Search found 12 matches

by Kilnham
Mon Dec 25, 2023 3:09 am
Forum: Tables
Topic: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18
Replies: 72
Views: 63663

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Updated to version 1.036. Apologies for the delay, I couldn’t find the time. And each time I did find time to test, a new version was released :D Added new "Fast fire" and "Fast reload" scripts and Skirmish mode scripts. Also several scripts have been reworked Thank you very much. Is it possible to...
by Kilnham
Thu Nov 30, 2023 8:13 pm
Forum: Tables
Topic: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18
Replies: 72
Views: 63663

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

ryanbuyx wrote:
Tue Nov 21, 2023 7:23 am
WickedOne wrote:
Thu Nov 23, 2023 1:24 pm
haarfus wrote:
Wed Nov 29, 2023 10:57 pm
Updated my table for v1.034.0 and added new "Instant sniper aiming" script
by Kilnham
Thu Nov 09, 2023 1:16 am
Forum: Tables
Topic: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18
Replies: 72
Views: 63663

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Hello everyone! Recently updated my table, sharing with you. Many new functions added. Tested on last version: v1.031.0 v1.034.0 v1.036.0 (Steam) When you activate the Increased stages limits script, the CP (per sencod and limit) for reinforcements calls will also be recalculated (this will activate...
by Kilnham
Sat Dec 31, 2022 3:38 pm
Forum: Tables
Topic: Trail Out v1.4.b10108382 (Steam)
Replies: 5
Views: 3194

Re: Trail Out v1.4.b10108382 (Steam)

"Bad driving enemies - put random in steering values of enemies" - How to activate it, how does it work? The script only works in race mode. The game drives enemy cars along a certain path, placing values in the steering from -1.0 to +1.0. This script puts random values in the steering also from -1...
by Kilnham
Sat Dec 31, 2022 2:23 pm
Forum: Tables
Topic: Expeditions: Rome
Replies: 412
Views: 172231

Re: Expeditions: Rome

I was able to inject the game just fine, but after that, I can't move my character at all. Yes, i encountered this behavior at the beginning of the second act, when i was unarmed, i was completely unable to move, but there were no significant problems before and after that. Anyway you can do someth...
by Kilnham
Thu Dec 29, 2022 1:42 pm
Forum: Tables
Topic: Trail Out v1.4.b10108382 (Steam)
Replies: 5
Views: 3194

Trail Out v1.4.b10108382 (Steam)

Hello everyone! Game: Trail Out Version: 1.4 Build 10108382 (Steam) How to use: Activate Init script. Some fields can be edited only in race or garage. Options: Money Fans Race Car Car health Nitromax - enables nitro & double nitro and sets maximum volume of nitro Nitro force Nitro double force Drif...
by Kilnham
Mon Dec 26, 2022 1:43 am
Forum: Tables
Topic: Expeditions: Rome
Replies: 412
Views: 172231

Re: Expeditions: Rome

Hello everyone! I found a way to activate the developer console and got a dump of commands. Not all commands work properly, some don't work at all or I just haven't figured out how to use them properly Instruction: 1. Download the Universal Unreal Engine 4 Unlocker https://framedsc.com/GeneralGuides...
by Kilnham
Thu Jun 23, 2022 10:39 pm
Forum: Tables
Topic: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18
Replies: 72
Views: 63663

Re: Call to Arms - Gates of Hell: Ostfront 1.013.0 +18

Hello everyone
Made a table for myself, may be useful for someone
Tested on v1.022.0
Image
by Kilnham
Tue Jun 14, 2022 5:58 am
Forum: Single Player Cheat Requests
Topic: [REQ] Captain of Industry
Replies: 58
Views: 15039

Re: [REQ] Captain of Industry

... It doesn't work. My version is latest 0.4.3. can you explain, what can not work? It seems that standart and supported edidition are two different builds. I don’t think many owners of a legal copy bought a supported edition for fountains and gold statues. Your table works even on version 0.4.2 S...
by Kilnham
Mon Jun 13, 2022 6:20 am
Forum: Tables
Topic: Monster Train b12921 (GOG)
Replies: 5
Views: 3944

Monster Train b12921 (GOG)

Hello everyone! Game : Monster Train Version : b12921 (GOG) How to use : Activate Init script. I suppose it can be activated anytime, write if you have any troubles with table Options : RunSettingsEditor - edit before run RunSettings NumRunsNonRandomBoss ScoringBonusWaves ScoringHellforgedBossWaves ...
by Kilnham
Tue Jun 07, 2022 5:54 am
Forum: Tables
Topic: Gamedec v1.5.1.r46707 (GOG)
Replies: 5
Views: 4557

Gamedec v1.5.1.r46707 (GOG)

Hello everyone! Game: Gamedec v1.5.1.r46707 (GOG) How to use: Load savegame, activate script for infinite aspects and get any available profession. If you don't have enough points to obtain a profession, you can activate Player Aspects script (not in pause menu or any screen like profession, codex, ...
by Kilnham
Sun Jun 05, 2022 2:28 pm
Forum: Tables
Topic: Card Shark v1.0.2205311119 (GOG)
Replies: 0
Views: 559

Card Shark v1.0.2205311119 (GOG)

Hello everyone! This is my first table, I tried to make it good. Write if something needs to be corrected. Game: Card Shark v1.0.2205311119 (GOG) How to use: Go to any bet screen, activate Init script and bet something Options: 1. Edit suspicion value 2. Lock suspicion 3. Edit suspicion time rate mu...