Search found 209 matches

by IFireflyl
Thu Jul 29, 2021 1:11 pm
Forum: Trainers
Topic: Final Fantasy Pixel Remaster +12 Trainer
Replies: 17
Views: 9452

Re: Final Fantasy Pixel Remaster +6 Trainer

Seems the Infinite MP cheat works and doesn't work. which is the only Cheat I actually tried. I was in the field in battle and my Black Mage cast Fira and the first casting didn't reduce his MP count, but every casting afterwards didn't work and the Infinite MP stopped working after the first spell...
by IFireflyl
Thu Jul 08, 2021 1:22 pm
Forum: Tables
Topic: Ys IX: Monstrum Nox
Replies: 38
Views: 12721

Re: Ys IX: Monstrum Nox

...but something about your table does not like my game. I think I figured out what it was. In Settings>Extra I had "Query memory region routines" and "Read/Write Process Memory (Will cause slower scans)" ticked. Apparently that conflicts with your table. To everyone else, don't have those options ...
by IFireflyl
Thu Jul 08, 2021 1:22 am
Forum: Tables
Topic: Ys IX: Monstrum Nox
Replies: 38
Views: 12721

Re: Ys IX: Monstrum Nox

Man, I'm not sure what's going on, but this thing doesn't want to consistently work for me. I just closed the game, re-launched it, attached the process to CE 7.2, hit the initial enable script, and I have several options greyed out that don't do anything when I try to activate them. If I right-clic...
by IFireflyl
Wed Jul 07, 2021 9:27 pm
Forum: Tables
Topic: Ys IX: Monstrum Nox
Replies: 38
Views: 12721

Re: Ys IX: Monstrum Nox

I'm also running Cheat Engine 7.2 and the Steam version with no problems. If you are using other Trainer or Table together, that may be the cause. It worked after restarting the game. I had an issue earlier today with DrummerIX's trainer having a command that wouldn't activate as well. And I wasn't...
by IFireflyl
Wed Jul 07, 2021 3:06 pm
Forum: Trainers
Topic: Ys IX Monstrum Nox +18 [Steam] Trainer
Replies: 23
Views: 6762

Re: Ys IX Monstrum Nox +15 [Steam] Trainer

I mentioned it on Discord, but the EXP Multiplier doesn't activate. Everything else is great!
by IFireflyl
Wed Jul 07, 2021 2:25 pm
Forum: Tables
Topic: Ys IX: Monstrum Nox
Replies: 38
Views: 12721

Re: Ys IX: Monstrum Nox

Options: https://i.imgur.com/2tbC8lC.png Note: Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address. ys9.CT Awesome! Do you think you could find a way to have infinite jump? I was able ...
by IFireflyl
Wed Jul 07, 2021 1:17 pm
Forum: Single Player Cheat Requests
Topic: Ys IX: Monstrum Nox [SOLVED] see table section
Replies: 20
Views: 4671

Re: Ys IX: Monstrum Nox

Other trainer apps have been here a long time and have had enough reputation to tell these detection sites that there's no virus. Every trainer app I've ever used has been blocked by my antivirus, I just have to make an exception and add it to my whitelist. It's not difficult. This. Trainers are de...
by IFireflyl
Tue Jul 06, 2021 10:34 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Ys IX Monstrum Nox
Replies: 1
Views: 688

Re: [REQUEST] Ys IX Monstrum Nox

There's already a topic for this.

viewtopic.php?f=2&t=16585&p=200039
by IFireflyl
Sat Jul 03, 2021 5:48 pm
Forum: Tables
Topic: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]
Replies: 69
Views: 15424

Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

[Don't try and use the app & his table at the same time. Since me and Rhark worked together on some of the items for that game, some of that work is shared between my table and his trainer. If you use both, then you will have this problem. That was the problem. Honestly, I should have realized this...
by IFireflyl
Sat Jul 03, 2021 4:17 pm
Forum: Tables
Topic: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]
Replies: 69
Views: 15424

Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Updated it. See page #1, first post, Update #3. Hey SunBeam. I tried using the 1.3 version of your table. I'm on the latest Steam version of the game (1.16.88), and I'm using Cheat Engine 7.2. When I try to enable the table I'm getting this error: >> 'aob_in_FViewportDraw' not found. << Right-click...
by IFireflyl
Wed Jun 30, 2021 2:22 pm
Forum: Tables
Topic: Scarlet Nexus
Replies: 52
Views: 20904

Re: Scarlet Nexus

dammy63 wrote:
Wed Jun 30, 2021 10:17 am
"ScarletNexus-Win64-Shipping.exe,41 0F B6 1C 06" is quest flag opcode.
00:undiscovered
02:in progress
03:can be achieved
04:complete
How does one go about using this in CE?
by IFireflyl
Mon Jun 28, 2021 1:16 pm
Forum: Tables
Topic: Scarlet Nexus
Replies: 52
Views: 20904

Re: Scarlet Nexus

Looks like Bandai has modified UConsole::PostRender_Console_Open , hence you can't see jack shit in the output, nor in the input field for console commands/CVars. However, anything you type in does execute. Which makes me wonder why they even bothered T_T... That's not how you stop game hackers... ...
by IFireflyl
Sun Jun 27, 2021 10:43 pm
Forum: Tables
Topic: Scarlet Nexus
Replies: 52
Views: 20904

Re: Scarlet Nexus

For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating. Check Inf SAS Skill Duration and see if that is what you were looking for. There is a pauseTimer byte that you can set to prevent the sk...
by IFireflyl
Sun Jun 27, 2021 5:29 pm
Forum: Tables
Topic: Scarlet Nexus
Replies: 52
Views: 20904

Re: Scarlet Nexus

For SAS Gauge Consumption, it is a Float value. A 0 means it is not active. When you active it the value will change depending on the SAS skill you're activating. Teleportation Max Value = 20 Pyrokinesis Max Value = 24 Clairvoyance Max Value = 20 Sclerokinesis Max Value = 10 Once it starts at the ma...
by IFireflyl
Sat Jun 26, 2021 2:08 pm
Forum: Tables
Topic: Final Fantasy XIII-2 (DrummerIX, Steam)
Replies: 4
Views: 937

Re: Final Fantasy XIII-2 (DrummerIX, Steam)

Thanks for being awesome!