Search found 1795 matches

by SunBeam
Mon Jun 17, 2019 9:11 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 93
Views: 27382

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

LegX wrote:
Mon Jun 17, 2019 8:38 pm
I was wondering if there was an ez way to always have the console on
Tim explains it here: viewtopic.php?p=85334#p85334.
by SunBeam
Mon Jun 17, 2019 5:54 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 93
Views: 27382

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

What you see here is not about modifying physical files. I mod the loaded .u in memory. I did use UE Explorer to deserialize the .u/.upk files statically, to get my bearing, but from that point onward, I used a real-time dumper of UObjects and determined a way to patch the UFunctions' executable byt...
by SunBeam
Mon Jun 17, 2019 4:11 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.4 CT
Replies: 93
Views: 27382

Re: Borderlands GOTY Enhanced - table v: 1.0.4 CT

Tim: "Ask SunBeam" :) Let's see.

Like I told you in PM, please browse all of the pages in this topic. The answer is right there. If you only want to go head-on and post, expecting people to only read your post and reply, when you don't read theirs, that won't happen. Don't say I didn't tell you.
by SunBeam
Mon Jun 17, 2019 1:47 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.7 CT
Replies: 723
Views: 58506

Re: Mortal Kombat 11 - table v: 1.0.7 CT

Dragonlord3344 wrote:
Mon Jun 17, 2019 12:28 pm
Beefsquatch
Hope to meet him someday. Tim too :D :D
by SunBeam
Mon Jun 17, 2019 2:11 am
Forum: Tables
Topic: Batman: Arkham Knight - UE3 Console & RCheatManager
Replies: 21
Views: 16808

Re: Batman: Arkham Knight - UE3 Console & RCheatManager

zufield wrote:
Fri May 31, 2019 7:13 pm
Well, feel free to share whatever magic you use to edit the ini file and not cause crashes.

Also, this is the steam version, so, y'know, I can't downgrade it.
Here: viewtopic.php?f=4&t=9618
by SunBeam
Sat Jun 15, 2019 1:54 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.7 CT
Replies: 723
Views: 58506

Re: Mortal Kombat 11 - table v: 1.0.7 CT

^ I used Google translate: "I will be very sad if you don't keep on updating the table."
by SunBeam
Sat Jun 15, 2019 12:55 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:UE3.5] « revisited »
Replies: 9
Views: 513

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

Sorry, I don't take in any requests :) You'll have to manage. My sole interest in these things you see posted is the game engine. Mainly Unreal Engine 3, x86 and x64 and Unreal Engine 4.
by SunBeam
Sat Jun 15, 2019 12:42 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:UE3.5] « revisited »
Replies: 9
Views: 513

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

Try and let us know :) Assign a hotkey to it ;) Bindings=(Name="F9",Command="TriggerFearTakedown 0") // try 1 as well. Or -1 (wonder if that keeps it unlimited) :P UObject[151071] TriggerFearTakedown 0xC76BFA8 ( Function BmGame.RPlayerController.TriggerFearTakedown ) UObject[151072] ChainTd 0xC76C06...
by SunBeam
Fri Jun 14, 2019 7:29 pm
Forum: Tables
Topic: Batman: Arkham Knight [Engine:UE3.5] « revisited »
Replies: 9
Views: 513

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

Note that making IsShippingBuild function return FALSE will also allow you access to all of the stuff mapped in Batman Arkham Knight\BmGame\Config\BmInput.ini. Some development stuff like: Bindings=(Name="P",Command="TogglePhysicsMode") Bindings=(Name="Up",Command="MoveForward") Bindings=(Name="Down...
by SunBeam
Fri Jun 14, 2019 1:29 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:UE3.5] « revisited »
Replies: 9
Views: 513

Batman: Arkham Knight [Engine:UE3.5] « revisited »

Game Name: Batman: Arkham Knight Game Vendor: Steam Game Version: 1.0 Game Process: BatmanAK.exe Game File Version: 1.6.2.0 https://store.steampowered.com/app/208650/ El Rayo del Sol Bullshit: While fags bitch over MK11 and grinding OCDs, as well as bypassing flaunts keep going on, I've taken a nice...
by SunBeam
Thu Jun 13, 2019 12:00 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.7 CT
Replies: 723
Views: 58506

Re: Mortal Kombat 11 - table v: 1.0.7 CT

TheyCallMeTim13 wrote:
Wed Jun 12, 2019 10:33 pm
...
Pointed that out as well in my update post: they removed the integrity and CRC32 checks. Back to v1.0 + anti-CE behavior :)
by SunBeam
Wed Jun 12, 2019 11:59 pm
Forum: Specific Game Tutorials
Topic: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate
Replies: 5
Views: 200

Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

You guys crack me up :D :D *claps*

Incoming: "Batman Arkham Knight - Console & CheatManager" - - letting UE3 do the dirty work for us :) ;)
by SunBeam
Wed Jun 12, 2019 10:04 pm
Forum: Specific Game Tutorials
Topic: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate
Replies: 5
Views: 200

Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Would be nice to listen to it without your mom or wife nearby. Or kids. Your choice :D
by SunBeam
Wed Jun 12, 2019 8:00 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.7 CT
Replies: 723
Views: 58506

Re: Mortal Kombat 11 - table v: 1.0.7 CT

Just for shits and giggles.. make sure you actually got the 1.2 DLL (there are 3 links in my post). Also make sure the game shows this in the disclaimer frame: 0.112-14-CL136501. DLL won't work for any other version.