Search found 20 matches

by Wulf
Mon Oct 24, 2022 8:35 pm
Forum: Tables
Topic: Medieval Dynasty
Replies: 217
Views: 156812

Re: Medieval Dynasty

Got a script and/or pointer in my table but could be that I need to updated it. Just looked at your pointers and I'm sure they're fine, but we approached it from opposite sides. Whenever I tried enabling it from that side of things, it seemed to override me. My solution was to swap the function cal...
by Wulf
Sat Oct 15, 2022 6:41 pm
Forum: Tables
Topic: Medieval Dynasty
Replies: 217
Views: 156812

Re: Medieval Dynasty

[Link]
[Link]

Cool, re-enabled the Cheat Menu.

Is that in any of the current tables or should I whip up a quick script?
by Wulf
Mon Jan 31, 2022 8:07 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

The LUA print function is nullsubbed out at GoW.exe+5a5c60. The text it's trying to print at that point is at [[rsp+38]+10]+20.

Probably a more complex printf type dealy going on, but should be enough bytes there to hook print to something with better handling.
by Wulf
Mon Jan 31, 2022 12:35 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

Neat.

Set gow.exe+75e2f5 = 0

[Link]

Doesn't seem to have the suboptions enabled, but I wonder what else checks that value.

Edit: Spoiler alert: - Nothing. Nothing else checks that value. But it would be neat to figure out how to populate those wadlists.
by Wulf
Sun Jan 30, 2022 11:52 pm
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

Been meaning to ask.. why do you use pushfq/popfq ? I mean.. I know what they're for. Why do you use them where they make no sense? Not only that, but why do you use them in an INDEPENDENT thread? See this post of yours: https://fearlessrevolution.com/viewtopic.php?p=232840#p232840. It just doesn't...
by Wulf
Sun Jan 30, 2022 9:01 pm
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

Not sure if this sort of thing tickles your fancy, but here's a powershell script to dump the first 20 LUA client names from memory, and the value of LUAClient+0x58 that you grab in your ScriptExec function. I'm assuming that it should be somewhat reasonable to throw LUA commands at any of the LUA c...
by Wulf
Sun Jan 30, 2022 4:46 pm
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

Script to change the difficulty live, instead of needing to toggle the value then save/reload. Change RCX from 0-3 to select difficulty. 1.04 [ENABLE] alloc(code, 0x1000) CreateThread(code) code: sub rsp, 0x100 pushfq mov rcx, 3 call GoW.exe+6cc490 popfq add rsp, 0x100 ret [DISABLE] dealloc(code) Su...
by Wulf
Sun Jan 30, 2022 4:22 pm
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

Anybody tired of the unskippable intro cinematic can delete the bk2 file.

GodOfWar\exec\cinematics\ps_studios_long_strawberry_4k30_006.bk2
by Wulf
Sun Jan 30, 2022 8:32 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

Sunbeam, do you use ReClass? Here's my rcnet file, mostly updated to 1.04. https://github.com/Wulf2k/Game-MemLocs/blob/master/Memlocs/GoW-Steam-1.0.441.9126.rcnet If you don't use it, it's goddamn fucking amazeballs for figuring out structures in live memory. ...And if you do use it, well, then carr...
by Wulf
Sun Jan 30, 2022 6:50 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

By the way, it's "artemis", not 'atremis' The kid's name is Atreus, right? That's probably what he meant. That's also why I don't use CE's pointer scan often, cuz I know a lot of the pointer paths aren't actively used by the game, I'll use the pointer scan every so often if I have to trace a call b...
by Wulf
Sat Jan 29, 2022 5:57 pm
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

The game also tracks which difficulties you've beaten at GoW.exe+2235e18.

Set to 8 to say you've beaten GMGOW difficulty, or to 0xF to say you've beaten them all.

I'm not sure if this is the value it uses to track any actual unlocks though, or if it's just a statistic thing.
by Wulf
Sat Jan 29, 2022 4:57 pm
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

b1ackhand5 wrote:
Sat Jan 29, 2022 2:34 pm
Rather than adding the shields with commands is it possible to change the game dificulity to "give me god of war" with the console?
If you're on 1.04, change GoW.exe+1069094 to 3 then save and reload.
by Wulf
Sat Jan 29, 2022 5:44 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

In GoW.exe 1.04 [GoW.exe+2BA14D0] is pointed at by [[[goPlayer]+8]+3bf8]. You guys are talking different exe versions. Edit: goPlayer = <GoW.exe>+2257238 Edit 2: It's still not directly referenced by any code. Get there through goPlayer->goSoldier->3bf8 instead of counting on that pointer to always ...
by Wulf
Sat Jan 29, 2022 3:33 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

If anybody cares to view my stub of a Cheat Table for 1.04, it's available here - https://raw.githubusercontent.com/Wulf2k/Game-MemLocs/master/Memlocs/GoW-Steam-1.0.441.9126.CT Definitely not superior to the main CT but does a few things it doesn't. Highlights would be Difficulty selection (likely h...
by Wulf
Sat Jan 29, 2022 2:45 am
Forum: Tables
Topic: God of War [Engine:Unknown]
Replies: 779
Views: 285091

Re: God of War [Engine:Unknown]

I still run 1.0.3 (although 1.0.4 was released). I'll stop spamming at 3 posts in a row but I figure each separate thought should be its own post to keep things coherent, but if you're still on 1.0.3, could you check if this log displays any values for your LUA inputs, or if it's completely separat...