Search found 18 matches

by Disciple
Fri Nov 05, 2021 6:30 pm
Forum: Tables
Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
Replies: 903
Views: 769949

Re: Total War Warhammer 2 v1.12.1 (GM and More) 2021-Sep-13

OK guys, seriously, enough with the requests to update the table, I think the point has been made quite clear. Recifense will get around to update the table, when he gets the time ... remember, we are not dealing with a machine, the man is actually a real human being with, you know .... a personal l...
by Disciple
Sat Aug 14, 2021 5:25 pm
Forum: Tables
Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
Replies: 903
Views: 769949

Re: Total War Warhammer 2 v1.12.0 (GM and More) 2021-Jul-22

Hey Recifense, as always your work is just top quality stuff!!! I do have request for a future table update, if you've got the know-how on this. I haven't seen anyone suggest this, but I was playing around with Lord and Hero traits in one of my playthroughs, and building armies with characters who s...
by Disciple
Tue Mar 16, 2021 3:22 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
Replies: 237
Views: 325438

Re: Total War THREE KINGDOMS v1.7.0 (GM and More) 2021-Mar-13

Hi guys, A table for version 1.7.0 was added at the first post. Cheers! Thanks a lot for the update, Recifense, great as always! One small problem though, I´ve noticed that the 1 turn reform only works for the Han factions as intended, but it doesn´t work for any of the Yellow Turban, Nanman or Ban...
by Disciple
Tue Mar 31, 2020 3:48 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
Replies: 237
Views: 325438

Re: Total War THREE KINGDOMS v1.5.0 (GM and More) 2020-Mar-22

It's the first time I've experienced issues with any of Ref's tables ever. With the new update, technically the table scripts work as intended. Yet, whenever I move an army to engage an enemy, the moment I click either start battle (manually) or delegate, it instantly crashes the game - every time....
by Disciple
Thu Mar 26, 2020 11:19 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
Replies: 237
Views: 325438

Re: Total War THREE KINGDOMS v1.5.0 (GM and More) 2020-Mar-22

It's the first time I've experienced issues with any of Ref's tables ever. With the new update, technically the table scripts work as intended. Yet, whenever I move an army to engage an enemy, the moment I click either start battle (manually) or delegate, it instantly crashes the game - every time. ...
by Disciple
Thu Mar 05, 2020 8:31 am
Forum: Tables
Topic: Supreme Commander and Supreme Commander:Forged Alliance
Replies: 5
Views: 9240

Re: Supreme Commander and Supreme Commander:Forged Alliance

Great tables, really enjoyed them! Any chance for a similar one for Supreme Commander 2 with the instant build separate from god mode like with SC1 and SC Forged Alliance? I know there are several tables for the game already with all of the same features, though I really appreciate these with GM and...
by Disciple
Thu Feb 06, 2020 4:48 pm
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04
Replies: 147
Views: 142642

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Any chance for a pointer to be added for the Retinue Cap? I mean, there are ways to increase it with "quickbuild" and building like 30-40 Royal Palaces (Great Works) to level IV to get up to like 1M, but it can get a bit tedious. It's kinda fun to spam like pure heavy cavalry standing armies to use...
by Disciple
Thu Feb 06, 2020 12:52 pm
Forum: Tables
Topic: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04
Replies: 147
Views: 142642

Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29

Any chance for a pointer to be added for the Retinue Cap? I mean, there are ways to increase it with "quickbuild" and building like 30-40 Royal Palaces (Great Works) to level IV to get up to like 1M, but it can get a bit tedious. It's kinda fun to spam like pure heavy cavalry standing armies to use ...
by Disciple
Wed Jun 12, 2019 11:35 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
Replies: 237
Views: 325438

Re: Total War THREE KINGDOMS v1.0.0 9292 (GM and More) 2019-Jun-02

When will the table be updated? Also a good add on to the table would to be able to change credibility and changing satisfaction score of officers :3 Definitely have a look at the table of maximus_erectus (originally by STN) on the second page of the thread, it has scripts for both faction currency...
by Disciple
Wed Jun 12, 2019 9:39 pm
Forum: Tables
Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
Replies: 237
Views: 325438

Re: Total War THREE KINGDOMS v1.0.0 9292 (GM and More) 2019-Jun-02

Don't remember if someone already suggested this, but another good addition would be an instant cooldown to generals' abilities in battles at start and when effects (green bar) wear off after usage. Recifense did this for TW Warhammer I and II for regular abilities and magic, so it would be nice to ...
by Disciple
Wed Jun 12, 2019 9:28 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372855

Re: Total War: THREE KINGDOMS Cheat Engine Table

Don't remember if someone already suggested this, but another good addition would be an instant cooldown to generals' abilities in battles at start and when effects (green bar) wear off after usage. This was done for TW Warhammer I and II for regular abilities and magic, so it would be nice to see t...
by Disciple
Wed Jun 12, 2019 7:45 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372855

Re: Total War: THREE KINGDOMS Cheat Engine Table

any chance to make script for construction more than one same time ? Not much point to it. The game already has an instant construction function whenever you are building something, and with the table already giving you access to infinite gold, just click the little gold icon that appears under any...
by Disciple
Sun Jun 09, 2019 4:17 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372855

Re: Total War: THREE KINGDOMS Cheat Engine Table

Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever. Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However...
by Disciple
Wed Jun 05, 2019 4:34 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372855

Re: Total War: THREE KINGDOMS Cheat Engine Table

Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever. Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However...
by Disciple
Mon Jun 03, 2019 3:06 pm
Forum: Tables
Topic: Total War: THREE KINGDOMS Cheat Engine Table
Replies: 272
Views: 372855

Re: Total War: THREE KINGDOMS Cheat Engine Table

Don't know if others have this issue, but the Infinite Reforms script from Maximus' table has stopped working for some reason, it just won't activate. It's weird since the game hasn't been updated or anything and so far worked just fine. The script from STN's table still works fine, though Maximus' ...