Search found 23 matches

by Gopo
Mon Sep 13, 2021 3:35 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Dice Legacy
Replies: 19
Views: 6651

Re: [REQUEST] Dice Legacy

shinystars wrote:
Mon Sep 13, 2021 2:55 pm
I found this table but it does not seem to have some features like technology

Code: Select all

https://www.thecheatscript.com/2021/09/dice-legacy.html?m=1
Nice! Thanks for sharing. Seems to work quite nicely.
by Gopo
Sat Sep 11, 2021 8:31 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Dice Legacy
Replies: 19
Views: 6651

[REQUEST] Dice Legacy

Game Name: Dice Legacy
Game Engine: Unreal Engine 4
Game Version: Steam 09.09.2021 (No Version Number)
Options Required: Unlimited Resources
Other Info: Crashes On Simple Memory Editing

by Gopo
Sat Jun 26, 2021 7:46 pm
Forum: Tables
Topic: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]
Replies: 74
Views: 31888

Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

SunBeam wrote:
Sat Jun 26, 2021 7:28 pm
...
Holy smokes, man, you rock. Hah, I was just about to post that I found the pointer to the loot rarity buff value. :D

Image
by Gopo
Sat Jun 26, 2021 6:00 pm
Forum: Tables
Topic: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]
Replies: 74
Views: 31888

Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Rejza wrote:
Sat Jun 26, 2021 10:52 am
...
Hi, thanks for this info. I've tried a few functions that I found in the dump but couldn't really get anything to work. I think I'm just going to try to do it the old-fashioned way and get the pointer for the loot rarity buff value.
by Gopo
Sat Jun 26, 2021 10:00 am
Forum: Tables
Topic: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]
Replies: 74
Views: 31888

Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Thanks for your work on this SunBeam, very much appreciated. I still haven't quite figured out how spawning loot works but I'll keep inspecting your scripts and the dump files and hopefully figure it out.
by Gopo
Sat Feb 27, 2021 1:12 pm
Forum: Tables
Topic: Cardaclysm (Codex)
Replies: 6
Views: 2930

Re: Cardaclysm (Codex)

Cheers!
by Gopo
Wed Aug 05, 2020 12:11 pm
Forum: App Discussions
Topic: Introducing FearlessRevolution app!
Replies: 181
Views: 232199

Re: Introducing FearlessRevolution app!

I don't think I'll be using the app, personally, but it's nice to see the option exists.
by Gopo
Thu Apr 30, 2020 4:20 pm
Forum: General Discussions
Topic: Cheat Engine + Windows Sandbox
Replies: 4
Views: 3467

Cheat Engine + Windows Sandbox

I'm trying to figure out whether I can anonymize Cheat Engine by running the target process in a Windows Sandbox instance and then attaching Cheat Engine to the sandbox. Does anybody have any experience with this or with something similar that they could share to point me in the right direction?
by Gopo
Tue Mar 31, 2020 7:50 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557957

Re: DOOM Eternal [Engine:idTech 7]

In addition to the above, if you've run out of series XP sources because, let's say, you've completed the campaing and all the challenges and you're not really a multiplayer person which is my case, then you can just start a new Ultra Nightmare campaign using SunBeam's console enabler, enable all mi...
by Gopo
Tue Mar 31, 2020 7:39 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557957

Re: DOOM Eternal [Engine:idTech 7]

... After reading this post I thought it would be something with some degree of complexity so I've tried Fiddler, WireShark/WireEdit, dnSpy, x64dbg... turns out it's as easy as scanning for garden-variety 4-byte values on the end-of-level screen. This works both for profile XP and series XP, and (I...
by Gopo
Mon Mar 30, 2020 11:37 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557957

Re: DOOM Eternal [Engine:idTech 7]

... After reading this post I thought it would be something with some degree of complexity so I've tried Fiddler, WireShark/WireEdit, dnSpy, x64dbg... turns out it's as easy as scanning for garden-variety 4-byte values on the end-of-level screen. This works both for profile XP and series XP, and (I...
by Gopo
Thu Mar 26, 2020 10:25 pm
Forum: App Discussions
Topic: Help Fearlessrevolution!
Replies: 59
Views: 245756

Re: Help Fearlessrevolution!

I've chipped in a little bit too. Didn't know donations were possible until today; I stalk this site quite a lot for LUA and ASM tutorials so I'll try to donate a bit more every now and again.
by Gopo
Fri Mar 20, 2020 10:20 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557957

Re: DOOM Eternal [Engine:idTech 7]

I'll have a look through the commands for anything to boost XP gain. That's one that I'm particularly interested in.
by Gopo
Thu Dec 19, 2019 8:33 pm
Forum: Tables
Topic: Warhammer Chaosbane
Replies: 67
Views: 52986

Re: Warhammer Chaosbane

Regarding the INVASIONS tree, as it turns out you need to manually claim the rewards otherwise they don't apply (e.g. if you complete the node via the save editor), so here is my copy of the fully completed tree but without the rewards claimed so you can claim them yourself. I've only tested this us...
by Gopo
Wed May 29, 2019 9:37 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347529

Re: Mortal Kombat 11 - table v: 1.0.6 CT

MagX wrote:
Wed May 29, 2019 7:48 pm
Pretty sure it's the one that's on the previous page. The one with the youtube video.
A nice one, thanks. Not sure how I've missed that. :)