36
"Free Building"
80000008
Auto Assembler Script
[ENABLE]
alloc(pRes,4)
registersymbol(pRes)
alloc(newmem,512)
label(returnhere)
newmem:
mov [pRes],eax
sub edx,eax
mov esi,07
jmp returnhere
"heroes4.exe"+3E3DAD:
jmp newmem
nop
nop
returnhere:
"heroes4.exe"+494260:
and dl,00
nop
nop
nop
"heroes4.exe"+493FAB:
and al,00
nop
nop
nop
nop
"heroes4.exe"+493FE8:
mov ebp,[eax+esi]
add [esi],ebp
add esi,04
nop
nop
nop
nop
mov edx,ecx
"heroes4.exe"+49407B:
nop
nop
nop
nop
[DISABLE]
dealloc(pRes)
unregistersymbol(pRes)
dealloc(newmem)
"heroes4.exe"+3E3DAD:
sub edx,eax
mov esi,00000007
"heroes4.exe"+494260:
mov dl,[ecx+00000120]
"heroes4.exe"+493FAB:
mov al,[edi+00000120]
"heroes4.exe"+493FE8:
mov edx,[esi]
mov ebp,[eax+esi]
add esi,04
cmp edx,ebp
jnge 0089400A
mov edx,ecx
"heroes4.exe"+49407B:
cmp edx,edi
jnge 00894039
Toggle Activation
18
114
0
51
"Free Movement"
80000008
Auto Assembler Script
[ENABLE]
"heroes4.exe"+241DD3:
fidivr [esp+24]
fsubr dword ptr [esi+70]
fst dword ptr [esi+70]
[DISABLE]
"heroes4.exe"+241DD3:
fidivr [esp+24]
fadd dword ptr [esi+70]
fst dword ptr [esi+70]
1
"Current Creature"
80000008
4 Bytes
heroes4.exe+6BACE4
B0
170
Increase Value
18
113
200
0
19
"Build Flag"
80000008
Byte
heroes4.exe+6BACE4
120
6D0
Set Value
18
51
0
0
22
"Town Monster Count 1"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
64
6D0
Increase Value
18
114
20
0
23
"Town Monster Count 2"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
68
6D0
24
"Town Monster Count 3"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
6C
6D0
25
"Town Monster Count 4"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
70
6D0
26
"Town Monster Count 5"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
74
6D0
27
"Town Monster Count 6"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
78
6D0
28
"Town Monster Count 7"
80000008
4 Bytes
heroes4.exe+6BACE4
A0
7C
6D0
29
"Town Monster Type 1"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
64
6D0
30
"Town Monster Type 2"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
68
6D0
31
"Town Monster Type 3"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
6C
6D0
32
"Town Monster Type 4"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
70
6D0
33
"Town Monster Type 5"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
74
6D0
34
"Town Monster Type 6"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
78
6D0
35
"Town Monster Type 7"
80000008
4 Bytes
heroes4.exe+6BACE4
9C
7C
6D0
40
"Gold"
80000008
4 Bytes
pRes
0
Increase Value
18
50
200000
0
41
"Wood"
80000008
4 Bytes
pRes
4
Increase Value
18
50
200
0
42
"Ore"
80000008
4 Bytes
pRes
8
Increase Value
18
50
200
0
43
"Crystal"
80000008
4 Bytes
pRes
C
Increase Value
18
50
100
0
44
"Gems"
80000008
4 Bytes
pRes
10
Increase Value
18
50
100
0
45
"Mercury"
80000008
4 Bytes
pRes
14
Increase Value
18
50
100
0
46
"Sulfur"
80000008
4 Bytes
pRes
18
Increase Value
18
50
100
0
pRes
04BD0000