Search found 33 matches
- Wed Apr 04, 2018 4:22 pm
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 3.0.8 CT
AFAIK Bans don't transfer over to "family accounts".
- Tue Apr 03, 2018 11:46 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 3.0.7 CT
... Still don't get how I've not been banned, I think I've added a couple thousand in testing by now. But yeah it seems to be a trend so I'll add some with less values and may be a warning for the higher value ones. But you can edit the scripts to add what ever values you want. Just Know that resou...
- Tue Mar 27, 2018 11:25 pm
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 3.0.7 CT
Anyone know how to edit the people fulton extracted statistic? Such that I would be able to manually change it for the key items, not really looking forward to extracting ~500 dudes again. (I can find the value but only when I'm in the statistics screen and changing it there does nothing.) Edit: Ne...
- Sun Mar 25, 2018 7:18 pm
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
- Sat Mar 24, 2018 11:15 pm
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 3.0.6 CT
I remember a table from another game (FIFA), that allowed real-time editing of the .ini files... I don't know how he did it, but if we could have a CE table being able to edit some of the .lua's - it could be a breakthrough. This is not a direct request, just a suggestion. It may not even be possibl...
- Sat Mar 24, 2018 3:48 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 3.0.4 CT
Table Updated: v 3.0.4: Added Features: I2CETState Saves and loads table state (i.e.: what memory records are enabled). A table state must be saved before loading. Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used. Save Table State : def...
- Fri Mar 16, 2018 10:44 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.15 CT
How does the Rewards Hook work? Been messing around with it for a while now and I still haven't understood what to do to get stuff in the Rewards section. Does it work for MB coins? Need instructions on this. xD In short; You go into the rewards screen and "refresh" the page until CE shows you the ...
- Thu Mar 15, 2018 4:08 pm
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.13 CT
There is a staff editor in the table, and you can also use S++ Soldier mods that are available - for easy farming (but slower).
EDIT: Whoops. I forgot to refresh the page before I replied xd
EDIT: Whoops. I forgot to refresh the page before I replied xd
- Thu Mar 15, 2018 7:39 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.13 CT
... :lol: Aimbot! :P ... I've been thinking about some kind of Lua module for this, but I've only ever done 1 before. And I'm not sure how it would work with injections (yet), which I think is the best/only way to go for am Aimbot. I was talking about your "circle" of missiles... hehe... Don't know...
- Thu Mar 15, 2018 6:52 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.13 CT
Not as good as the Assault Rocket Launcher. HA! EDIT: Literally just sprayed in a circle on a hill, and heard "Guard post captured" like 3 times. :lol: Aimbot! :P Here's a key reader for the "Weapon Fire Selector", it'll be added to the next table. Just use "Left D-Pad" or "Num 1" while aimed (Left...
- Thu Mar 15, 2018 5:38 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.13 CT
You're pretty good!
- Wed Mar 14, 2018 1:45 pm
- Forum: Tables
- Topic: Metal Gear Solid V
- Replies: 143
- Views: 211677
Re: Metal Gear Solid V
The one thing I'd really love to see made to work again is allowing one to customize guns with any part, like we could do using the lmb glitch shortly after launch. I don't want to do anything ridiculous like give rocket launchers 100rd mags, I just want to make my non-lethal assault rifles not hav...
- Sun Mar 04, 2018 10:50 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.8 CT
Got softbanned duh! :< How does it work from this moment? I didn't play FOB related stuff. Anyone got experience? AFAIK this game doesn't have an active anti-cheat. But as mentioned above, you could have been unlucky and faced an admin. Another possibility is that someone took the time to actively ...
- Sun Feb 25, 2018 12:13 am
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT
I registered to say that it's awesome job! :D Everything works great except staff hook. Whatever options we set (for example we just want to switch header to S++) every staff member became S++ female with all emedals and gunnman perks. It just set ALL options no matter what option we selected (free...
- Mon Feb 19, 2018 9:53 pm
- Forum: Tables
- Topic: Metal Gear Solid 5 Phantom Pain - table v: 6.0.3 CT
- Replies: 853
- Views: 579870
Re: Metal Gear Solid 5 Phantom Pain - table v: 2.0.6 CT
Looking for noclip+fly & no sleep all forms Looking for noclip+fly & no sleep all forms Noclip will take a lot of trial and error, but I have seen some things in game that suggest it's there. As for a fly hack, a lot of hot keys, scripts, and testing would be needed (I don't think the engine has th...