Factorio

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STN
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Factorio

Post by STN » Tue Apr 04, 2017 12:35 pm

This table is intended for the experimental build for Factorio version 0.14.21 through Steam.

Made by Bristow

Notes:
-Table made by Bristow
-Not tested on Multiplayer
-Works with mods
-Script explanations also in comments in Table Extras
-I use static addresses instead of AOBScans, but if people have issues I could make an AOBScan version

Any script that says Must Show Bytes below it must show the bytes on the lower address before it will activate. The game generates some of the codes as needed and may not be loaded when the game first starts, so some waiting may be required.


Infinite Ore Deposits:
-Ore deposits never decrease when mined by player or drills

No Fuel Consumption:
-The red fuel bar in any applicable machine never goes down
-Works on burner inserter and burner miner drill, boilers, all furnaces, cars, tanks, and trains

Infinite Ammo:
-Works for players and turrets, with anything but Rockets
-Works for both magazine types in vehicles, but no cannon shells in the tank

Instant Crafting
-Works in all production buildings except water pumps, pumpjacks, and drills
-When the green progress bar fills, it will not reset to zero which produces one item per tick without consuming extra resources

Instant Mining:
-Similar to Instant Crafting but this works only on drills, water pumps and pumpjacks
-When the green progress bar fills, it will not reset to zero which produces one item per tick

Instant Research:
-Instantly completes research
-Must have at least one lab with one of each required science pack inside
-Labs do not need to be powered for this to work
-Research packs are not consumed

Number of Items in Hand:
-The number of items that stack to your mouse pointer when placing tiles
-Recommended to set hotkeys so you can just pick up an item and set it to any number
-I was having a hard time finding a consistent pointer for hotbars so I liked this better



Edit: Derped the upload Shocked
Edit 2: reuploaded with more pointers for Item in Hand to test stuff
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factorio.CT
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Malhavoc431
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Re: Factorio

Post by Malhavoc431 » Tue Apr 25, 2017 7:39 pm

Any plans for this to be updated? I just downloaded it and am about to test it on the 0.15.X Experimental build on Steam. It will be amazing if it works, but just in case, wanted to know if you plan to continue developing this table.

EDIT: Yeah the table is borked for the latest version unfortunately. The research and crafting bit is what I am really key to get a hold of as new research and crafting is super intensive for some things.

Schnitzelmaker
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Re: Factorio

Post by Schnitzelmaker » Sun May 28, 2017 9:58 pm


Updated for 0.16.X Experimental. Tested with 0.16.30.

It is recommend to activate scripts in Main menu


It contains mostly the same features as before with some smaller changes.
  • Infinite Deposits:
    • Ore/Coal/Stone deposits never decrease when mined by player or drills
  • No Fuel Consumption:
    • The red fuel bar in any applicable machine never goes down
    • Works on burner inserter and burner miner drill, boilers, all furnaces, cars, tanks, and trains
    • Require at least 1 fuel
  • Unlimited Items in Hand:
    • Player can build unlimited times with the item in hand
    • Doesn't apply to dropping items
  • Infinite Ammo:
    • Works for players, turrets and vehicles
  • Godmode (Player + Structures):
    • Player and buildings (structures) take no damage
    • Contains instant kill to kill enemies fast
  • Instant Crafting (Player only):
    • Let the player craft instant
  • Instant Crafting (Production Buildings):
    • Production Building craft instant
  • Instant Mining (Drills, Pumpjacks):
    • Works only on drills, pumpjacks and pumps
  • Instant Research:
    • Instantly completes research
    • Must have at least one lab with one of each required science pack inside
    • Labs do not need to be powered for this to work
    • Research packs are not consumed
  • Robot No Power Usage:
    • Robots no longer using power
  • Item in Hand:
    • Enable Pointer with amount of Item hold in hand
    • Press Ctrl+F to set to 1k
  • Super Speed:
    • Pointer to set your walking speed multiplier (default 1.5)
    • Recommend to not set higher than 3

Known Issue:
Sometimes it freezes Cheatengine when activate the scripts or debugging the game.
It works best to debug windows debugger.
If debugger freeze and the 10 sec windows pop up, click no and close cheatengine.
Then start cheatengine again and it should be fine to debug.
Attachments
factorio_v0.16.CT
(42.8 KiB) Downloaded 416 times
factorio_v0.15.CT
(32.91 KiB) Downloaded 305 times
Last edited by Schnitzelmaker on Tue Mar 13, 2018 11:44 am, edited 22 times in total.

Schnitzelmaker
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Re: Factorio

Post by Schnitzelmaker » Tue May 30, 2017 4:47 pm

Updated.
Added "Unlimited Items in Hand" and "Instant Crafting (Production Buildings)", also found out Instant Mining also applies to pumjacks and pumps.

malinchoo
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Re: Factorio

Post by malinchoo » Wed Jun 28, 2017 7:34 pm

Do it still work ?

Sarkon
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Re: Factorio

Post by Sarkon » Thu Jul 06, 2017 3:11 pm

God mode and instant craft (production) doesn't work on the newer .15 updates.

Schnitzelmaker
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Re: Factorio

Post by Schnitzelmaker » Fri Jul 07, 2017 8:38 am

Sarkon wrote:
Thu Jul 06, 2017 3:11 pm
God mode and instant craft (production) doesn't work on the newer .15 updates.
Fixed. Missed to use wildcards for the jumps.

Akane
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Re: Factorio

Post by Akane » Sat Jul 08, 2017 12:33 pm

Hi, I am new to Factorio cheat engine.

But when I use Item in Hand in the cheat engine my item number is not increase. The item is Wood, Is this a bug ? :(

Schnitzelmaker
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Re: Factorio

Post by Schnitzelmaker » Sat Jul 08, 2017 2:30 pm

Akane wrote:
Sat Jul 08, 2017 12:33 pm
Hi, I am new to Factorio cheat engine.

But when I use Item in Hand in the cheat engine my item number is not increase. The item is Wood, Is this a bug ? :(
Could be an issue with the hotkey.
If the script is enabled it should show up the amount of item which is currently holding in the hand, for testing try to change it manually.
The hotkey can be changed by right click on it and set hotkey.

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Re: Factorio

Post by AndreBlackDragon » Thu Jul 27, 2017 9:15 pm

Maybe someone could update Schnitzelmaker table ? almost all options work with update 0.15.31, just not "Item in hand"

Schnitzelmaker
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Re: Factorio

Post by Schnitzelmaker » Thu Jul 27, 2017 11:50 pm

AndreBlackDragon wrote:
Thu Jul 27, 2017 9:15 pm
Maybe someone could update Schnitzelmaker table ? almost all options work with update 0.15.31, just not "Item in hand"
Updated the table for 0.15.31.

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Re: Factorio

Post by HubaIB » Fri Jul 28, 2017 10:19 am

Schnitzelmaker,

Just wanted to say big thank you for this update of your CT file. Very much appreciated.

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Re: Factorio

Post by Peener » Mon Jul 31, 2017 3:58 pm

Does this have any effect on achievements? I wouldn't want to use this in my game with 50+ hours only to have achievements disabled because of it.

Schnitzelmaker
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Re: Factorio

Post by Schnitzelmaker » Mon Jul 31, 2017 5:09 pm

Peener wrote:
Mon Jul 31, 2017 3:58 pm
Does this have any effect on achievements? I wouldn't want to use this in my game with 50+ hours only to have achievements disabled because of it.
No. Achievements still work normally.

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Re: Factorio

Post by Traslogan » Tue Aug 08, 2017 8:52 pm

Does this work for 0.15 now that it's out on stable branch?

Edit: I just saw the 0.15 update in the comments. My bad, but thanks :D

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