Simple table for Shadow Tactics Blades of the Shogun, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
1. Tested game version V1.0.8.f. May work on other versions.
"Enemies Set to Can't Detect?" sets Enemies to can't detect.
Made by predprey
Inventory Set to 99
Freeze Mission Timer
EDIT: Forgot to launch MonoDataCollector. Patched in. Redownload.
Made by Cielos
made a simple script to make everyone ignore the players.
they would still investigate any distractions you make.
and they would still see you if you're in their viewcones (viewcone turns yellow), but they would just ignore you.
script can be activated after a level is loaded.
changed the injection point. should works on all NPCs now.
separated the script into 2 version:
ignore player v1
- NPCs would still see you if you've entered in their viewcones (viewcone turns yellow), but they would just ignore you, while all other distractions are intact (sake, dead body, etc.).
ignore player v2
- NPCs can't see you even if you've entered their viewcones (viewcone stay green), while all other distractions are intact (sake, dead body, etc.).
updated ignore player v2, abandoned an unnecessary injection point. nothing new function-wise.
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- Shinkansen Shadow Tactics Blades of the Shogun V1000.CT
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- Shadow Tactics _ignoreplayer.CT
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