It depends on the mods. Some mods do not interfere with the work of the table.
Search found 8 matches
- Mon Aug 08, 2022 6:37 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
- Sun May 29, 2022 9:52 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
The developers have made it so that if the game perceives at least something as modding content, it disables the save function. Anyone know a way around the "modded client" thing? This should be enough. Copy and Paste this code into the main Cheat Engine window. No need to open anything else, just ...
- Thu May 05, 2022 9:34 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
So, you're talking about a group that specifically says in red: DON'T USE . Do I really need to specify why everyone that is complaining about those, are really dumb? That group has testing and old scripts which shouldn't be used. So no shit that they don't work. It's like I need to explain every s...
- Thu May 05, 2022 2:37 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
As the game had updated the table is no longer working That is wrong though. You didn't even bother to try it out, and instead chose to lie and tell people to use another table. Which is really weird. My table is still working as it should, and has been working for months. Yes, the first group of s...
- Thu Apr 21, 2022 2:33 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
Hello, i get an error in the new version when trying to use the new script, to be able to mod without getting detected by the game. https://i.ibb.co/zH0QcFq/Captura.jpg Is there anything I'm missing? Thank you To make the script work, move it to the first group of scripts and activate it after open...
- Sun Mar 20, 2022 4:34 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
I know a good way to level up:
1. Select any map (difficulty and mode).
2. Launch "Endless Monkeys 5th level" and "Rapid Fire"
3. Put two helicopters 5-2-0.
4. Fix the 100th round (98 in the table).
5. Start the round and wait for the result.
1. Select any map (difficulty and mode).
2. Launch "Endless Monkeys 5th level" and "Rapid Fire"
3. Put two helicopters 5-2-0.
4. Fix the 100th round (98 in the table).
5. Start the round and wait for the result.
- Thu Mar 17, 2022 5:43 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
But at the same time he had enough time to create a table, and he can't support it?
- Wed Mar 16, 2022 2:03 pm
- Forum: Tables
- Topic: Bloons TD6 [+24]
- Replies: 494
- Views: 490892
Re: Bloons TD6 [+24]
GreenHouse are you a lazy child going to answer the questions that are being asked to you?
bugmenot124 wrote: ↑Mon Mar 14, 2022 4:32 pmI read here and found out that "Start Match 1 Player" is the solution. But how to restore this function?