Search found 31 matches
- Fri May 19, 2023 2:53 am
- Forum: General Discussions
- Topic: Funding FearlessRevolution
- Replies: 9
- Views: 5902
Re: Funding FearlessRevolution
I just got a message from Patreon & Paypal. Whatever the reason, apparently the last 3 months of my donations have been refunded.
- Sat Apr 29, 2023 8:29 pm
- Forum: Tables
- Topic: Dominions 5 - the Warriors of Faith 5.60 [64bit]
- Replies: 20
- Views: 5270
Re: Dominions 5 - the Warriors of Faith 5.60 [64bit]
Table for 5.60 released. I've also added an option to create a pretender with a lot of magic and to have your heroes possess a lot of personal gems at all times. Keep in mind though that you won't be able to have truly unlimited bless - the game allows you only 33 or so blesses.
- Sun Mar 19, 2023 10:01 am
- Forum: Tables
- Topic: Dominions 5 - the Warriors of Faith 5.60 [64bit]
- Replies: 20
- Views: 5270
Re: Dominions 5 - the Warriors of Faith 5.58 [64bit]
Been a bit busy with my own stuff, but finally it's released.
- Sun Feb 19, 2023 7:46 am
- Forum: Tables
- Topic: Dominions 5 - the Warriors of Faith 5.60 [64bit]
- Replies: 20
- Views: 5270
Re: Dominions 5 - the Warriors of Faith 5.58 [64bit]
Working on it. Just have some problems with the gold code.
- Tue Jan 31, 2023 1:46 pm
- Forum: General Gamehacking
- Topic: Pukibot 1.4 grand fantasia
- Replies: 1
- Views: 3600
Re: Pukibot 1.4 grand fantasia
We don't do multiplayer games here.
- Tue Jan 24, 2023 9:47 am
- Forum: General Gamehacking
- Topic: Question about nigh-unhackable games
- Replies: 5
- Views: 6835
Re: Question about nigh-unhackable games
Why is it that they are nigh unhackable? Well, either they are server sided, or someone has put work or burned money to secure their game from cheaters. You don't need to put that much work in though. In fact, it's ridiculously easy to make your game nigh-impossible to hack. There are many ways you ...
- Sun Nov 27, 2022 11:11 am
- Forum: General Gamehacking
- Topic: Is idling to rule the gods to hard to hack?
- Replies: 2
- Views: 4343
Re: Is idling to rule the gods to hard to hack?
It's a game made in unity and it's heavily obfuscated & got encrypted values. That's three reasons why there are no cheat tables for it.
- Sat Nov 19, 2022 5:36 am
- Forum: Tables
- Topic: Dominions 5 - the Warriors of Faith 5.60 [64bit]
- Replies: 20
- Views: 5270
Re: Dominions 5 - the Warriors of Faith 5.58 [64bit]
Yeah, 32bit exe won't open 64bit cheats.
- Fri Nov 18, 2022 4:03 am
- Forum: Tables
- Topic: Dominions 5 - the Warriors of Faith 5.60 [64bit]
- Replies: 20
- Views: 5270
Re: Dominions 5 - the Warriors of Faith 5.58 [64bit]
I can confirm that the cheat table works for me.
Dominions 5.58 Steam 64bit version, Cheat engine version 7.4.2.
Dominions 5.58 Steam 64bit version, Cheat engine version 7.4.2.
- Wed Nov 09, 2022 1:01 pm
- Forum: Tables
- Topic: Dominions 5 - the Warriors of Faith 5.60 [64bit]
- Replies: 20
- Views: 5270
Re: Dominions 5 - the Warriors of Faith 5.57 [64bit]
Table updated to 5.58.
- Fri Nov 04, 2022 5:23 pm
- Forum: Tables
- Topic: Battle for wesnoth 1.16.6
- Replies: 0
- Views: 763
Battle for wesnoth 1.16.6
I know Battle for Wesnoth has a debug menu and hence this was totally unnecessary, but for the lolz I introduce a cheat engine table for the game. The usage is simple. For infinite gold, the gold is called for the current player whenever they recruit and recall a unit. If you want to use the cheat f...
- Fri Nov 04, 2022 5:14 pm
- Forum: Tables
- Topic: Arma cold war assault 1.99
- Replies: 1
- Views: 1201
Arma cold war assault 1.99
Just a simple cheat table. You can set infinite ammo for yourself and 0 ammo for the AI. The 0 ammo for AI currently sets the ammo for both allies and enemies. I'll see if I can come up with god mode and if I can find a way to separate allies from enemies.
EDIT: Table update. Added god mode.
EDIT: Table update. Added god mode.
- Sat Oct 22, 2022 4:01 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Silverfall: Complete GOG
- Replies: 3
- Views: 2540
Re: [Request] Silverfall: Complete GOG
The game apparently uses Perlscript as part of its engine. The game code is a total mess. But luckily the values are easy to find. In Perlscript every variable is either a string, or a float. Hence all important values are floats. However, the messy nature of the scripting language makes it quite im...
- Sun Oct 16, 2022 6:48 am
- Forum: General Gamehacking
- Topic: How do i get the registry value from autoassembler?
- Replies: 1
- Views: 2980
Re: How do i get the registry value from autoassembler?
Create a pointer.
Then you use the Add address manually button and create a pointer using ptr as base address and 11CC as an offset.
Code: Select all
alloc(ptr,4)
registersymbol(ptr)
aob scan here
aobscan:
mov [ptr],rbx
- Sat Oct 15, 2022 3:33 pm
- Forum: Single Player Cheat Requests
- Topic: revolution ace
- Replies: 2
- Views: 1585
Re: revolution ace
It's made in unreal engine, so making a table for it would be very annoying. However, it's not too hard to find important variables, luckily.
HP and shields are 4 byte integers, scrap is a float.
HP and shields are 4 byte integers, scrap is a float.