Search found 33 matches

by oLaudix
Sat Oct 28, 2023 2:57 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

I also tried with the same address. but it is a generic calculation function So armor becomes Zero and Carry weight lowest don't do that. Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER. same time calc cybercap / armore / weight. i think need GTA5 type WorldPtr. I was u...
by oLaudix
Mon Oct 09, 2023 7:24 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

bliseer wrote:
Mon Oct 09, 2023 4:41 pm
I also tried with the same address.
but it is a generic calculation function

So armor becomes Zero and Carry weight lowest

don't do that.
Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER.
by oLaudix
Mon Oct 09, 2023 12:38 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

I'm not having lucky finding the cyberware capacity with memory scans, and another post seems to have only found a temporary address. Any suggestions? It looks like cyberware capacity is recalculated each and every time based on handful of data from the save itself. They probably did it this way so...
by oLaudix
Fri Oct 06, 2023 1:03 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

Would it be possible to get no cooldowns for cyberware like sandevistan? Instant cooldown for: Healing Items Optical Camo Overdrive Berserk Sandevistan Grenades Stamina <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>87813</ID> <Description>"Instant cooldown"</De...
by oLaudix
Wed Oct 04, 2023 1:40 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

Easier breach. Pick random code from Code Matrix and itll immediately succed on all the deamons. You can copy and paste entire code section to insert script into your table. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>87853</ID> <Description>"Easier Breach"</D...
by oLaudix
Mon Oct 02, 2023 1:02 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

m01s33nk0 wrote:
Mon Oct 02, 2023 10:20 am
Timer stop or like always successful all of the hacks?
No matter what characters you choose from the code matrix they will always be accepted by the sequence so if the sequence is 3 characters long just pick 3 random things from the matrix.
by oLaudix
Sun Oct 01, 2023 4:44 pm
Forum: General Gamehacking
Topic: cmp [rcx],(float)61 vs cmp [rcx],rbx, different result
Replies: 2
Views: 2192

cmp [rcx],(float)61 vs cmp [rcx],rbx, different result

When I manualy compare [rcx] (that holds 61 in float) to (float)61 it passes the compare without a problem:

Image

but when I'm doing compare to a register that is 61 in float the check fails:

Image

What am I doing wrong? :|
by oLaudix
Sun Oct 01, 2023 3:03 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

I was hoping modifying my cybernetic capacity value would be as simple as raising and lowering it a few times while searching for the value. I found four values and while changing them visually affected the UI, it didn't actually raise the cap (still kept hitting the limit). Anyone know a way to ac...
by oLaudix
Sat Sep 30, 2023 11:38 pm
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492535

Re: z Cyberpunk 2077

Updated Easy Breach <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>87847</ID> <Description>"Easy Breach"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : Cyberpunk2077.exe Version: Date : 2023-10-01 Author : ...
by oLaudix
Wed Sep 20, 2023 7:16 pm
Forum: Tables
Topic: Starfield
Replies: 411
Views: 106365

Re: Starfield

They touted Starfield as their first newest IP in over 20 years, but what's new about it? What's new is that It requires an SSD... /s Because having 7 years to plan their fucking project they didn't even had the will to program a new engine, or improve substantially their shitty one... Or make a fr...
by oLaudix
Mon Aug 14, 2023 2:39 pm
Forum: Tables
Topic: Remnant 2 (Steam)
Replies: 578
Views: 159830

Re: Remnant 2 (Steam)

im either too stupid or it doesnt work anymore but whenever i enter the summon command into the console, i get a "command not recognized" error. i enabled the summon patch and everything. nothing appears infront of me. can anyone help please im getting really frustrated at my incompetence lol Every...
by oLaudix
Fri Aug 11, 2023 6:23 pm
Forum: Tables
Topic: Remnant 2 (Steam)
Replies: 578
Views: 159830

Re: Remnant 2 (Steam)

im either too stupid or it doesnt work anymore but whenever i enter the summon command into the console, i get a "command not recognized" error. i enabled the summon patch and everything. nothing appears infront of me. can anyone help please im getting really frustrated at my incompetence lol Every...
by oLaudix
Tue Aug 01, 2023 11:40 am
Forum: Tables
Topic: Remnant 2 [Steam]
Replies: 174
Views: 69544

Re: Remnant 2 [Steam]

yes every company does it, bethesda does it upgrading the code putting new code on top of the old code, EA does it, every company does it and yes it is a new game with new code, its like saying oh fallout 4 is just fallout 3 with better graphics and different map, the game is just some new code on ...
by oLaudix
Thu Jul 27, 2023 7:44 pm
Forum: Tables
Topic: Remnant 2 [Steam]
Replies: 174
Views: 69544

Re: Remnant 2 [Steam]

It only crashes when i turn the script on. No idea why since it works fine when i made my own. Some kind of local issue on my side.
by oLaudix
Thu Jul 27, 2023 6:02 pm
Forum: Tables
Topic: Remnant 2 [Steam]
Replies: 174
Views: 69544

Re: Remnant 2 [Steam]

You skipped most of my talk, ain't it? Cuz I sure as fuck said "WE unanimously came to a conclusion". It is both mine and cfemen's opinion from a game-hacking perspective that the developers slacked off and disguised Remnant 1 into Remnant 2 without putting too much effort into upgrading any intern...