Search found 4 matches
- Fri Jun 16, 2023 9:49 am
- Forum: Tables
- Topic: F1 22 - 1.10
- Replies: 219
- Views: 63619
Re: F1 22 - 1.10
you can put these hotkey lines so when you press a key, an option from the table activates, <Hotkeys> <Hotkey> <Action>Activate</Action> <Keys> <Key>49</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> and then you put this script at the end for it to auto select the game lol, and that's it <LuaScript>g...
- Thu Jun 15, 2023 2:23 am
- Forum: Tables
- Topic: F1 22 - 1.10
- Replies: 219
- Views: 63619
Re: F1 22 - 1.10
Well you'll encounter all sorts of memory values. Some that will be UI that obviously is not gonna affect much of anything if you change them and they will just change back again on the next rendered frame. Do you think for this edition you could add editors for f1 world engineering resources? I tr...
- Sun Dec 25, 2022 12:58 am
- Forum: Tables
- Topic: F1 22 - 1.10
- Replies: 219
- Views: 63619
Re: F1 22 - 1.10
Actually It's feasible as I have done just that. But you have to edit the .VTF files. So Aci is correct and incorrect at the same time, there are fuel mix values and Grip Multiplier values for each team. I have proof of this too. I had the Red Bull pushing insane fuel mix and the other teams like M...
- Tue Jun 28, 2022 5:39 pm
- Forum: Tables
- Topic: F1 2021 - 1.18
- Replies: 155
- Views: 88559