Search found 4 matches

by grosheu
Fri Jun 16, 2023 9:49 am
Forum: Tables
Topic: F1 22 - 1.10
Replies: 219
Views: 62916

Re: F1 22 - 1.10

you can put these hotkey lines so when you press a key, an option from the table activates, <Hotkeys> <Hotkey> <Action>Activate</Action> <Keys> <Key>49</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> and then you put this script at the end for it to auto select the game lol, and that's it <LuaScript>g...
by grosheu
Thu Jun 15, 2023 2:23 am
Forum: Tables
Topic: F1 22 - 1.10
Replies: 219
Views: 62916

Re: F1 22 - 1.10

Well you'll encounter all sorts of memory values. Some that will be UI that obviously is not gonna affect much of anything if you change them and they will just change back again on the next rendered frame. Do you think for this edition you could add editors for f1 world engineering resources? I tr...
by grosheu
Sun Dec 25, 2022 12:58 am
Forum: Tables
Topic: F1 22 - 1.10
Replies: 219
Views: 62916

Re: F1 22 - 1.10

Actually It's feasible as I have done just that. But you have to edit the .VTF files. So Aci is correct and incorrect at the same time, there are fuel mix values and Grip Multiplier values for each team. I have proof of this too. I had the Red Bull pushing insane fuel mix and the other teams like M...
by grosheu
Tue Jun 28, 2022 5:39 pm
Forum: Tables
Topic: F1 2021 - 1.18
Replies: 155
Views: 88142

Re: F1 2021 - 1.18

Acido wrote:
Tue Jun 28, 2022 7:10 am
Leave it to EA to mess up the early access release roll out.
Engine power address works on 22, but the others no. we need a table update