Search found 32 matches

by YoucefHam
Sun Jan 03, 2021 11:18 am
Forum: Cheat Engine Lua Scripting
Topic: .getCount() and .Count give null value
Replies: 3
Views: 628

Re: .getCount() and .Count give null value

Hi, Try to learn from this

Code: Select all

strList = {"String1","String2","String3"}
if strList ~= nil then
  if type(strList) == 'table' then
     print('Table Count : '..#strList)
  else
     print('Var Value : '..strList)
  end
else
  print('nil')
end
by YoucefHam
Sun Jan 03, 2021 10:26 am
Forum: Cheat Engine Lua Scripting
Topic: How to navigate between Dropdown List Content via Hotkey?
Replies: 2
Views: 979

Re: How to navigate between Dropdown List Content via Hotkey?

Script rotates the dropdownlist value and loops back to the front or back as needed. Change the 'mr' variable as needed for each memory record you want and create as many corresponding hotkeys as needed. Hotkey set are ALT+Arrow Up and ALT+Arrow Down, change keys as needed as per https://docs.micro...
by YoucefHam
Sun Jan 03, 2021 9:41 am
Forum: Cheat Engine Lua Scripting
Topic: Please help create a script
Replies: 6
Views: 1682

Re: Please help create a script

Hi there ;) , try this script {$lua} LaunchMonoDataCollector() --Enable Mono Features {$asm} [ENABLE] Bleach.Games.Common.Masters:EnemyMaster:get_Hp: mov rax,01 //put the value to your max HP ret //db 48 B8 01 00 00 00 00 00 00 00 C3 Bleach.Games.Common.Masters:EnemyMaster:get_Attack: mov rax,01 //0...
by YoucefHam
Sat Dec 26, 2020 3:02 am
Forum: Cheat Engine
Topic: How To View All Hotkey?
Replies: 8
Views: 1445

Re: How To View All Hotkey?

thanks, is there a way to make this into a .lua for autorun so that whenever I start cheat engine I can just press 1 button to show all the hotkeys? :D is this what you want!!! Get All Hotkeys.CT try this, it will add a menu "Get Hotkeys", save it as "GetHotkeys.lua" in autorun folder. function Get...
by YoucefHam
Tue Dec 01, 2020 5:22 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)


No Man's Sky - Next Generation Update - 01/12/2020 - File Version
497.0.0.0


Post Updated
viewtopic.php?p=155143#p155143
by YoucefHam
Mon Nov 16, 2020 8:32 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)


No Man's Sky Next Generation Update - 16/11/2020 - File Version
108.0.0.0


Post Updated
viewtopic.php?p=155143#p155143
by YoucefHam
Tue Oct 27, 2020 1:55 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)


No Man's Sky - Halloween Update - 27/10/2020 - File Version
64966.0.0.0


Post Updated
viewtopic.php?p=155143#p155143
by YoucefHam
Sun Oct 25, 2020 3:01 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)

Xeroll wrote:
Sun Oct 25, 2020 10:53 am
Teleport to Marker and normal Coordinates doesnt work.

Lua error in the script line 2: Failure determining What CoordX means
Hi, Try to activate then switch back to the game and just walk, because its on a timer, if you missed it deactivate the script and try again.
by YoucefHam
Tue Oct 13, 2020 7:08 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)

zombiekiss wrote:
Tue Oct 13, 2020 4:41 pm
can i add void egg to inventory? everytime i try that the item become hermetic seal
Hi, the best why is to buy the egg from Anomaly if you want the journey.
But if you want to get a living ship fast, just use the save editor and change the ship seed.
by YoucefHam
Sat Oct 10, 2020 3:59 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)


No Man's Sky - Origins Update - 10/10/2020 - File Version
64766.0.0.0


Post Updated
viewtopic.php?p=155143#p155143
by YoucefHam
Fri Oct 09, 2020 4:44 pm
Forum: Cheat Engine Lua Scripting
Topic: Can I Nop Opcode from script?
Replies: 6
Views: 1295

Re: Can I Nop Opcode from script?

2C40 its an offset of static address "Tutorial-i386.exe", you can use this like this

autoAssemble([[
address:
nop 7
]])

7 is the number of bytes in that address.
by YoucefHam
Fri Oct 09, 2020 2:29 am
Forum: Cheat Engine Lua Scripting
Topic: Noob question: How would I modify a lua script to add item names to the change ID function?
Replies: 1
Views: 885

Re: Noob question: How would I modify a lua script to add item names to the change ID function?

I'm a complete noob. I found a script for Atelier Ayesha by DrummerIX , which includes a "display and change highlighted item's ID and stats" function. All values are displayed in Dec. I also found a text file that has all the item ID in Hex and 2 text files of all the stats in Hex. I'm wondering h...
by YoucefHam
Fri Oct 09, 2020 1:51 am
Forum: Cheat Engine Lua Scripting
Topic: Can I Nop Opcode from script?
Replies: 6
Views: 1295

Re: Can I Nop Opcode from script?

Hello. I'm working on a freecam mod for an emulated PS2 game. It works fine so far, but I have to manually Nop certain Opcodes that set the camera position. The addresses for these opcodes always stay the same. How do I Nop an opcode from within a Lua script? Hi, Try this Script {$lua} if syntaxche...
by YoucefHam
Fri Oct 09, 2020 1:38 am
Forum: Cheat Engine
Topic: How To View All Hotkey?
Replies: 8
Views: 1445

Re: How To View All Hotkey?

Is there a LUA script that can let me see all the hotkeys I have assigned? Hi, you are lucky ^_^ , I have just coded one. Here you go {$lua} if syntaxcheck then return end [ENABLE] mr = getAddressList() -- get all records in the Table if mr.Count > 0 then _GetHotKeys = "" _KeyCode = {[1]="LBUTTON",...
by YoucefHam
Wed Oct 07, 2020 9:56 am
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 766
Views: 476812

Re: No Mans Sky (Steam)