Search found 17 matches

by hawkins
Mon Feb 10, 2020 3:20 am
Forum: Tables
Topic: Pathfinder Kingmaker v2.1.0b Steam (GM and More) 2020-Aug-01
Replies: 68
Views: 41164

Re: Pathfinder Kingmaker v2.0.7b Steam (GM and More) 2019-Dec-01

Hi, i would love an update to 2.0.8 as well. Thanks in advance.
by hawkins
Mon Dec 09, 2019 9:57 am
Forum: Tables
Topic: Red Dead Redemption 2 (supMarco)
Replies: 22
Views: 7109

Re: Red Dead Redemption 2 (supMarco)

Would it be possible to extend the crafting code to affect both the Fence and Trapper as well?
by hawkins
Sun May 12, 2019 7:30 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Request: Yakuza Kiwami 2
Replies: 12
Views: 6454

Re: Request: Yakuza Kiwami 2

We still need something for the Clan Creator and Mahjong
by hawkins
Fri Mar 29, 2019 7:59 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

Oh, my bad, Assumed it would only work for the Storage.
by hawkins
Fri Mar 29, 2019 7:45 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

Ah, that may be it. Use the highlighted item script and change the quantity to whatever you prefer to fix it. Just realized theres an issue with that. I dont have them in my Storage menu since i dont have any of it. The only place i can see it, is in the Synthesize screen of the Ateliers. Then just...
by hawkins
Fri Mar 29, 2019 6:36 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

its the Steam version Ah, that may be it. Use the highlighted item script and change the quantity to whatever you prefer to fix it. Just realized theres an issue with that. I dont have them in my Storage menu since i dont have any of it. The only place i can see it, is in the Synthesize screen of t...
by hawkins
Fri Mar 29, 2019 6:26 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

okay, i hope it doesnt have any other unforseen consequences then. :)
by hawkins
Fri Mar 29, 2019 6:10 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

its the Steam version
by hawkins
Fri Mar 29, 2019 6:04 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

1.0 it happens with the Crystal Balls and Healing Aroma as soon as i change the pt2 of the script to On. For the Music Box its in pt3
by hawkins
Fri Mar 29, 2019 5:55 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

The only stuff i used is tons of items and holiday timer it gave me like -6400 Crystal Balls and around the same for the others.
by hawkins
Fri Mar 29, 2019 4:03 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

Crystal Ball, Music Box, Healing Aroma those items go into the negative when i use the item codes.
by hawkins
Wed Mar 27, 2019 7:20 pm
Forum: Tables
Topic: Nelke & The Legendary Alchemists
Replies: 97
Views: 22730

Re: Nelke & The Legendary Alchemists

I would say its worth around 30-35$ not more, you should probably try it out first and then decide if its worth the current pricetag.
by hawkins
Sun Apr 29, 2018 9:02 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 132252

Battletech

[QUOTE="Kay, post: 43992, member: 1867"]works for me for some reasons. GoG version<br /> <br /> on another note, I would also like to ask for some way to make events happen a lil more often[/QUOTE]<br /> Tried a few times now, as soon as i replace the .dll the game crashes on startup, GoG version as...
by hawkins
Sun Apr 29, 2018 8:32 pm
Forum: Specific Game Discussions
Topic: Battletech
Replies: 133
Views: 132252

Battletech

[QUOTE="housellama, post: 43980, member: 6492"]Confirmed. Modified this line to<br /> <br /> weapon.StatCollection.ModifyStat<float>("debug", -1, "DamagePerShot", StatCollection.StatOperation.Float_Multiply, 1f, -1, true);<br /> <br /> and tested. Weapons do normal damage, nothing else has changed. ...
by hawkins
Sun Apr 29, 2018 6:27 pm
Forum: Tables
Topic: BattleTech [Engine:Unity]
Replies: 297
Views: 225294

BattleTech [Engine:Unity]

[QUOTE="SunBeam, post: 43948, member: 12587"]It's mentioned in [URL='https://fearlessrevolution.com/threads/battletech.6603/post-43753']this post[/URL]. Why don't you read the entire topic for a change? Thank you!<br /> <br /> Please use the CH trainer and stop asking me to duplicate their work. Mak...