Search found 73 matches

by Anglican
Sat Aug 17, 2019 7:31 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 551
Views: 248842

Re: No Mans Sky (Steam)

Random question but what does Infinite Module Upgrade do?
by Anglican
Tue Aug 13, 2019 2:49 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 191
Views: 41435

Re: Cross Code V1.0

It should, it just stopped the kill command for your character when your HP = 0 more or less, but to be sure what trial are you talking about? Oh I thought it makes you invulnerable. Like 100% Iron stance. My bad. The Trial I was referring though is this https://www.youtube.com/watch?v=uAvj7wQUcCE
by Anglican
Mon Aug 12, 2019 7:41 pm
Forum: Tables
Topic: Oxygen Not Included
Replies: 70
Views: 55943

Re: Oxygen Not Included

Cake-san wrote:
Sat Aug 03, 2019 3:05 pm
tampy wrote:
Sat Aug 03, 2019 6:17 am
Can someone update the tables?
One question though how do you populate values on generate dup once you load a colony that has been around for a few cycles?
by Anglican
Mon Aug 12, 2019 4:39 pm
Forum: Single Player Cheat Requests
Topic: Cross Code V1.0
Replies: 191
Views: 41435

Re: Cross Code V1.0

Random question does the invincibility cheat works during the trials?
by Anglican
Fri Jul 05, 2019 9:20 am
Forum: Tables
Topic: Monster Hunter World (Steam) Update!
Replies: 291
Views: 169070

Re: Monster Hunter World (Steam) Update!

I think as of this moment it's abandoned now .
by Anglican
Tue Jul 02, 2019 4:35 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1068
Views: 330236

Re: Pathfinder: Kingmaker (Steam)

Is it possible to edit the value Nyrissa's mood? It is one of the requirement for the good ending.
by Anglican
Wed Jun 19, 2019 10:59 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 235
Views: 56890

Re: Bloodstained: Ritual of the Night +4 (table Update1.1)

Guys increasing your luck affects the drop rate. Just give it a ridiculous number and item just drop like flies.
by Anglican
Mon Jun 03, 2019 10:52 am
Forum: Tables
Topic: Warhammer Chaosbane
Replies: 39
Views: 14222

Re: Warhammer Chaosbane

Can you give us a link for those who cannot understand Chinese?
by Anglican
Fri May 31, 2019 11:37 am
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 192
Views: 120003

Re: Total War: THREE KINGDOMS Cheat Engine Table

Are general/officer stats hardcoded that the values can't be manipulated?
by Anglican
Sun May 26, 2019 3:51 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 192
Views: 120003

Re: Total War: THREE KINGDOMS Cheat Engine Table

Could you please explain what your intended purpose is for the script? On my end I can use the additional food for trade requests, and I've added a script to prevent any of your reserves from emptying. I can't seem to activate the massive food bonus the script should affect my food production build...
by Anglican
Sun May 26, 2019 11:46 am
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 192
Views: 120003

Re: Total War: THREE KINGDOMS Cheat Engine Table

How do you make massive food surplus work guys? I can't seem to make it do it's intended purpose? I am playing as Shu btw.
by Anglican
Sat May 25, 2019 11:55 am
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 192
Views: 120003

Re: Total War: THREE KINGDOMS Cheat Engine Table

Attached a quick table I made that has the following 3 options: -Character Satisfaction All player characters will max out their satisfaction levels. (Player only) -AI Diplomacy yesmen The AI will accept any of your diplomatic requests. -Massive Food Output All player owned food production building...
by Anglican
Wed May 01, 2019 9:57 pm
Forum: Tables
Topic: Fell Seal: Arbiter's Mark (Steam)
Replies: 23
Views: 8778

Re: Fell Seal: Arbiter's Mark (Steam)

Would be great if you can expose stats. Regardless this is a great table for a good game, Thank you kind sir.
by Anglican
Fri Apr 05, 2019 10:41 am
Forum: Tables
Topic: Tropico 6 [+16]
Replies: 111
Views: 29665

Re: Tropico 6 [+16]

Would it be possible to have parks or the statue generate insane amounts of beauty?
by Anglican
Sat Mar 30, 2019 9:06 pm
Forum: Tables
Topic: Tropico 6 [+16]
Replies: 111
Views: 29665

Re: [REQUEST] Tropico 6 Trainer

Increasing building efficiency might be a better option though it would increase their production without the risk of people stop working.