Dark Future: Blood Red States

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krmit
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Dark Future: Blood Red States

Post by krmit » Fri May 17, 2019 9:41 pm

Game Name: Dark Future: Blood Red States
Game Engine: UE4
Game Version: 2.00 [CODEX release]
Options Required: Inf .hp/shield, mission time, weight, easy kill
Game/Steam Website: https://store.steampowered.com/app/370870/
Last edited by krmit on Sat May 18, 2019 2:22 pm, edited 1 time in total.

LillyanaKabal
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Re: Dark Future: Blood Red States

Post by LillyanaKabal » Fri May 17, 2019 10:31 pm

+1 on this, but I really only need money cheat. I can find the value in Float, but the game just sort of spazzes out when I try to change it.

krmit
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Re: Dark Future: Blood Red States

Post by krmit » Fri May 17, 2019 10:47 pm

@LillyanaKabal
Money check at several addresses, need to change them all or it reverts back.
Well, godmode really is not necessary, but weight manipulation will be much useful. And easy kills (damage multiplier or something like that) for some missions also.

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Re: Dark Future: Blood Red States

Post by LillyanaKabal » Fri May 17, 2019 11:16 pm

krmit wrote:
Fri May 17, 2019 10:47 pm
@LillyanaKabal
Money check at several addresses, need to change them all or it reverts back.
Well, godmode really is not necessary, but weight manipulation will be much useful. And easy kills (damage multiplier or something like that) for some missions also.
I changed them on, Byte, 2byte, 4byte, 8byte and Float. At the same time. And it still reverts back.

krmit
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Re: Dark Future: Blood Red States

Post by krmit » Sat May 18, 2019 2:24 pm

@LillyanaKabal
Well, idk but right now I found one 4byte & one 8byte, changed them - and no revert.

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Re: Dark Future: Blood Red States

Post by LillyanaKabal » Sat May 18, 2019 4:08 pm

krmit wrote:
Sat May 18, 2019 2:24 pm
@LillyanaKabal
Well, idk but right now I found one 4byte & one 8byte, changed them - and no revert.
That works! Many thanks!

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Rysefox
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Re: Dark Future: Blood Red States

Post by Rysefox » Sat May 18, 2019 6:19 pm

Yo this is what I find so far, not each Function got tested, you can try. I can say in this Function : Attribute:GetCurrentValue : I find Core and Max Weight, other values are display values.

Money is btw value type 4 Bytes -> 30k Money search for 30 in cheat engine

Always do a backup before testing these things out! It may can happen that you game gets destroyed


// ATTRIBUTE //
"DarkFuture-Win64-Shipping.exe"+20F390 -> F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 -> Atrribute
"DarkFuture-Win64-Shipping.exe"+20E9C0 -> 48 83 EC 28 48 8B CA E8 A4 -> UDFUpgradeItemBase::GetAttributeModifierManager
// ATTRIBUTE //

// VEHICLE //
"DarkFuture-Win64-Shipping.exe"+20F380 -> 0F B6 81 F0 10 00 00 -> Vehicle Speed
"DarkFuture-Win64-Shipping.exe"+20A970 -> 48 89 5C 24 08 57 48 83 EC 20 48 8B F9 E8 1E 91 -> FindMainPlayerVehicle
"DarkFuture-Win64-Shipping.exe"+20F270 -> 48 8B 81 38 02 00 00 F3 0F 10 40 68 -> GetCurrentHealth(Vehicle)
"DarkFuture-Win64-Shipping.exe"+20F260 -> 8B 51 30 E9 98 0E 00 00 -> GetCurrentFuelBaseCost
"DarkFuture-Win64-Shipping.exe"+20E830 -> 85 D2 74 2A 83 EA 01 74 1D -> UDFVehicleHealthComponent::GetArmourHPAttributeForQuadrant
"DarkFuture-Win64-Shipping.exe"+20D4B0 -> 40 55 53 57 41 54 41 56 48 8D 6C -> MissionGameMode:GatherVehicleSpawns -> Maybe no Enemy vehicle? Can break Game I think
"DarkFuture-Win64-Shipping.exe"+20CBA0 -> 48 89 5C 24 18 55 56 57 41 54 41 56 48 8B EC 48 83 EC 60 -> MissionGameMode:GangVehicleReady
"DarkFuture-Win64-Shipping.exe"+202F00 -> 40 53 48 83 EC 20 48 8B D9 33 D2 48 81 C1 88 -> VehicleManager::Destroyed
// VEHICLE //

// WEAPON //
"DarkFuture-Win64-Shipping.exe"+20E910 -> 8B 81 50 10 00 00 4C -> GetAttachedWeapon
"DarkFuture-Win64-Shipping.exe"+20E520 -> 40 53 48 83 EC 20 33 C0 48 81 C1 48 -> GetAllAttachedWeapon
"DarkFuture-Win64-Shipping.exe"+20C200 -> 48 89 5C 24 10 57 48 83 EC 20 48 8B B9 98 -> FixDisabledWeapon
"DarkFuture-Win64-Shipping.exe"+20C1A0 -> 40 53 48 83 EC 30 48 8D 1D * * * * BA 17 00 00 00 4C 8B CB 4C 8D 05 94 -> WeaponFireComponent::Fire
"DarkFuture-Win64-Shipping.exe"+20C0A0 -> 48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 40 48 8B 99 90 -> ProjectileFireComponent::Fire
"DarkFuture-Win64-Shipping.exe"+20BDA0 -> C3 CC CC CC 40 55 53 57 48 8D 6C 24 B0 -> HitScanFireComponent::Fire
"DarkFuture-Win64-Shipping.exe"+20BAF0 -> 48 89 5C 24 08 57 48 83 EC 20 48 8B B9 98 -> Weapon::Fire
"DarkFuture-Win64-Shipping.exe"+20B2C0 -> 40 53 48 83 EC 20 48 8B 81 E8 -> Weapon:FinishReload
// WEAPON //

// CAMERA //
"DarkFuture-Win64-Shipping.exe"+20EAB0 -> 48 8B 81 08 10 00 00 -> GetCameraAttachPoint
"DarkFuture-Win64-Shipping.exe"+20DAB0 -> 40 53 48 83 EC 40 0F 57 C0 48 8B -> HumanPlayerPawn::GenerateNewCameraShakeRotator
"DarkFuture-Win64-Shipping.exe"+20CB40 -> 48 8B 15 A9 BC FB 02 -> HumanPlayerPawn:FreeCameraPressed
([DarkFuture-Win64-Shipping.FDFPlayerCameraState::FreeCam])
"DarkFuture-Win64-Shipping.exe"+20CB10 -> 40 53 48 83 EC 20 48 8B D9 E8 22 70 84 -> HumanPlayerPawn:FreeCamStopFastForward
"DarkFuture-Win64-Shipping.exe"+20CA60 -> 40 53 48 83 EC 20 48 8B D9 E8 C2 71 84 -> HumanPlayerPawn:FreeCamSetFullSpeed
"DarkFuture-Win64-Shipping.exe"+20C7E0 -> F3 0F 59 89 94 05 00 00 -> HumanPlayerPawn:FreeCamFOV
"DarkFuture-Win64-Shipping.exe"+20C510 -> C3 CC CC CC 48 89 5C 24 18 48 89 7C -> HumanPlayerPawn:FreeCamExit
"DarkFuture-Win64-Shipping.exe"+209630 -> CC 48 8B 91 A0 04 00 00 -> HumanPlayerPawn:ExitFreeCameraMode
"DarkFuture-Win64-Shipping.exe"+20C3C0 -> 48 89 5C 24 10 57 48 83 EC 40 48 8B 91 -> HumanPlayerPawn:FreeCamEnter
// CAMERA //

// PERKS //
"DarkFuture-Win64-Shipping.exe"+20E4C0 -> C3 CC CC CC CC CC CC CC CC 0F B6 41 29 C3 -> TraitPerkManager::GetActivePerk
// PERKS //

// MISSION //
"DarkFuture-Win64-Shipping.exe"+20C3A0 -> 88 91 E0 05 00 00 -> ForceMissionEnd
// MISSION //

// WORLD LOCATION //
"DarkFuture-Win64-Shipping.exe"+20ACE0 -> 4C 8B DC 49 89 5B 18 F3 -> FindScreenLocationForWorldLocation
"DarkFuture-Win64-Shipping.exe"+201F40 -> 40 53 48 81 EC 80 00 00 00 0F 29 74 24 70 4C -> GetDistanceFromWorldLocation
// WORLD LOCATION //

// HELPERS INTERNAL //
"DarkFuture-Win64-Shipping.exe"+20A9E0 -> 48 89 54 24 10 55 48 83 EC 70 -> FindOrLoadClass
// HELPERS INTERNAL //

// ENABLE COLLISION //
"DarkFuture-Win64-Shipping.exe"+205BD0 -> B2 01 E9 49 ED 80 00 -> Projectile:EnableCollision
// ENABLE COLLISION //

// CHEAT MANAGER //
"DarkFuture-Win64-Shipping.exe"+204B60 -> 48 89 5C 24 10 56 48 83 EC 20 48 63 F2 33 -> CheatManager:EasyDrive
// CHEAT MANAGER //

krmit
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Re: Dark Future: Blood Red States

Post by krmit » Sat May 18, 2019 7:02 pm

^ hmm... and how i can use this?

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Rysefox
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Re: Dark Future: Blood Red States

Post by Rysefox » Sat May 18, 2019 7:32 pm

krmit wrote:
Sat May 18, 2019 7:02 pm
^ hmm... and how i can use this?
"DarkFuture-Win64-Shipping.exe"+20F390 -> F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 -> Atrribute
When you use this.

1. Open CE attach the game with CE
2. We use Value Type: AOB (Array of Byte) and choose the Square at "writable"
3. Now paste the Bytes F3 0F 10 41 68 C3 CC CC CC CC CC CC CC CC CC CC 48 in it and do "first scan"
4. You should have 1 Result, right click on it and click on "Dissassemble this memory region"
5. Now you are at the beginning of this function, click again with the right mouse button and press "Find out what address this inustrction access"
6. Buy Ingame armor or sell armor
7. There should be some addresses -> 80 for Weight -> 150 for core

krmit
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Re: Dark Future: Blood Red States

Post by krmit » Sat May 18, 2019 9:15 pm

Thanks for the help. Will try.

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Re: Dark Future: Blood Red States

Post by LillyanaKabal » Mon May 20, 2019 4:41 pm

God, this car wreck - no pun intended - of a game needs a table to be bearable.

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