Search found 42 matches

by xorps
Tue Nov 19, 2019 3:45 pm
Forum: Tables
Topic: Terminator: Resistance
Replies: 13
Views: 6801

Re: Terminator: Resistance

1) Unlimited live
2) Unlimited ammo and resources
3) No reload
4) No recoil
5) No spread
6) Rapid fire automatic weapon
7) Super damage weapon
8) Super jump
by xorps
Fri Aug 02, 2019 7:06 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 921
Views: 311986

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Will share with you the weapon damage :) { // ORIGINAL CODE - INJECTION POINT: "re2.exe"+D5BFEE9 "re2.exe"+D5BFEC7: 45 31 C0 - xor r8d,r8d "re2.exe"+D5BFECA: 48 89 D9 - mov rcx,rbx "re2.exe"+D5BFECD: 41 8D 50 37 - lea edx,[r8+37] "re2.exe"+D5BFED1: E8 FA 1A 81 F4 - call re2.exe+1DD19D0 "re2.exe"+D5B...
by xorps
Tue Jul 23, 2019 9:55 am
Forum: Tables
Topic: theHunter™: Call of the Wild
Replies: 103
Views: 115393

Re: theHunter™: Call of the Wild

Here is expertize. Started playing, did not like the game :mellow: no reload [ENABLE] aobscanmodule(_____reload_,theHunterCotW_F.exe,EB * BA * * * * FF * * * * * C6 * * * * * * 0F B6 * * * * * C6 * * * * * * 84 * 75) _____reload_+03: db 00 registersymbol(_____reload_) [DISABLE] _____reload_+03: db 0...
by xorps
Sun Apr 14, 2019 8:10 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.11 CT

F3 41 0F59 B5 50010000 - mulss xmm6,[r13+00000150] 48 8B 87 48010000 - mov rax,[rdi+00000148] F3 0F5C 70 2C - subss xmm6,[rax+2C] Damage multiplier for cars l0wb1t The force of the bullet F3 0F10 91 7C040000 - movss xmm2,[rcx+0000047C] 48 89 C1 - mov rcx,rax F3 0F59 C2 - mulss xmm0,xmm2 Weapon aimi...
by xorps
Wed Apr 10, 2019 5:02 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.11 CT

The drawing function is one for all. Yours is used as a timer. So here's the rate of fire FC_m64.dll+FF86271 - F3 0F10 50 64 - movss xmm2,[rax+64] FC_m64.dll+FF86276 - 45 31 C9 - xor r9d,r9d FC_m64.dll+FF86279 - 41 8D 51 0E - lea edx,[r9+0E] FC_m64.dll+FF8627D - E9 0EF9ABF1 - jmp FC_m64.dll+1A45B90 ...
by xorps
Tue Apr 09, 2019 11:41 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.10 CT

l0wb1t
Distance is absolutely necessary. Enemies will then be drawn only at a short distance
by xorps
Mon Apr 08, 2019 5:16 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.10 CT

l0wb1t So this is a game feature... Skill :D 48 8B 51 10 F3 0F 10 82 60 09 00 00 I have not yet found how to do it in this game.. But here is the structure of this function.. And this is the maximum bar time. And here is the display field 48 8B 41 10 F3 0F 10 80 70 09 00 * C3 We need to see what tri...
by xorps
Mon Apr 08, 2019 1:03 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.10 CT

There in structure there is distance, on which acts the fire. I mean.... Distance like a grenade blast wave :)
Sorry for my English :D super reload on FC5 game
Show
https://www.youtube.com/watch?v=ms4PddGChJw
by xorps
Mon Apr 08, 2019 6:28 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.10 CT

Civilians die from this and scriptabana death is coming :) Too large area covered by fire. Damage just add to the fire... Today I will look for the function of the burner, its distance! Weapon distance, called from here. +08 F3 0F 10 * * * * * F3 0F 59 B0 84 05 00 00 41 0F 2F weapon damage. "FC_m64....
by xorps
Mon Apr 08, 2019 12:21 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.11 CT
Replies: 99
Views: 41298

Re: Far Cry New Dawn - table v: 1.0.10 CT

so increase the power of fire :) and the whole map will burn "FC_m64.dll"+BC965D4: 4C 89 F2 - mov rdx,r14 "FC_m64.dll"+BC965D7: 48 89 F1 - mov rcx,rsi // ---------- INJECTING HERE ---------- "FC_m64.dll"+BC965DA: F3 0F 10 B8 D8 00 00 00 - movss xmm7,[rax+000000D8] // ---------- DONE INJECTING ------...
by xorps
Fri Mar 08, 2019 8:52 pm
Forum: Tables
Topic: Metro Exodus [CPY] Table+20*Table Update 0.49*
Replies: 192
Views: 35304

Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

coordinates of the shot try to find :)
Show
https://youtu.be/fdZ_1ypOT9s?t=67
by xorps
Fri Mar 08, 2019 5:08 pm
Forum: Tables
Topic: Metro Exodus [CPY] Table+20*Table Update 0.49*
Replies: 192
Views: 35304

Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

SunBeam wrote:
Fri Mar 08, 2019 1:23 pm
^ Read under the video :P

So in the console there is that not be interesting ? I've been thinking about finding stamina. It is not clear how it works in the game :mellow: It feels like an address is generated every time.
by xorps
Fri Mar 08, 2019 10:29 am
Forum: Tables
Topic: Metro Exodus [CPY] Table+20*Table Update 0.49*
Replies: 192
Views: 35304

Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

SunBeam wrote:
Fri Mar 08, 2019 3:48 am
Meanwhile, progress :)

Boasted, but did not give us :D
by xorps
Fri Mar 08, 2019 7:37 am
Forum: Tables
Topic: Metro Exodus [CPY] Table+20*Table Update 0.49*
Replies: 192
Views: 35304

Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

Scrap [ENABLE] aobscanmodule(baseplayermetall,MetroExodus.exe,48 83 * * 48 8B * 48 * * 48 * * * * * * 48 * * * * * * * * * * * 48 * * * * * * 41 * * 44 89 * * * * * * * 41) alloc(newmem,$1000,baseplayermetall) label(baseplayermetallback) newmem: sub r8d,esi mov r8d,#9999 mov eax,r8d jmp baseplayerme...
by xorps
Thu Mar 07, 2019 10:35 pm
Forum: Tables
Topic: Metro Exodus [CPY] Table+20*Table Update 0.49*
Replies: 192
Views: 35304

Re: Metro Exodus [CPY] Table+20*Table Update 0.49*

SunBeam...
Navigate on this square is not very convenient, but you can learn about the enemies, and that is, they are near or not :)
And at the expense of stealth, Yes.Turned off the visibility of the enemies and their attack.