Assembly-CSharp\BoxData.cs Assembly-CSharp\BoxData.cs
using System; using System;
   
[Serializable] [Serializable]
public class BoxData public class BoxData
{ {
   public void Load(string[] fragments)    public void Load(string[] fragments)
   {    {
.        this.collectCost = new BigNumber(fragments[2]);        this.collectCost = new BigNumber(-9999);
       this.cardCount = int.Parse(fragments[3]);        this.cardCount = int.Parse(fragments[3]);
       this.normalChanse = float.Parse(fragments[4]);        this.normalChanse = float.Parse(fragments[4]);
       this.normalGuarenteed = int.Parse(fragments[5]);        this.normalGuarenteed = int.Parse(fragments[5]);
       this.normalMax = int.Parse(fragments[6]);        this.normalMax = int.Parse(fragments[6]);
       this.rareChanse = float.Parse(fragments[7]);        this.rareChanse = float.Parse(fragments[7]);
       this.rareGuarenteed = int.Parse(fragments[8]);        this.rareGuarenteed = int.Parse(fragments[8]);
       this.rareMax = int.Parse(fragments[9]);        this.rareMax = int.Parse(fragments[9]);
       this.epicChanse = float.Parse(fragments[10]);        this.epicChanse = float.Parse(fragments[10]);
       this.epicGuarenteed = int.Parse(fragments[11]);        this.epicGuarenteed = int.Parse(fragments[11]);
       this.epicMax = int.Parse(fragments[12]);        this.epicMax = int.Parse(fragments[12]);
       this.legendaryChanse = float.Parse(fragments[13]);        this.legendaryChanse = float.Parse(fragments[13]);
       this.legendaryGuarenteed = int.Parse(fragments[14]);        this.legendaryGuarenteed = int.Parse(fragments[14]);
       this.legendaryMax = int.Parse(fragments[15]);        this.legendaryMax = int.Parse(fragments[15]);
   }    }
   
   public BigNumber collectCost;    public BigNumber collectCost;
   
   public int cardCount;    public int cardCount;
   
   public float normalChanse;    public float normalChanse;
   
   public int normalGuarenteed;    public int normalGuarenteed;
   
   public int normalMax;    public int normalMax;
   
   public float rareChanse;    public float rareChanse;
   
   public int rareGuarenteed;    public int rareGuarenteed;
   
   public int rareMax;    public int rareMax;
   
   public float epicChanse;    public float epicChanse;
   
   public int epicGuarenteed;    public int epicGuarenteed;
   
   public int epicMax;    public int epicMax;
   
   public float legendaryChanse;    public float legendaryChanse;
   
   public int legendaryGuarenteed;    public int legendaryGuarenteed;
   
   public int legendaryMax;    public int legendaryMax;
} }