Search found 11 matches

by 1096bimu
Thu May 23, 2019 11:30 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] REQ: TOTAL WAR THREE KINGDOMS
Replies: 15
Views: 17447

Re: REQ: TOTAL WAR THREE KINGDOMS

I find the game series to be unplayable without infinite movement, and that's the only cheat I use. Without infinite movement you need many many small armies that also have to be just the right size to defend your territory, but even if you do that, the AI won't attack unless it's sure it can win so...
by 1096bimu
Fri Jan 11, 2019 7:30 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1287
Views: 980411

Re: Assassin's Creed Odyssey +19 (table Update15)

budabum wrote:
Fri Jan 11, 2019 7:22 am
add resources/money in Inventory Editor under InventoryEnumerator section.
what InventoryEnumerator section?
by 1096bimu
Sun Sep 30, 2018 12:36 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 181
Views: 38458

Re: Cross Code V1.0

I'm at the fire & ice dungeon place and some of jumps are just ridiculous, you have to freeze a bunch of ice blocks with a tricky shot and jump across in 5 seconds and do that a couple of times in a row or start over. It's one thing to figure out a puzzle, it's another to have to execute some ridicu...
by 1096bimu
Sat Mar 25, 2017 12:22 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 627
Views: 508033

Re: Mass Effect Andromeda

I made a minor thing, I wanted to do infinite jumpjets but ended up doing this instead. It basically prevents you from falling at all. So you can keep walking even if there is no ground under you and you can jump up at any time. [ENABLE] aobscanmodule(falling,MassEffectAndromeda.exe,C7 47 18 00 00 0...
by 1096bimu
Fri Mar 24, 2017 6:54 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 627
Views: 508033

Re: Mass Effect Andromeda

I would like to bring attention to the various stats multipliers you can get, and suggest that people should try to find those pointers. It would be much more convenient to just give yourself +200% damage than to mess with experience points, skills and researching higher levels of the same weapons. ...
by 1096bimu
Thu Mar 23, 2017 11:09 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 627
Views: 508033

Re: Mass Effect Andromeda

I made a small +3 table: Freeze life support I want to point out that your life support option has a few side effects, such as when you scan quest related stuff, it doesn't allow the quest to register that the item was scanned. I wouldn't know if the game happens to the use the same code for someth...
by 1096bimu
Wed Mar 22, 2017 4:56 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 627
Views: 508033

Re: Mass Effect Andromeda

Thank you for this! boost and item quantity are exactly the two things that i was looking for :3 do you have any idea how one would go about duplicating an item that you only have 1 of? a lot of the augments i like i only have 1 of (due to the research only generating one) Item duplication now work...
by 1096bimu
Wed Mar 22, 2017 12:35 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 627
Views: 508033

Re: Mass Effect Andromeda

I made a small +3 table: Freeze life support Duplicate items: When you buy or sell items, the amount you bought/sold is added to the original count instead of subtracted. Does not work if you buy the entire stack. Infinite boost: infinite forward and vertical boost in Nomad. It seems like if you fly...
by 1096bimu
Tue Mar 21, 2017 5:07 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 627
Views: 508033

Re: Mass Effect Andromeda

Pointer for life support, which is the thing I really want to cheat on, because it removes the annoyance and keeps the fun. MassEffectAndromeda.exe+699AB60 - 89 08 - mov [rax],ecx Also code that subtract items counts when being used: "MassEffectAndromeda.exe"+510F337: 29 C1 - sub ecx,eax Now you can...
by 1096bimu
Wed Mar 15, 2017 3:33 am
Forum: Tables
Topic: Tales of Berseria
Replies: 139
Views: 84894

Re: Tales of Berseria

Could someone make something that speeds up the shitty maze/puzzle sections? Either through teleportation through the barriers, or a table entry that can toggle those barriers at any time? I have managed to find the location addresses, but I couldn't make an injectable script to find those pointers...
by 1096bimu
Tue Mar 14, 2017 10:18 pm
Forum: Tables
Topic: Tales of Berseria
Replies: 139
Views: 84894

Re: Tales of Berseria

Could someone make something that speeds up the shitty maze/puzzle sections? Either through teleportation through the barriers, or a table entry that can toggle those barriers at any time? I have managed to find the location addresses, but I couldn't make an injectable script to find those pointers....