Search found 92 matches

by YoucefHam
Thu Feb 15, 2024 10:58 pm
Forum: Tables
Topic: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Replies: 13
Views: 6604

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

D1R3KT3UR wrote: ↑
Thu Feb 15, 2024 5:38 am
Hi YOUCEFHAM,
Do you plan to update the table?
Health, Superjetpack and credits can no longer be activated.
Thank you.
Hi, 😌 sorry for now, I am working 12 h / 7 days, I almost have no free time.

And as always, anyone can update it, feel free to do so.
Sorry again.
by YoucefHam
Wed Sep 06, 2023 6:59 pm
Forum: Tables
Topic: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Replies: 13
Views: 6604

Re: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

dalladirosa wrote: ↑
Wed Sep 06, 2023 12:53 pm
Thank you for your hard works!
I have a question how "Ship Full Stop in Planet" works?
Hi, glad you like it.
its simply make the ship stop inside planets.
normally it have a minimum of 20 u/s speed and you can't fully stop it.
by YoucefHam
Tue Sep 05, 2023 10:22 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834637

Re: No Mans Sky (Steam)

by YoucefHam
Tue Sep 05, 2023 10:11 pm
Forum: Tables
Topic: [Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam
Replies: 13
Views: 6604

[Table | Steam | NMS] - No Man's Sky - Steam - YoucefHam

No Man's Sky - Steam - ECHOES PATCH 4.45 https://i.imgur.com/VD3LhfD.png https://store.steampowered.com/app/275850/No_Mans_Sky/ Hello :D. https://i.imgur.com/i0QEZfA.png monkeyman192 - MBINCompiler - https://github.com/monkeyman192/MBINCompiler goatfungus - NMSSaveEditor - https://github.com/goatfu...
by YoucefHam
Sat Jul 15, 2023 2:56 am
Forum: Tools
Topic: [LUA] Cheat Engine Wide Window (FoundList and AddressList SbS)
Replies: 2
Views: 3134

Re: [LUA] Cheat Engine Wide Window (FoundList and AddressList SbS)

YoucefHam wrote: ↑
Fri Jul 07, 2023 2:21 am
UPDATED

Changelogs:
  • +Fix for CE 7.2+ not saving window size.
  • +Added an option to move the menu "β–²-CE-β–²" under "Window" menu.
by YoucefHam
Sat Jul 15, 2023 2:10 am
Forum: Tools
Topic: [LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)
Replies: 2
Views: 2663

Re: [LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

YoucefHam wrote: ↑
Fri Jul 14, 2023 12:27 am
UPDATED

Changelogs:
  • +Fix for when you maximize the window the Hex View don't show properly.
  • +Fix for CE 7.2+ not saving window size.
  • +Added an option to move "Code" and "Hex" menus under "Window" menu.

by YoucefHam
Fri Jul 14, 2023 12:27 am
Forum: Tools
Topic: [LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)
Replies: 2
Views: 2663

[LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

Memory Viewer Wide Window (Disassembler and Hexview Side by Side) Hello, πŸ‘‹, Thanks for @LeFiXER for helping me test. ADD to Memory Viewer window the Menu "Window" "Vertical", => The default Cheat Engine window. "Horizontal", => Make the Found list and Address List Side by Side. "Auto Switch", => En...
by YoucefHam
Fri Jul 14, 2023 12:20 am
Forum: Tools
Topic: [LUA] Cheat Engine Wide Window (FoundList and AddressList SbS)
Replies: 2
Views: 3134

Re: [LUA] Cheat Engine Wide Window (FoundList and AddressList SbS)

YoucefHam wrote: ↑
Fri Jul 07, 2023 2:21 am
UPDATED

Changelogs:
  • -Removed the bottom Button.
  • +Splitter position auto restore when switching modes.
  • +Window size auto restore when switching modes.
by YoucefHam
Fri Jul 07, 2023 2:21 am
Forum: Tools
Topic: [LUA] Cheat Engine Wide Window (FoundList and AddressList SbS)
Replies: 2
Views: 3134

[LUA] Cheat Engine Wide Window (FoundList and AddressList SbS)

Cheat Engine Wide Window (FoundList and AddressList Side by Side) Hello Hello, πŸ‘‹, Thanks for @LeFiXER for helping me test. ADD to Main Cheat Engine window the Menu "Window" "Vertical", => The default Cheat Engine window. "Horizontal", => Make the Found list and Address List Side by Side. "Auto Swit...
by YoucefHam
Tue Jul 04, 2023 4:38 am
Forum: Tools
Topic: [Lua] Export Referenced Functions Or Strings List To File
Replies: 0
Views: 2427

[Lua] Export Referenced Functions Or Strings List To File

Export Referenced Functions Or Strings List To File Hello there πŸ‘‹, ADD to Edit Menu "Referenced Code" "Save Referenced Functions", => Export Referenced Functions list to file (Window must be open). "Save Referenced Strings", => Export Referenced Strings list to file (Window must be open) Hold "F4" ...
by YoucefHam
Wed Jun 28, 2023 12:26 am
Forum: Tools
Topic: [LUA] Auto close message box, without freezing CE
Replies: 0
Views: 2534

[LUA] Auto close message box, without freezing CE

Auto close message box after amount of time, without freezing CE local function ShowAutoMessage(TXT,DELAY) local DELAY = DELAY or 2 --Default Delay local StartTime = os.clock() local function Thread(thread,DELAY) while os.clock() - StartTime < DELAY do sleep(0) end doKeyPress(VK_ESCAPE) thread.term...
by YoucefHam
Mon Jun 26, 2023 5:05 pm
Forum: Tools
Topic: [LUA] Show All Hidden Records in the Table
Replies: 0
Views: 2522

[LUA] Show All Hidden Records in the Table

Show All Hidden Records in the Table Hello there πŸ‘‹, Add to Edit Menu "Show/Hide records" "Show All Hidden Records", => Show all hidden children records. "Restore All Hidden Records", => Restore all hidden children records. https://i.imgur.com/44RgvB8.png Download: Note : Put the file " Show All Hid...
by YoucefHam
Mon Jun 26, 2023 3:46 am
Forum: Tools
Topic: [Lua]Address List Record Extra (Add a lot of function popup menu)
Replies: 0
Views: 2469

[Lua]Address List Record Extra (Add a lot of function popup menu)

Address List Record Extra Hello there πŸ‘‹, I am not good with naming things :roll:. Add to Address List Popup Menu: "Create Structure Data", Dissect Data/Structure at the selected Address (more than one, add multiple groups) "Convert Records to Pointer", Convert Records to Pointer (Format "2:30,0x50"...