Sid Meier's Civilization: Beyond Earth: Rising Tide (2015-10-12)

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Shinkansen
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Sid Meier's Civilization: Beyond Earth: Rising Tide (2015-10-12)

Post by Shinkansen » Tue Apr 04, 2017 5:14 am

Simple table for Sid Meier's Civilization: Beyond Earth: Rising Tide, may or may not work.

Sid Meier's Civilization: Beyond Earth available here:
Sid Meier's Civilization: Beyond Earth


Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

Important information.
1. Stuck with Free Culture notifications / Virtue Selection? The fix is to set Culture to 0.
A. Activate "Faction Stats Base Address Scan Initialization (Activate This First)".
B. Activate "Faction Stats Base Address Scan (To Update: Mouseover Culture)".
C. Change "Culture Value" to 0.
D. Enable "Culture Set to Culture Value? (Auto Disable)".
E. Mouseover Culture.


V1001
1. Faction Stats.
Fixed Affinity pointer structure to be more consistent and "Affinity XPs Set to Massive? (Auto Disable)" should work now.


V1000
1. Tested game version Rising Tide V1.1.0.1043. May work on other versions.

2. Faction Stats.
"Diplomatic Capital Set to Massive? (Auto Disable)" sets Diplomatic Capital to massive.
"Resources Set to Massive? (Auto Disable)" sets Resources to massive.
"Culture Set to Culture Value? (Auto Disable)" sets Culture to Culture Value.
"Energy Set to Massive? (Auto Disable)" sets Energy to massive.
"Affinity XPs Set to Massive? (Auto Disable)" sets Affinity XPs to massive.

3. Research Stats
"All Research Set to 9999? (Auto Disable)" sets Research to 9999.

4. Covert Ops.
"Covert Ops Project Set to Instant Switch?" sets Covert Ops Project to instantly switch.
"Covert Ops Agent Set to Instant Action, Massive Rank?" sets Agents to 1 turn actions and massive Rank.

5. City.
"City Output Storage Set to Massive? (Auto Disable)" sets Border Culture and Food Progress to massive.
"City Specialists Set to Massive? (Auto Disable)" sets a City's Specialists to massive. This will massively increase the Culture, Production, Food, Energy and Science.

6. Unit Stats.
"Unit Stats Set to Massive?" sets the following to massive.
- Sight Bonus.
- Movement Bonus.
- Ranged Attack Range.
- Combat Strength Bonus.
- Ranged Attack Strength Bonus.

"Unit Movement Set to 1000, Can Always Attack?" sets the Unit Movement to 1000 and can always attack after attacking.

"Unit Hit Points Damage Received, Orbital Turns Used Set to -200?" sets the Unit Hit Points Damage Received and Orbital Turns Used to -200. This is not true Godmode as the Unit can die from repeated battles during enemy turns or from being one-shotted in a single battle.

7. Unit Build.
"Unit Build Progress Set to Instant Complete?" instant builds when the Build Action is selected. This also affects enemies, so disable this before ending player's turn.

A. Activate "Unit Build Base Address Scan Initialization (Activate This First)".
B. Activate "Unit Build Base Address Scan (To Update: Do Build Action)".
C. Enable "Unit Build Progress Set to Instant Complete?".
D. Select the Worker / Explorer Unit.
E. Select the Build Action. The first Build Action will be completed instantly.
F. If "Chop Down a Forest" needs to be done, this will interrupt and be completed first. Do Step E. again if this happens.
G. Disable "Unit Build Progress Set to Instant Complete?" before ending player's turn.
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2015-10-12
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