Search found 12 matches
- Fri Dec 22, 2023 4:16 pm
- Forum: Single Player Cheat Requests
- Topic: The Settlers II 10th anniversary
- Replies: 8
- Views: 7366
Re: The Settlers II 10th anniversary
For anyone who reads this and might be able to help please do as below I will should where this script is editing the memory and comparing this from the base to the addon. The reason for this is byte for byte in the memory array the games are the same, however changing where the script injects the ...
- Sat Nov 27, 2021 4:08 pm
- Forum: Tables
- Topic: Capitalism Lab
- Replies: 19
- Views: 25609
- Sun Nov 21, 2021 2:25 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Motorcycle Mechanic Simulator 2021
- Replies: 6
- Views: 5895
- Mon Nov 01, 2021 2:43 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 193389
Re: MechWarrior 5: Mercenaries
Thank you for this information! I actually am using MercTech, and the GodMode function is having issues functioning. Any idea how to fix this? I have very low level skills with CE but I am willing to try and fix it with help. EDIT: Actually, as I try to follow the advice of removing the AOB calls a...
- Mon Nov 01, 2021 1:34 pm
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 193389
Re: MechWarrior 5: Mercenaries
Any plan on updating to 1.1.308? It seems to cause crashes on MechLab Window. Edit : It seems it only crashes when using mods. Don't know which one though. Previously worked just fine with mods on 1.1.303. I'm guessing you're using either MercTech or YAML that overhauls the MechLab, so you're likel...
- Sun Oct 31, 2021 3:02 am
- Forum: Tables
- Topic: MechWarrior 5: Mercenaries
- Replies: 331
- Views: 193389
Re: MechWarrior 5: Mercenaries
Any plan on updating to 1.1.308? It seems to cause crashes on MechLab Window.
Edit : It seems it only crashes when using mods. Don't know which one though. Previously worked just fine with mods on 1.1.303.
Edit : It seems it only crashes when using mods. Don't know which one though. Previously worked just fine with mods on 1.1.303.
- Mon Apr 05, 2021 5:07 pm
- Forum: Tables
- Topic: Space Rangers HD: A War Apart
- Replies: 66
- Views: 46135
Re: Space Rangers HD: A War Apart
Strange, Hull ID used to work on older tables. Are there any changes on the Pointer? Anyone can help?bloodsucker wrote: ↑Fri Dec 18, 2020 7:36 pmEverything is editable but Hull ID can't turn into Ideal class --- Shame
and maximum armor is 126
Edit : It's on v.2.1.2400 now
- Sat Jun 01, 2019 4:56 am
- Forum: Tables
- Topic: Oriental Empires [Steam]
- Replies: 27
- Views: 25218
Re: Oriental Empires [Steam]
Can update this to latest version?
- Sat Apr 20, 2019 12:14 pm
- Forum: Tables
- Topic: Starpoint Gemini 2
- Replies: 15
- Views: 13961
Re: Starpoint Gemini 2
+1 for Patch 1.9901
- Wed Apr 03, 2019 6:18 am
- Forum: Tables
- Topic: Dominions 4 Allow Negative Design Points
- Replies: 5
- Views: 8625
Re: Dominions 4 Allow Negative Design Points
Can update this for Version 4.33?
- Fri Feb 22, 2019 7:41 am
- Forum: Tables
- Topic: Age of Gladiators II: Rome
- Replies: 4
- Views: 3858
Re: Age of Gladiators II: Rome
Hello, can update this for 1.3.3?
- Tue May 01, 2018 9:17 am
- Forum: Tables
- Topic: BattleTech [Engine:Unity]
- Replies: 333
- Views: 284337
BattleTech [Engine:Unity]
So all the debug options will be made available from CE Script? Really need pilot exp right now. :D