Blackguards 2 (2016-10-14)

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Shinkansen
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Blackguards 2 (2016-10-14)

Post by Shinkansen » Tue Apr 04, 2017 4:35 am

Simple table for Blackguards 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Tested game version V2.5.9139. May work on other versions.


V1000
1. Game version V1.0.7659.2.

2. Game Menu Manager Stats.
Use this for non-battles.
"AP Set to 9999?" sets AP to 9999.
"Stats Set to Massive?" sets stats to massive.
"Immunity Set to Massive" sets immunities to massive, can't be attacked etc (effectively Godmode).
"Game Menu Manager Stats -> _activePlayer" many more can be modified.

2. Creature Wrapper Stats.
Use this for battles.
"Stats Set to Massive?" sets stats to massive.
"Immunity Set to Massive" sets immunities to massive, can't be attacked etc (effectively Godmode).
"Values Set to Max?" sets Vitality, Endurance, Astral Energy to Max (effectively Godmode).
"Creature Wrapper Stats -> _creature" many more can be modified.
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Shinkansen Blackguards 2 V1001.CT
2016-10-14
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jesjames79
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Blackguards 2 (2016-10-14)

Post by jesjames79 » Sun May 27, 2018 8:14 pm

Thank you

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