Search found 11 matches
- Sun Dec 20, 2020 5:30 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 515740
Re: Cyberpunk 2077 [GOG]
The Hotkey is to toggle the script. It is normal behavior don't pretend like there is bug. I have removed the hotkey from the latest version so you don't have to take 5 seconds and remove it yourself. Hey, calm down for a moment. I wasn't intending to trigger some Berserk Button of yours; I was jus...
- Sun Dec 20, 2020 4:57 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 515740
Re: Cyberpunk 2077 [GOG]
I don't actually use Cheat Engine's hotkeys much (if at all), but... is it normal behavior for said hotkeys to function, even when the script in question isn't enabled?aSwedishMagyar wrote: ↑Sun Dec 20, 2020 4:40 amThat is the Disable Collisions script hotkey. Change the hotkey and it won't happen.
- Sun Dec 20, 2020 4:32 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 515740
Re: Cyberpunk 2077 [GOG]
pls add console debug pls A cheat table alone cannot re-implement something removed by the developers at CD Projekt Red; (most of) the coding for it is just gone . However, there is the Cyber Engine Tweaks mod, which has its own debug console for CP2077... though it's kinda unstable right now.
- Sun Dec 20, 2020 3:07 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 515740
Re: Cyberpunk 2077 [GOG]
Pretty damned hilarious (since I've been frequently making new saves) bug with the Update +16 version of this table and when triggering the debug console integrated into v1.1.1 of the Cyber Engine Tweaks mod (tested with GOG v1.04 only; not getting v1.05 just yet): So long as the 'Enable Teleport Sc...
- Sat Dec 19, 2020 2:47 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Engine:REDengine 4]
- Replies: 366
- Views: 330223
Re: Cyberpunk 2077 [Engine:REDengine 4]
https://www.cyberpunk.net/en/news/37166/hotfix-1-05 Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that. So in this hotfix alone there are like 20 game breaking/mi...
- Sat Dec 12, 2020 6:47 pm
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 494025
Re: z Cyberpunk 2077
A minor bit of contribution to the Experience pointers: For those who just want to edit the Skill / Player / Street Cred levels directly (they will take effect after saving and then re-loading, though perk points will NOT be added): Copy-and-paste the entire 'Experience' entry (all sub-entries shoul...
- Thu Jul 11, 2019 6:22 pm
- Forum: Tables
- Topic: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)
- Replies: 171
- Views: 166489
- Thu Jul 11, 2019 12:17 pm
- Forum: Tables
- Topic: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)
- Replies: 171
- Views: 166489
Re: Sword Art Online: Fatal Bullet v1.70 +15 (table Update6)
[...] made the 2 options for instant max skill/gadget and weapon proficiency. re-download and test~ if I'm lucky, it should be the last update for now... Skill/gadget proficiency script works just fine; weapon proficiency script doesn't have any visible effect. Though I should mention that to displ...
- Tue Jul 09, 2019 11:02 pm
- Forum: Tables
- Topic: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)
- Replies: 171
- Views: 166489
Re: Sword Art Online: Fatal Bullet v1.70 +15 (table Update6)
made some simple scripts for the game "Sword Art Online: Fatal Bullet". I found this (100% with 2 uses) Skill Proficiency script in another thread (still seems to work) : <CheatEntry> <ID>13199</ID> <Description>"Quick Proficiency"</Description> <LastState/> <VariableType>Auto Assembler Script</Var...
- Fri Jun 28, 2019 9:15 pm
- Forum: Trainers
- Topic: God Eater 3 +29 Trainer By fearlessrevolution
- Replies: 13
- Views: 35506
Re: God Eater 3 +29 Trainer By fearlessrevolution
Patch 1.4.0 dropped today. Trainer needs update for certain, unlike (maybe?) 1.3.1 or 1.3.2.
- Sat Apr 08, 2017 12:00 am
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 639
- Views: 831781
Re: Mass Effect Andromeda
@Cielos, this is a low-priority request, but: How would someone go about modifying the 'Battle Skills Instant Cooldown' script so that, instead of zeroing out all cooldowns, it applies a multiplier instead, like 'Damage Multiplier' does? That is, I want to emulate Mass Effect 3's +100%/+200% cooldow...