Search found 9 matches

by SandNiBBa
Thu Feb 16, 2023 9:14 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96645

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Serenity42 wrote:
Wed Feb 15, 2023 10:59 pm
SandNiBBa wrote:
Wed Feb 15, 2023 9:02 pm
Is there a way to unlock doors without doing the lockpick minigame? Also can you bypass the Alohomora level requirement?
I haven't seen any, but if you lower the difficulty to story there an auto solve option.
What about increasing Alohomora to lvl3 with a console command?
by SandNiBBa
Wed Feb 15, 2023 9:02 pm
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96645

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Is there a way to unlock doors without doing the lockpick minigame? Also can you bypass the Alohomora level requirement?
by SandNiBBa
Tue Feb 14, 2023 2:52 pm
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96645

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Is there a way to unlock doors without doing the lockpick minigame? Also can you bypass the Alohomora level requirement?
by SandNiBBa
Mon Feb 13, 2023 10:41 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96645

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Cannot get the console to show up, dxgi.dll is in the right place, tried a number of different key assignments in the input.ini (set to read-only too). Steam version. The table works fine, but nothing happens with the console.
by SandNiBBa
Mon Nov 18, 2019 6:40 pm
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 371
Views: 480417

Re: Red Dead Redemption 2

Possible to get a fast walk animation toggle everywhere? The fast walk that you can use in camp and buildings.
by SandNiBBa
Sat Nov 16, 2019 9:56 am
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 371
Views: 480417

Re: Red Dead Redemption 2

Is it possible to add an option for FAST WALK outside of campsites/building interiors?
by SandNiBBa
Sun Nov 10, 2019 6:58 pm
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 371
Views: 480417

Re: Red Dead Redemption 2

Thank you for your efforts.

Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
by SandNiBBa
Sat Nov 18, 2017 11:37 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 643
Views: 559463

Re: Assassin's Creed: Origins

up da te... Update15 - added light bow arrow "clip" mod . - updated sync equipments level to sync equipments level / reset outfit quantities , as title suggests, you can also use this script to reset outfit quantities to 1 if you've got 2 or more of some of them. also, you can't sync the equipments...
by SandNiBBa
Fri Nov 17, 2017 11:36 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 643
Views: 559463

Re: Assassin's Creed: Origins

another update ... Update13 - added instant charged heavy attack . - added weapon editor . remember to READ THE DESCRIPTION first~ Everything on this table works great now! It's really handy. I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way curren...