Sid Meier's Civilization: Beyond Earth (2015-05-01)

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Shinkansen
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Sid Meier's Civilization: Beyond Earth (2015-05-01)

Post by Shinkansen » Tue Apr 04, 2017 5:11 am

Simple table for Sid Meier's Civilization: Beyond Earth, may or may not work.

Sid Meier's Civilization: Beyond Earth: Rising Tide available here:
Sid Meier's Civilization: Beyond Earth: Rising Tide


Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.


Important information.
1. Stuck with Free Culture notifications / Virtue Selection? The fix is to set Culture to 0:
A. Activate "Faction Stats Base Address Scan Initialization (Activate This First)".
B. Activate "Faction Stats Base Address Scan (To Update: Mouseover Energy)".
C. Enable "Faction Stats Update Base Address?".
D. Disable "Culture Set to 9999999?".
E. Mouseover Energy.
F. Activate "Faction Stats".
G. Set Culture to 0.

2. Negative Research causing Long Turns.
Excess Research is used on the next Project. Late game, this excess accumulates so many that it overflows and turn negative, causing the Long Turns. The fix is to set that Project's Research back to 0.
A. Activate "Research Base Address Scan Initialization (Activate This First)".
B. Activate "Research Base Address Scan (To Update: View Research)".
C. Enable "Research Update Base Address? (Auto Disable)".
D. View Research.
E. Activate "Research (* 100)".
F. Set the affected Project Research Value to 0.


V1006
1. Tested game version V1.0.2.666. May work on other versions.


V1005
1. Game version V1.0.1.607.


V1004
1. Faction Stats.
Reworked some faction scripts into one script which shouldn't affect enemy.

2. Covert Ops.
"Covert Ops Project Set to Instant Switch?" will set Covert Ops Project to instantly switch.
"Covert Ops Agent Set to Instant Action, Massive Rank?" will set Agents to 1 turn actions and massive Rank.

3. City.
Reworked some city scripts into one script which shouldn't affect enemy.
"City Output Storage Set to 9999?" sets City Border Culture and Food to 9999.


V1003
1. Unit.
"Unit Stats Set to Massive?" will set the following.
- Sight Bonus.
- Movement Bonus.
- Ranged Attack Range.
- Combat Strength Bonus.
- Ranged Attack Strength Bonus.

"Unit Movement Set to 1000, Can Always Attack?" will set the Unit Movement to 1000 and can always attack after attacking.

"Unit Hit Points Damage Received, Orbital Turns Used Set to -200?" will set the Unit Hit Points Damage Received and Orbital Turns Used to -200. This is not true Godmode as the Unit can die from repeated battles during enemy turns or from being one-shotted in a single battle.


V1002
1. Favors.
"Favors Set to 9999?" will set Favors with all Civilizations to 9999 when Diplomacy is viewed.

2. Unit Movement.
"Unit Movement Set to 1000?" will set Unit Movement to 1000 when selected.

3. Unit Build.
"Unit Build Progress Set to Instant Complete?" will instant build when the Build Action is selected. This also affects enemies, so disable this before ending player's turn.

A. Activate "Unit Build Base Address Scan Initialization (Activate This First)".
B. Activate "Unit Build Base Address Scan (To Update: Do Build Action)".
C. Enable "Unit Build Progress Set to Instant Complete?".
D. Select the Worker / Explorer Unit.
E. Select the Build Action. The first Build Action will be completed instantly.
F. If "Chop Down a Forest" needs to be done, this will interrupt and be completed first. Do Step E. again if this happens.
G. Disable "Unit Build Progress Set to Instant Complete?" before ending player's turn.


V1001
1. Some scripts will affect the enemy when it is their turn. To get around this the scripts with "Auto Disable" have been modified to disable themselves after taking effect once. See Resources as an example.

2. Resources.
"Resources Set to 9999? (Auto Disable)" will set Strategic Resources to 9999 when the Resource icon at the top of the screen is mousedover.

A. Activate "Resources Base Address Scan Initialization (Activate This First)".
B. Activate "Resources Base Address Scan (To Update: Mouseover Resources)".
C. Enable "Resources Set to 9999? (Auto Disable)".
D. Mouse over Resource icon.
E. Resources will be set to 9999, and "Resources Set to 9999? (Auto Disable)" will be automatically disabled.
F. This then stops the script from taking effect during the enemy's turn.

3. Specialists.
"Specialists Set to 9999?" will set a City's Specialists to 9999. This will massively increase the Production, Food, Energy and Science.

4. Specialists Artists.
"Specialists Artists Set to 9999? (Auto Disable)" will set a City's Specialists Artists to 9999. This will massively increase the Culture.

5. City Border Culture.
"City Border Culture Set to 9999?" will set a City Border Culture to 9999 for quick border expansion.


V1000
1. Game version V1.0.0.574.

Why does freezing the addresses also affect the enemy? This is because "Update Base Address?" was not disabled before ending the player's turn.

Cheat Engine will freeze the value into the new enemy addresses when the addresses are updated by the script.

2. Affinity.
"Affinity Points Set to 9999999?" will set Affinity Points to 9999999 when the appropriate Affinity icon at the top of the screen is mousedover.

3. Culture.
"Culture Set to 9999999?" will set Culture to 9999999 when the Culture iicon at the top of the screen is mousedover.

Stuck with Free Culture notifications? Disable "Culture Set to 9999999?" and set Culture to 0.

4. Energy.
"Energy Set to 9999999?" will set Energy to 9999999 when the Energy icon at the top of the screen is mousedover.

5. Research.
"All Research Set to 9999?" will set all research to 9999 when the Research menu is viewed.
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2015-05-01
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