I just hope it's not visual. Could still be a server-sided timer.CriticalMomento1 wrote: ↑Sun May 12, 2024 5:19 amdamn thats inf buff gonna go crazy when i get good skills
Search found 497 matches
- Sun May 12, 2024 5:37 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
- Sun May 12, 2024 5:19 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
Added Dungeon Timer Disable
- Sun May 12, 2024 5:11 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
Added Infinite Buff timer.
- Sun May 12, 2024 5:01 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
The only way I could figure it out was to manipulate the animation controls. But it works.
- Sun May 12, 2024 4:22 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
Added 'x5 Attack Speed'
- Sun May 12, 2024 2:50 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
Hmm.I was able to find a structure named 'Mob' that includes CollisionEnable. Set to 0, you can't hit enemies. Do the same thing for the Player structure and can still be hit. Hmmmmmm.
- Sun May 12, 2024 2:06 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
I compiled Taiga's SAO Bypass. No cheats included. It just prevents the game from closing when CE is detected. (No more UDCE needed.) You need to edit the config.ini file to include the location of the dll and the game. Use the injector to launch the game. Edit what config.ini? And use what injecto...
- Sat May 11, 2024 1:36 pm
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
I compiled Taiga's SAO Bypass so I don't need a UDCE anymore. There should be a cheat menu soon.
- Sat May 11, 2024 10:29 am
- Forum: Tables
- Topic: Artifact Seeker
- Replies: 13
- Views: 2292
Re: Artifact Seeker
Close the game.nurarikuo92 wrote: ↑Sat May 11, 2024 10:00 ami got "DLL Injection failed or invalid DLL version" with CE 7.5
Close the table.
Open game.
Open table.
Attach CE to game.
Mono -> Activate
- Sat May 11, 2024 8:27 am
- Forum: Single Player Cheat Requests
- Topic: Solo Leveling Arise
- Replies: 64
- Views: 19619
Re: Solo Leveling Arise
PM'd.
- Sat May 11, 2024 8:25 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Trackline Express
- Replies: 4
- Views: 336
- Sat May 11, 2024 5:20 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Crow Country
- Replies: 6
- Views: 270
- Sat May 11, 2024 4:35 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
You need an undetected ce for now. Wait a week or two and you won't need CE.
- Sat May 11, 2024 3:42 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
not on game right now but can u freeze the hp values for possible god mode lol???? I believe they may be server-sided. But Taiga will be releasing a full cheat menu soon, will keep you guys updated. Taiga did mention he was able to edit some server-side stuff. https://i.imgur.com/JsCOe37.png No mor...
- Sat May 11, 2024 3:32 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 30
- Views: 1172
Re: Sword Art Online: Integral Factor
Added more to the table! A big thank you to Taiga at UC for the bypass. *Unreleased*