Search found 67 matches

by ChoGGi
Mon Jun 25, 2018 4:16 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Surviving Mars

grumble, this forum doesn't do email updates, so... i do all thing and enable mod in mod manager but cheat menu not show up when i press F2 is there something i missing ? You're using an out-dated version ECM on Steam This forum seems to hate nexusmod links so remove the space: https://www.nexus mod...
by ChoGGi
Wed May 09, 2018 2:05 am
Forum: Specific Game Discussions
Topic: Surviving Mars Cheat Engine Cheats
Replies: 3
Views: 42367

Surviving Mars Cheat Engine Cheats

>1. Is it possible to enable additional Breakthroughs via Cheat Engine?<br /> You could change the amount via Consts.BreakThroughTechsPerGame or maybe g_Consts.BreakThroughTechsPerGame (defaults to 13)<br /> then find the address in CE?<br /> <br /> >2. How to enable the built in Cheat Menu with Che...
by ChoGGi
Sat Apr 14, 2018 2:02 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Surviving Mars

Ok one more post :)<br /> I seem to recall someone here asking for mysteries starting instantly, it's been added (whoever you are).<br /> <br /> Last post here mentioning updates to cheat menu (it is off-topic after all, no CE), go [URL='https://www.fearlessrevolution.com/survivingmars/mods/7']here[...
by ChoGGi
Sat Apr 14, 2018 8:11 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Surviving Mars

Added:<br /> Buildings/Cables & Pipes: No Chance Of Break (removes the chance of them ever breaking, without using instant upgrade).<br /> Infopane cheats for colonists (stats, age, gender, performance, random specialization)<br /> <br /> Changed:<br /> Re-added storage depot amounts (they only take...
by ChoGGi
Tue Apr 10, 2018 9:53 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

There's been more updates, it's just this thread is solved, so look to
https://www.nexusmods.com/survivingmars/mods/7
https://github.com/ChoGGi/SurvivingMars_CheatMods
for updates
by ChoGGi
Tue Apr 10, 2018 2:57 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Either or (I assumed people would do both so)
by ChoGGi
Mon Apr 09, 2018 4:57 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Updated CheatMenu Added: Added AutoWork/ManualWork to cheat pane. Option to change logo (QoL>Logo). Added Orbital Probes to Resources menu. Hide certain items in cheatpane (QoL>Infopanel Cheats Cleanup). Set occurrence level of disasters. Changes: Removed domes from Instant Build (use Alt-B for them...
by ChoGGi
Sun Apr 08, 2018 6:01 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Something that compresses better? PNGs aren't that great for colour shots.

sharemods.com, or stick them on google drive? I doubt your U blocks google, but a savegame and log would probably help more.
by ChoGGi
Sun Apr 08, 2018 9:42 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

These are pretty small pictures, it's hard to see much of anything. My mod won't cause the drones not picking up waste rock/etc anymore, but I haven't been able to fix saves that already have the issue. "Could you by any chance try to make a transport vehicle that can also carry rocks or would exclu...
by ChoGGi
Fri Apr 06, 2018 6:58 pm
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

It was just the console and remove construction limits that had issues, easy fixes :)
by ChoGGi
Fri Apr 06, 2018 12:26 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Updated CheatMenu Changes: Updated for Spirit update Using up/down history in console places cursor at end of text instead of start re-added the AddConsolePrompt function (not sure why they removed it...) Added image to Mod Manager view. Object Examiner now opens at the mouse cursor. You can examine...
by ChoGGi
Tue Apr 03, 2018 7:32 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Updated CheatMenu Fixes: Hopefully fixed the waste rock not emptying issue for good... Ok, so after about 3-4hrs of testing the new update(it is Tuesday 12:13pm here in India), these are my conclusions. As always, they may not be possible for you to recreate and may be only happening to me. I am al...
by ChoGGi
Tue Apr 03, 2018 2:32 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Updated CheatMenu Added: Options for higher render/shadow distance (on by default): You can change HigherRenderDist from true to a number default is 120, I use 600 Debug>Render to toggle Changed: Examine>Dump uses DumpedExamine.lua for name instead of DumpedText.html You can now move around in edito...
by ChoGGi
Mon Apr 02, 2018 9:05 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Updated CheatMenu Fixes: Fixed Ctrl-Space/Ctrl-Shift-Space not working on some items Hopefully fixed the waste rock not emptying issue for good... No more html tags when using Examine>Dump button New: Added Gameplay>QoL>Follow Camera (Ctrl-Shift-F to toggle, Ctrl-Alt-F to toggle mouse cursor) Added ...
by ChoGGi
Mon Apr 02, 2018 1:17 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] Surviving Mars
Replies: 260
Views: 88061

Re: [SOLVED] Surviving Mars

Yeah, I'm still isolating the problem, but it seems to start with changing the capacity of waste rock storage, resetting it doesn't help, it's something stored in the save.