck@cheatengine wrote:
Thu Aug 22, 2024 9:24 pm
it should work on any version regardless
If you use some Lua functions that didn't exist prior to 7.0, that "any" word should not be there. Just a friendly heads-up.
by SunBeam
Tue Aug 20, 2024 12:17 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 450
Views: 117195

Re: Horizon Forbidden West [Engine:Decima]

User-74 wrote:
Mon Aug 19, 2024 3:59 pm
Hello need increase FOV please !

The table "HorizonForbiddenWest-Sharing.CT" in page 3 don't work for the FOV; need update ??

And also please center camera on Aloy !
Need Aloy ine the middle of screen !

Thx
Anything else to go with that? Some KFC chicken wings? T_T
by SunBeam
Sun Aug 18, 2024 5:26 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 450
Views: 117195

Re: Horizon Forbidden West [Engine:Decima]

Xlÿ wrote:
Sun Aug 18, 2024 5:11 pm
The version of the game has changed. The table warns that some scripts may not work
Cool. Then test and see which doesn't work as expected.
by SunBeam
Sun Aug 18, 2024 9:25 am
Forum: Tools
Topic: [plugin] ScyllaHideCE
Replies: 12
Views: 2989

Re: [plugin] ScyllaHideCE

Some of the people testing this don't have the modicum of knowledge when it comes to understanding the PE file framework. They just test it out of the box without taking a single look at the exe: is it packed, protected, which protection, etc. They just test and go "working" or "not working". I bet ...
by SunBeam
Tue Aug 13, 2024 10:42 pm
Forum: Cheat Engine
Topic: [Help] [Resolved] Cheat Engine memory address changes
Replies: 10
Views: 1950

Re: [Help] Cheat Engine memory address changes

Just a side-note: all of the people who've told me so far they "want to learn" ended up telling the truth that all they want really is hacking their one game they're playing now. Knowledge is everywhere since years now, "smart phones" made that access even easier. Problem is the human being has now ...